Searched refs:GL_TEXTURE_2D_ARRAY (Results 76 - 100 of 124) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.cpp318 case GL_TEXTURE_2D_ARRAY:
2226 case GL_TEXTURE_2D_ARRAY:
3537 case GL_TEXTURE_2D_ARRAY:
3693 case GL_TEXTURE_2D_ARRAY:
5096 case GL_TEXTURE_2D_ARRAY:
5248 case GL_TEXTURE_2D_ARRAY:
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleFunctionalTests.cpp172 gl.bindTexture(GL_TEXTURE_2D_ARRAY, dst_to_depth_stencil_id);
173 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, /* level */
H A Des31cLayoutBindingTests.cpp955 texTarget = GL_TEXTURE_2D_ARRAY;
996 texTarget = GL_TEXTURE_2D_ARRAY;
H A Des31cComputeShaderTests.cpp1011 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture[2]);
1012 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1013 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1014 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, kWidth, kHeight, kDepth, 0, GL_RGBA, GL_FLOAT,
/external/deqp/modules/gles3/functional/
H A Des3fNegativeBufferApiTests.cpp1251 glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray);
1252 glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
/external/deqp/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.cpp699 case GL_TEXTURE_2D_ARRAY:
832 case GL_TEXTURE_2D_ARRAY:
873 case GL_TEXTURE_2D_ARRAY:
924 case GL_TEXTURE_2D_ARRAY:
H A DglcShaderRenderCase.cpp565 texTarget = GL_TEXTURE_2D_ARRAY;
H A DglcViewportArrayTests.cpp729 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_id);
783 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, internal_format, width, height, depth);
804 textarget = GL_TEXTURE_2D_ARRAY;
909 gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, level, 0 /* x */, 0 /* y */, 0 /* z */, width, height, depth, format,
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cBufferStorageTests.cpp1369 case GL_TEXTURE_2D_ARRAY:
1474 case GL_TEXTURE_2D_ARRAY:
1511 case GL_TEXTURE_2D_ARRAY:
1562 case GL_TEXTURE_2D_ARRAY:
H A Dgl4cTextureFilterMinmaxTests.cpp341 : SupportedTextureType(GL_TEXTURE_2D_ARRAY, "vec3", "sampler2DArray")
H A Dgl4cCopyImageTests.cpp228 GL_TEXTURE_2D_ARRAY,
1122 case GL_TEXTURE_2D_ARRAY:
1472 case GL_TEXTURE_2D_ARRAY:
1586 target = GL_TEXTURE_2D_ARRAY;
5417 if ((GL_TEXTURE_2D_ARRAY != tex_target) || (GL_TEXTURE_2D_MULTISAMPLE_ARRAY != tex_target) ||
H A Dgl4cComputeShaderTests.cpp1046 glBindTexture(GL_TEXTURE_2D_ARRAY, m_texture[5]);
1047 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1048 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1049 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, kWidth, kHeight, kDepth, 0, GL_RGBA, GL_FLOAT,
H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp1200 case GL_TEXTURE_2D_ARRAY:
1248 case GL_TEXTURE_2D_ARRAY:
1302 { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_3D };
5231 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_array_valid);
/external/deqp/modules/glshared/
H A DglsFboUtil.cpp323 return GL_TEXTURE_2D_ARRAY;
H A DglsShaderRenderCase.cpp514 case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break;
H A DglsTextureStateQueryTests.cpp242 target == GL_TEXTURE_2D_ARRAY ||
1584 else if (m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D)
1635 case GL_TEXTURE_2D_ARRAY:
1693 case GL_TEXTURE_2D_ARRAY:
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
H A DPVRTTextureAPI.cpp1128 eTarget=GL_TEXTURE_2D_ARRAY;
/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp1568 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray);
1569 ctx.glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
H A Des31fOpaqueTypeIndexingTests.cpp264 case TEXTURE_TYPE_2D_ARRAY: return GL_TEXTURE_2D_ARRAY;
/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_texture.c388 case GL_TEXTURE_2D_ARRAY:
1493 gl_target = GL_TEXTURE_2D_ARRAY;
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dintel_mipmap_tree.c788 target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
3192 case GL_TEXTURE_2D_ARRAY:
3219 case GL_TEXTURE_2D_ARRAY:
H A Dbrw_wm_surface_state.c1186 irb->mt->target == GL_TEXTURE_1D_ARRAY ? GL_TEXTURE_2D_ARRAY :
/external/mesa3d/src/gallium/state_trackers/dri/
H A Ddri2.c1669 case GL_TEXTURE_2D_ARRAY:
/external/mesa3d/src/mesa/main/
H A Dtexparam.c173 case GL_TEXTURE_2D_ARRAY:
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h589 #define GL_TEXTURE_2D_ARRAY 0x8C1A macro

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