Searched refs:GL (Results 1 - 25 of 166) sorted by relevance

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/external/mesa3d/include/HaikuGL/
H A DOpenGLKit.h5 #include <GL/gl.h>
8 // Projects needing GL/glu.h and GL/glut.h should now
/external/mesa3d/src/mesa/main/tests/
H A Dstubs.cpp23 #include <GL/gl.h>
/external/swiftshader/src/OpenGL/libGL/
H A DFence.h22 #include <GL/GL.h>
23 #include <GL/glext.h>
H A DQuery.h25 #include <GL/GL.h>
26 #include <GL/glext.h>
H A DBuffer.h16 // index data. Implements GL buffer objects and related functionality.
26 #include <GL/GL.h>
27 #include <GL/glext.h>
H A DIndexDataManager.h25 #include <GL/GL.h>
26 #include <GL/glext.h>
H A DFramebuffer.h15 // Framebuffer.h: Defines the Framebuffer class. Implements GL framebuffer
26 #include <GL/GL.h>
27 #include <GL/glext.h>
H A DSurface.h25 #include <GL/GL.h>
26 #include <GL/glext.h>
H A DVertexDataManager.h26 #include <GL/GL.h>
27 #include <GL/glext.h>
/external/mesa3d/src/glx/
H A Dglxextensions.c43 #define GL(n) "GL_" # n, 3 + sizeof( # n ) - 1, GL_ ## n ## _bit macro
173 { GL(ARB_depth_texture), VER(1,4), Y, N, N, N },
174 { GL(ARB_draw_buffers), VER(0,0), Y, N, N, N },
175 { GL(ARB_fragment_program), VER(0,0), Y, N, N, N },
176 { GL(ARB_fragment_program_shadow), VER(0,0), Y, N, N, N },
177 { GL(ARB_framebuffer_object), VER(0,0), Y, N, N, N },
178 { GL(ARB_imaging), VER(0,0), Y, N, N, N },
179 { GL(ARB_multisample), VER(1,3), Y, N, N, N },
180 { GL(ARB_multitexture), VER(1,3), Y, N, N, N },
181 { GL(ARB_occlusion_quer
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/external/mesa3d/src/gallium/state_trackers/wgl/
H A Dstw_ext_extensionsstring.c33 #include <GL/gl.h>
34 #include <GL/wglext.h>
H A Dstw_ext_swapinterval.c33 #include <GL/gl.h>
34 #include <GL/wglext.h>
H A Dstw_ext_context.h28 #include <GL/gl.h>
/external/deqp/framework/opengl/
H A DgluDefs.hpp36 #define GLU_CHECK_GLW_MSG(GL, MSG) GLU_EXPECT_NO_ERROR((GL).getError(), MSG)
37 #define GLU_CHECK_GLW(GL) GLU_CHECK_GLW_MSG(GL, DE_NULL)
38 #define GLU_CHECK_GLW_CALL(GL, CALL) do { (GL).CALL; GLU_EXPECT_NO_ERROR((GL).getError(), #CALL); } while (deGetFalse())
/external/mesa3d/src/glx/windows/
H A Dwgl.h29 #include <GL/gl.h>
30 #include <GL/wglext.h>
H A Dwindowsgl_internal.h31 #include <GL/gl.h>
32 #include <GL/wglext.h>
/external/mesa3d/src/mesa/drivers/x11/
H A Dglxheader.h40 # include <GL/glx.h>
/external/skia/src/gpu/gl/glx/
H A DGrGLMakeNativeInterface_glx.cpp15 #include <GL/glx.h>
/external/skqp/src/gpu/gl/glx/
H A DGrGLMakeNativeInterface_glx.cpp15 #include <GL/glx.h>
/external/autotest/client/site_tests/graphics_SanAngeles/src/
H A Dimportvbo.h8 #include <GL/gl.h>
9 #include <GL/glext.h>
31 // We define gl functions without the ARB postfix so GL and GLES code
/external/mesa3d/src/mesa/drivers/dri/common/
H A Dutils.h31 #include <GL/gl.h>
32 #include <GL/internal/dri_interface.h>
/external/mesa3d/src/glx/apple/
H A Dapple_glx.h34 #include <GL/gl.h>
/external/skia/tools/sk_app/unix/
H A DWindowContextFactory_unix.h13 #include <GL/glx.h>
/external/skqp/tools/sk_app/unix/
H A DWindowContextFactory_unix.h13 #include <GL/glx.h>
/external/python/cpython2/Lib/test/
H A Dtest_gl.py9 GL = import_module('GL') variable
121 gl.color(GL.WHITE)
124 gl.color(GL.RED)

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