Searched refs:GL_BLEND_COLOR (Results 1 - 25 of 28) sorted by relevance

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/external/deqp/modules/gles3/functional/
H A Des3fFloatStateQueryTests.cpp1067 m_verifier->verifyFloat4Color(m_testCtx, GL_BLEND_COLOR, 0, 0, 0, 0);
1083 m_verifier->verifyFloat4Color(m_testCtx, GL_BLEND_COLOR, fixedTests[ndx].r, fixedTests[ndx].g, fixedTests[ndx].b, fixedTests[ndx].a);
1096 m_verifier->verifyFloat4Color(m_testCtx, GL_BLEND_COLOR, r, g, b, a);
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1115 case GL_BLEND_COLOR: return "GL_BLEND_COLOR";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h112 #define GL_BLEND_COLOR 0x8005 macro
/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv3.cpp1580 if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR)
2925 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
3008 if(target == GL_DEPTH_RANGE || target == GL_COLOR_CLEAR_VALUE || target == GL_DEPTH_CLEAR_VALUE || target == GL_BLEND_COLOR)
H A DContext.cpp1898 case GL_BLEND_COLOR:
2719 case GL_BLEND_COLOR:
H A DlibGLESv2.cpp3072 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
/external/mesa3d/include/GLES2/
H A Dgl2.h117 #define GL_BLEND_COLOR 0x8005 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h119 #define GL_BLEND_COLOR 0x8005 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h136 #define GL_BLEND_COLOR 0x8005 macro
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp1246 case GL_BLEND_COLOR:
1631 case GL_BLEND_COLOR:
H A DlibGL.cpp2704 if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl279 #define GL_BLEND_COLOR 0x8005
/external/mesa3d/include/GL/
H A Dgl.h1600 #define GL_BLEND_COLOR 0x8005 macro
H A Dglcorearb.h3159 #define GL_BLEND_COLOR 0x8005 macro
H A Dglext.h3463 #define GL_BLEND_COLOR 0x8005 macro
/external/mesa3d/include/GLES3/
H A Dgl3.h117 #define GL_BLEND_COLOR 0x8005 macro
H A Dgl31.h117 #define GL_BLEND_COLOR 0x8005 macro
H A Dgl32.h117 #define GL_BLEND_COLOR 0x8005 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h119 #define GL_BLEND_COLOR 0x8005 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h581 #define GL_BLEND_COLOR 0x8005 macro
H A Dglext.h356 #define GL_BLEND_COLOR 0x8005 macro
/external/robolectric/v1/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/robolectric/v3/runtime/
H A Dandroid-all-4.1.2_r1-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.2.2_r1.2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.3_r2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...

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