1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15// Fence.h: Defines the Fence class, which supports the GL_NV_fence extension.
16
17#ifndef LIBGL_FENCE_H_
18#define LIBGL_FENCE_H_
19
20#define _GDI32_
21#include <windows.h>
22#include <GL/GL.h>
23#include <GL/glext.h>
24
25namespace gl
26{
27
28class Fence
29{
30public:
31	Fence();
32	virtual ~Fence();
33
34	GLboolean isFence();
35	void setFence(GLenum condition);
36	GLboolean testFence();
37	void finishFence();
38	void getFenceiv(GLenum pname, GLint *params);
39
40private:
41	bool mQuery;
42	GLenum mCondition;
43	GLboolean mStatus;
44};
45
46}
47
48#endif   // LIBGL_FENCE_H_
49