/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv2.cpp | 318 case GL_TEXTURE_2D_ARRAY: 2226 case GL_TEXTURE_2D_ARRAY: 3537 case GL_TEXTURE_2D_ARRAY: 3693 case GL_TEXTURE_2D_ARRAY: 5096 case GL_TEXTURE_2D_ARRAY: 5248 case GL_TEXTURE_2D_ARRAY:
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 172 gl.bindTexture(GL_TEXTURE_2D_ARRAY, dst_to_depth_stencil_id); 173 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */
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H A D | es31cLayoutBindingTests.cpp | 955 texTarget = GL_TEXTURE_2D_ARRAY; 996 texTarget = GL_TEXTURE_2D_ARRAY;
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H A D | es31cComputeShaderTests.cpp | 1011 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture[2]); 1012 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1013 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1014 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, kWidth, kHeight, kDepth, 0, GL_RGBA, GL_FLOAT,
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeBufferApiTests.cpp | 1251 glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); 1252 glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcRobustBufferAccessBehaviorTests.cpp | 699 case GL_TEXTURE_2D_ARRAY: 832 case GL_TEXTURE_2D_ARRAY: 873 case GL_TEXTURE_2D_ARRAY: 924 case GL_TEXTURE_2D_ARRAY:
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H A D | glcShaderRenderCase.cpp | 565 texTarget = GL_TEXTURE_2D_ARRAY;
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H A D | glcViewportArrayTests.cpp | 729 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_id); 783 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, internal_format, width, height, depth); 804 textarget = GL_TEXTURE_2D_ARRAY; 909 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, level, 0 /* x */, 0 /* y */, 0 /* z */, width, height, depth, format,
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cBufferStorageTests.cpp | 1369 case GL_TEXTURE_2D_ARRAY: 1474 case GL_TEXTURE_2D_ARRAY: 1511 case GL_TEXTURE_2D_ARRAY: 1562 case GL_TEXTURE_2D_ARRAY:
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H A D | gl4cTextureFilterMinmaxTests.cpp | 341 : SupportedTextureType(GL_TEXTURE_2D_ARRAY, "vec3", "sampler2DArray")
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H A D | gl4cCopyImageTests.cpp | 228 GL_TEXTURE_2D_ARRAY, 1122 case GL_TEXTURE_2D_ARRAY: 1472 case GL_TEXTURE_2D_ARRAY: 1586 target = GL_TEXTURE_2D_ARRAY; 5417 if ((GL_TEXTURE_2D_ARRAY != tex_target) || (GL_TEXTURE_2D_MULTISAMPLE_ARRAY != tex_target) ||
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H A D | gl4cComputeShaderTests.cpp | 1046 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture[5]); 1047 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1048 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1049 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, kWidth, kHeight, kDepth, 0, GL_RGBA, GL_FLOAT,
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H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 1200 case GL_TEXTURE_2D_ARRAY: 1248 case GL_TEXTURE_2D_ARRAY: 1302 { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_3D }; 5231 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_array_valid);
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/external/deqp/modules/glshared/ |
H A D | glsFboUtil.cpp | 323 return GL_TEXTURE_2D_ARRAY;
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H A D | glsShaderRenderCase.cpp | 514 case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break;
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H A D | glsTextureStateQueryTests.cpp | 242 target == GL_TEXTURE_2D_ARRAY || 1584 else if (m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D) 1635 case GL_TEXTURE_2D_ARRAY: 1693 case GL_TEXTURE_2D_ARRAY:
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
H A D | PVRTTextureAPI.cpp | 1128 eTarget=GL_TEXTURE_2D_ARRAY;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1568 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); 1569 ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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H A D | es31fOpaqueTypeIndexingTests.cpp | 264 case TEXTURE_TYPE_2D_ARRAY: return GL_TEXTURE_2D_ARRAY;
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_texture.c | 388 case GL_TEXTURE_2D_ARRAY: 1493 gl_target = GL_TEXTURE_2D_ARRAY;
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | intel_mipmap_tree.c | 788 target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D; 3192 case GL_TEXTURE_2D_ARRAY: 3219 case GL_TEXTURE_2D_ARRAY:
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H A D | brw_wm_surface_state.c | 1186 irb->mt->target == GL_TEXTURE_1D_ARRAY ? GL_TEXTURE_2D_ARRAY :
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/external/mesa3d/src/gallium/state_trackers/dri/ |
H A D | dri2.c | 1669 case GL_TEXTURE_2D_ARRAY:
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/external/mesa3d/src/mesa/main/ |
H A D | texparam.c | 173 case GL_TEXTURE_2D_ARRAY:
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 589 #define GL_TEXTURE_2D_ARRAY 0x8C1A
macro
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