1// Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15// Query.h: Defines the gl::Query class 16 17#ifndef LIBGL_QUERY_H_ 18#define LIBGL_QUERY_H_ 19 20#include "common/Object.hpp" 21#include "Renderer/Renderer.hpp" 22 23#define _GDI32_ 24#include <windows.h> 25#include <GL/GL.h> 26#include <GL/glext.h> 27 28namespace gl 29{ 30 31class Query : public NamedObject 32{ 33public: 34 Query(GLuint name, GLenum type); 35 virtual ~Query(); 36 37 void begin(); 38 void end(); 39 GLuint getResult(); 40 GLboolean isResultAvailable(); 41 42 GLenum getType() const; 43 44private: 45 GLboolean testQuery(); 46 47 sw::Query* mQuery; 48 GLenum mType; 49 GLboolean mStatus; 50 GLint mResult; 51}; 52 53} 54 55#endif // LIBGL_QUERY_H_ 56