Searched refs:GL_ACTIVE_UNIFORMS (Results 1 - 25 of 43) sorted by relevance

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/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleGetActiveUniformTests.cpp284 gl.getProgramiv(po_id, GL_ACTIVE_UNIFORMS, &n_active_uniforms);
285 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() call (GL_ACTIVE_UNIFORMS) failed.");
H A Des31cProgramInterfaceQueryTests.cpp1044 GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error);
1163 GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error);
1346 GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error);
H A Des31cShaderAtomicCountersTests.cpp1426 glGetProgramiv(prog_, GL_ACTIVE_UNIFORMS, reinterpret_cast<GLint*>(&active_uniforms));
1429 m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_ACTIVE_UNIFORMS is " << active_uniforms
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferActiveUniformValidation.cpp235 gl.getProgramiv(m_po_id, GL_ACTIVE_UNIFORMS, &n_active_uniforms);
236 GLU_EXPECT_NO_ERROR(gl.getError(), "Error getting value of GL_ACTIVE_UNIFORMS!");
/external/deqp/modules/gles31/functional/
H A Des31fShaderStateQueryTests.cpp134 gl.getProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &uniforms);
137 result.fail("Unexpected GL_ACTIVE_UNIFORMS, expected 1");
H A Des31fNegativeStateApiTests.cpp786 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
787 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage;
824 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
825 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage;
837 ctx.beginSection("GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program.");
H A Des31fSRGBDecodeTests.cpp645 gl.getProgramiv(this->getHandle(), GL_ACTIVE_UNIFORMS, &activeUniforms);
/external/deqp/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp501 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
502 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage;
538 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
539 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage;
551 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program.");
H A Des3fNegativeShaderApiTests.cpp728 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms);
731 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog::EndMessage;
H A Des3fShaderStateQueryTests.cpp1528 verifyProgramParam(m_testCtx, *this, program, GL_ACTIVE_UNIFORMS, 3);
H A Des3fUniformApiTests.cpp1456 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms));
/external/deqp/framework/opengl/
H A DgluStrUtil.inl122 case GL_ACTIVE_UNIFORMS: return "GL_ACTIVE_UNIFORMS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h273 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cProgramInterfaceQueryTests.cpp1283 GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error);
1413 GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error);
1628 GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error);
H A Dgl4cShaderImageLoadStoreTests.cpp2980 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &uniforms);
3076 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &uniforms);
3313 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &uniforms);
H A Dgl4cShaderAtomicCountersTests.cpp1391 glGetProgramiv(prog_, GL_ACTIVE_UNIFORMS, reinterpret_cast<GLint*>(&active_uniforms));
1394 m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_ACTIVE_UNIFORMS is " << active_uniforms
/external/mesa3d/include/GLES2/
H A Dgl2.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h233 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h297 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/deqp/external/openglcts/modules/common/
H A DglcUniformBlockCase.cpp1112 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms);
/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp1236 verifyProgramParam(m_testCtx, *this, program, GL_ACTIVE_UNIFORMS, 3);
H A Des2fUniformApiTests.cpp1259 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms));
/external/deqp/modules/glshared/
H A DglsUniformBlockCase.cpp1172 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms);
/external/mesa3d/src/mesa/main/
H A Dshaderapi.c657 case GL_ACTIVE_UNIFORMS: {
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl954 #define GL_ACTIVE_UNIFORMS 0x8B86

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