/external/mesa3d/src/mesa/main/ |
H A D | texstate.h | 55 return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit);
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H A D | texenv.c | 395 if (ctx->Texture.CurrentUnit >= maxUnit) { 467 if (ctx->Point.CoordReplace & (1u << ctx->Texture.CurrentUnit)) 469 ctx->Point.CoordReplace |= (1u << ctx->Texture.CurrentUnit); 471 if (~(ctx->Point.CoordReplace) & (1u << ctx->Texture.CurrentUnit)) 473 ctx->Point.CoordReplace &= ~(1u << ctx->Texture.CurrentUnit); 640 if (ctx->Texture.CurrentUnit >= maxUnit) { 680 if (ctx->Point.CoordReplace & (1u << ctx->Texture.CurrentUnit)) 706 if (ctx->Texture.CurrentUnit >= maxUnit) { 744 if (ctx->Point.CoordReplace & (1u << ctx->Texture.CurrentUnit))
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H A D | matrix.c | 172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 175 ctx->Texture.CurrentUnit); 179 assert(ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->TextureMatrixStack)); 180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit]; 238 ctx->Texture.CurrentUnit); 297 ctx->Texture.CurrentUnit);
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H A D | texgen.c | 84 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 296 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 333 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 378 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
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H A D | get.c | 647 unit = ctx->Texture.CurrentUnit; 655 unit = ctx->Texture.CurrentUnit; 685 unit = ctx->Texture.CurrentUnit; 689 unit = ctx->Texture.CurrentUnit; 702 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; 830 unit = ctx->Texture.CurrentUnit; 1000 unit = ctx->Texture.CurrentUnit; 1007 ctx->Texture.Unit[ctx->Texture.CurrentUnit] 1013 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit] 1021 ctx->Texture.Unit[ctx->Texture.CurrentUnit] [all...] |
H A D | texstate.c | 73 dst->Texture.CurrentUnit = src->Texture.CurrentUnit; 296 if (ctx->Texture.CurrentUnit == texUnit) 311 ctx->Texture.CurrentUnit = texUnit; 879 ctx->Texture.CurrentUnit = 0; /* multitexture */
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H A D | eval.c | 338 if (ctx->Texture.CurrentUnit != 0) { 431 if (ctx->Texture.CurrentUnit != 0) {
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H A D | enable.c | 204 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 209 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; 1199 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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H A D | attrib.c | 574 const GLuint curTexUnitSave = ctx->Texture.CurrentUnit; 903 _mesa_ActiveTexture(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit);
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H A D | texparam.c | 130 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) { 1665 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
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H A D | texobj.c | 1729 bind_texture(ctx, ctx->Texture.CurrentUnit, newTexObj);
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H A D | mtypes.h | 1177 GLuint CurrentUnit; /**< GL_ACTIVE_TEXTURE */ member in struct:gl_texture_attrib
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_state.c | 233 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); 234 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 240 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit); 373 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit); 377 context_dirty_i(ctx, TEX_GEN, ctx->Texture.CurrentUnit); 388 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 391 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); 409 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 416 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
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H A D | nouveau_texture.c | 508 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 509 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit); 675 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit); 676 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta_generate_mipmap.c | 200 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler); 202 /* We may have been called from glGenerateTextureMipmap with CurrentUnit 238 _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, mipmap->samp_obj); 367 _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, samp_obj_save);
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H A D | meta_blit.c | 834 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler); 867 _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, blit->samp_obj_save); 928 _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, samp_obj);
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H A D | meta.c | 616 save->ActiveUnit = ctx->Texture.CurrentUnit; 653 GLuint activeTexture = ctx->Texture.CurrentUnit; 1043 assert(ctx->Texture.CurrentUnit == 0); 1076 GLuint activeTexture = ctx->Texture.CurrentUnit; 3048 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler); 3125 _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, decompress->samp_obj); 3220 _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, samp_obj_save);
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_tex.c | 259 GLuint unit = ctx->Texture.CurrentUnit; 395 GLuint unit = ctx->Texture.CurrentUnit;
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H A D | radeon_state.c | 1727 rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
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/external/llvm/tools/dsymutil/ |
H A D | DwarfLinker.cpp | 3387 for (auto &CurrentUnit : CompileUnits) { 3388 const auto *InputDIE = CurrentUnit.getOrigUnit().getUnitDIE(); 3389 CurrentUnit.setStartOffset(Linker.OutputDebugInfoSize); 3390 DIE *OutputDIE = cloneDIE(*InputDIE, CurrentUnit, 0 /* PC offset */, 3392 CurrentUnit.setOutputUnitDIE(OutputDIE); 3393 Linker.OutputDebugInfoSize = CurrentUnit.computeNextUnitOffset(); 3399 Linker.patchLineTableForUnit(CurrentUnit, DwarfContext); 3402 Linker.patchRangesForUnit(CurrentUnit, DwarfContext); 3403 Linker.Streamer->emitLocationsForUnit(CurrentUnit, DwarfContext); 3404 Linker.emitAcceleratorEntriesForUnit(CurrentUnit); [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | r200_tex.c | 299 GLuint unit = ctx->Texture.CurrentUnit; 451 GLuint unit = ctx->Texture.CurrentUnit;
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H A D | r200_state.c | 1933 rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
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/external/mesa3d/src/mesa/drivers/x11/ |
H A D | xm_api.c | 1658 const GLuint unit = ctx->Texture.CurrentUnit;
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