/external/mesa3d/include/HaikuGL/ |
H A D | OpenGLKit.h | 5 #include <GL/gl.h> 8 // Projects needing GL/glu.h and GL/glut.h should now
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/external/mesa3d/src/mesa/main/tests/ |
H A D | stubs.cpp | 23 #include <GL/gl.h>
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Fence.h | 22 #include <GL/GL.h> 23 #include <GL/glext.h>
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H A D | Query.h | 25 #include <GL/GL.h> 26 #include <GL/glext.h>
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H A D | Buffer.h | 16 // index data. Implements GL buffer objects and related functionality. 26 #include <GL/GL.h> 27 #include <GL/glext.h>
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H A D | IndexDataManager.h | 25 #include <GL/GL.h> 26 #include <GL/glext.h>
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H A D | Framebuffer.h | 15 // Framebuffer.h: Defines the Framebuffer class. Implements GL framebuffer 26 #include <GL/GL.h> 27 #include <GL/glext.h>
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H A D | Surface.h | 25 #include <GL/GL.h> 26 #include <GL/glext.h>
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H A D | VertexDataManager.h | 26 #include <GL/GL.h> 27 #include <GL/glext.h>
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/external/mesa3d/src/glx/ |
H A D | glxextensions.c | 43 #define GL(n) "GL_" # n, 3 + sizeof( # n ) - 1, GL_ ## n ## _bit macro 173 { GL(ARB_depth_texture), VER(1,4), Y, N, N, N }, 174 { GL(ARB_draw_buffers), VER(0,0), Y, N, N, N }, 175 { GL(ARB_fragment_program), VER(0,0), Y, N, N, N }, 176 { GL(ARB_fragment_program_shadow), VER(0,0), Y, N, N, N }, 177 { GL(ARB_framebuffer_object), VER(0,0), Y, N, N, N }, 178 { GL(ARB_imaging), VER(0,0), Y, N, N, N }, 179 { GL(ARB_multisample), VER(1,3), Y, N, N, N }, 180 { GL(ARB_multitexture), VER(1,3), Y, N, N, N }, 181 { GL(ARB_occlusion_quer [all...] |
/external/mesa3d/src/gallium/state_trackers/wgl/ |
H A D | stw_ext_extensionsstring.c | 33 #include <GL/gl.h> 34 #include <GL/wglext.h>
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H A D | stw_ext_swapinterval.c | 33 #include <GL/gl.h> 34 #include <GL/wglext.h>
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H A D | stw_ext_context.h | 28 #include <GL/gl.h>
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/external/deqp/framework/opengl/ |
H A D | gluDefs.hpp | 36 #define GLU_CHECK_GLW_MSG(GL, MSG) GLU_EXPECT_NO_ERROR((GL).getError(), MSG) 37 #define GLU_CHECK_GLW(GL) GLU_CHECK_GLW_MSG(GL, DE_NULL) 38 #define GLU_CHECK_GLW_CALL(GL, CALL) do { (GL).CALL; GLU_EXPECT_NO_ERROR((GL).getError(), #CALL); } while (deGetFalse())
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/external/mesa3d/src/glx/windows/ |
H A D | wgl.h | 29 #include <GL/gl.h> 30 #include <GL/wglext.h>
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H A D | windowsgl_internal.h | 31 #include <GL/gl.h> 32 #include <GL/wglext.h>
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/external/mesa3d/src/mesa/drivers/x11/ |
H A D | glxheader.h | 40 # include <GL/glx.h>
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/external/skia/src/gpu/gl/glx/ |
H A D | GrGLMakeNativeInterface_glx.cpp | 15 #include <GL/glx.h>
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/external/skqp/src/gpu/gl/glx/ |
H A D | GrGLMakeNativeInterface_glx.cpp | 15 #include <GL/glx.h>
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
H A D | importvbo.h | 8 #include <GL/gl.h> 9 #include <GL/glext.h> 31 // We define gl functions without the ARB postfix so GL and GLES code
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/external/mesa3d/src/mesa/drivers/dri/common/ |
H A D | utils.h | 31 #include <GL/gl.h> 32 #include <GL/internal/dri_interface.h>
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/external/mesa3d/src/glx/apple/ |
H A D | apple_glx.h | 34 #include <GL/gl.h>
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/external/skia/tools/sk_app/unix/ |
H A D | WindowContextFactory_unix.h | 13 #include <GL/glx.h>
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/external/skqp/tools/sk_app/unix/ |
H A D | WindowContextFactory_unix.h | 13 #include <GL/glx.h>
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/external/python/cpython2/Lib/test/ |
H A D | test_gl.py | 9 GL = import_module('GL') variable 121 gl.color(GL.WHITE) 124 gl.color(GL.RED)
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