/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 284 gl.getProgramiv(po_id, GL_ACTIVE_UNIFORMS, &n_active_uniforms); 285 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv() call (GL_ACTIVE_UNIFORMS) failed.");
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H A D | es31cProgramInterfaceQueryTests.cpp | 1044 GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error); 1163 GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error); 1346 GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error);
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H A D | es31cShaderAtomicCountersTests.cpp | 1426 glGetProgramiv(prog_, GL_ACTIVE_UNIFORMS, reinterpret_cast<GLint*>(&active_uniforms)); 1429 m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_ACTIVE_UNIFORMS is " << active_uniforms
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferActiveUniformValidation.cpp | 235 gl.getProgramiv(m_po_id, GL_ACTIVE_UNIFORMS, &n_active_uniforms); 236 GLU_EXPECT_NO_ERROR(gl.getError(), "Error getting value of GL_ACTIVE_UNIFORMS!");
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/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderStateQueryTests.cpp | 134 gl.getProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &uniforms); 137 result.fail("Unexpected GL_ACTIVE_UNIFORMS, expected 1");
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H A D | es31fNegativeStateApiTests.cpp | 786 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 787 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage; 824 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 825 ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage; 837 ctx.beginSection("GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program.");
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H A D | es31fSRGBDecodeTests.cpp | 645 gl.getProgramiv(this->getHandle(), GL_ACTIVE_UNIFORMS, &activeUniforms);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 501 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 502 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage; 538 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 539 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << " (expected 4)." << TestLog::EndMessage; 551 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if any value in uniformIndices is greater than or equal to the value of GL_ACTIVE_UNIFORMS for program.");
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H A D | es3fNegativeShaderApiTests.cpp | 728 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); 731 m_log << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog::EndMessage;
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H A D | es3fShaderStateQueryTests.cpp | 1528 verifyProgramParam(m_testCtx, *this, program, GL_ACTIVE_UNIFORMS, 3);
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H A D | es3fUniformApiTests.cpp | 1456 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms));
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 122 case GL_ACTIVE_UNIFORMS: return "GL_ACTIVE_UNIFORMS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 273 #define GL_ACTIVE_UNIFORMS 0x8B86
macro
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cProgramInterfaceQueryTests.cpp | 1283 GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error); 1413 GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error); 1628 GetProgramivRetValue(program, GL_ACTIVE_UNIFORMS), error);
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H A D | gl4cShaderImageLoadStoreTests.cpp | 2980 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &uniforms); 3076 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &uniforms); 3313 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &uniforms);
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H A D | gl4cShaderAtomicCountersTests.cpp | 1391 glGetProgramiv(prog_, GL_ACTIVE_UNIFORMS, reinterpret_cast<GLint*>(&active_uniforms)); 1394 m_context.getTestContext().getLog() << tcu::TestLog::Message << "GL_ACTIVE_UNIFORMS is " << active_uniforms
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 233 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 297 #define GL_ACTIVE_UNIFORMS 0x8B86
macro
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcUniformBlockCase.cpp | 1112 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 1236 verifyProgramParam(m_testCtx, *this, program, GL_ACTIVE_UNIFORMS, 3);
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H A D | es2fUniformApiTests.cpp | 1259 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms));
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/external/deqp/modules/glshared/ |
H A D | glsUniformBlockCase.cpp | 1172 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms);
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/external/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 657 case GL_ACTIVE_UNIFORMS: {
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 954 #define GL_ACTIVE_UNIFORMS 0x8B86
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