Searched refs:GL_TEXTURE (Results 26 - 50 of 67) sorted by relevance

123

/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_fbo.c606 if (fb->Attachment[i].Type == GL_TEXTURE) {
/external/mesa3d/src/mesa/main/
H A Dframebuffer.c946 if (att->Type == GL_TEXTURE) {
H A Dtexenv.c217 case GL_TEXTURE:
H A Dff_fragment_shader.cpp185 case GL_TEXTURE: return SRC_TEXTURE;
/external/swiftshader/src/OpenGL/libGLES_CM/
H A Dutilities.cpp825 case GL_TEXTURE: return sw::TextureStage::SOURCE_TEXTURE;
H A DContext.cpp118 mState.textureUnit[i].src0RGB = GL_TEXTURE;
121 mState.textureUnit[i].src0Alpha = GL_TEXTURE;
3232 case GL_TEXTURE:
/external/robolectric/v1/lib/main/
H A Dopengl-api-gl1.1-android-2.1_r1.jarMETA-INF/ META-INF/MANIFEST.MF javax/ javax/microedition/ javax/microedition/khronos/ javax/microedition/khronos/opengles/ ...
/external/deqp/framework/opengl/
H A DgluStrUtil.inl256 case GL_TEXTURE: return "GL_TEXTURE";
/external/deqp/modules/gles2/functional/
H A Des2fNegativeStateApiTests.cpp527 else if (attachmentObjectType == GL_TEXTURE)
/external/deqp/modules/gles3/functional/
H A Des3fFboStateQueryTests.cpp246 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
/external/mesa3d/include/GLES/
H A Dgl.h353 #define GL_TEXTURE 0x1702 macro
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_fbo.c750 if (fb->Attachment[i].Type == GL_TEXTURE) {
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_fbo.c846 if (att->Type == GL_TEXTURE) {
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_fbo.c846 if (att->Type == GL_TEXTURE) {
/external/swiftshader/include/GLES/
H A Dgl.h285 #define GL_TEXTURE 0x1702 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
H A Dgl.h353 #define GL_TEXTURE 0x1702 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h326 #define GL_TEXTURE 0x1702 macro
/external/deqp/modules/glshared/
H A DglsLifetimeTests.cpp360 return getFboAttachment(gl(), fbo, GL_TEXTURE);
/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.cpp2847 attachmentObjectType = GL_TEXTURE;
2859 if(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
2869 if(attachmentObjectType == GL_TEXTURE)
2879 if(attachmentObjectType == GL_TEXTURE)
/external/deqp/modules/gles31/functional/
H A Des31fDebugTests.cpp1738 case GL_TEXTURE:
1788 case GL_TEXTURE: gl.deleteTextures(1, &object); break;
3247 { GL_TEXTURE, "texture", "Debug label on a texture object" },
/external/mesa3d/include/GLES2/
H A Dgl2.h266 #define GL_TEXTURE 0x1702 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h268 #define GL_TEXTURE 0x1702 macro
/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp2601 attachmentObjectType = GL_TEXTURE;
2611 if(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
2621 if(attachmentObjectType == GL_TEXTURE)
2631 if(attachmentObjectType == GL_TEXTURE)
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h350 #define GL_TEXTURE 0x1702 macro
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c663 _mesa_MatrixMode(GL_TEXTURE);
1078 _mesa_MatrixMode(GL_TEXTURE);

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