/external/swiftshader/src/OpenGL/libGL/ |
H A D | utilities.cpp | 38 case GL_BOOL_VEC2: 67 case GL_BOOL_VEC2: 114 case GL_BOOL_VEC2: 149 case GL_BOOL_VEC2:
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H A D | Program.cpp | 365 else if(targetUniform->type == GL_BOOL_VEC2) 654 else if(targetUniform->type == GL_BOOL_VEC2) 917 case GL_BOOL_VEC2: applyUniform2bv(location, size, b); break;
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/external/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 35 DECL_TYPE(bvec2, GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1)
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 59 case GL_BOOL_VEC2: 100 case GL_BOOL_VEC2: 202 case GL_BOOL_VEC2: 262 case GL_BOOL_VEC2:
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H A D | Program.cpp | 526 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; 769 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; 887 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; 1138 case GL_BOOL_VEC2: applyUniform2bv(device, location, size, b); break;
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/external/deqp/framework/opengl/ |
H A D | gluShaderUtil.cpp | 874 case GL_BOOL_VEC2: return TYPE_BOOL_VEC2;
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H A D | gluStrUtil.inl | 966 case GL_BOOL_VEC2: return "GL_BOOL_VEC2";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 386 #define GL_BOOL_VEC2 0x8B57
macro
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 319 #define GL_BOOL_VEC2 0x8B57 macro
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 321 #define GL_BOOL_VEC2 0x8B57 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 410 #define GL_BOOL_VEC2 0x8B57
macro
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 1335 { "bvec2", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC2, 1, GL_FALSE },
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 927 #define GL_BOOL_VEC2 0x8B57
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 1637 { "bvec2", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC2, 1, GL_FALSE },
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 319 #define GL_BOOL_VEC2 0x8B57 macro
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H A D | gl31.h | 319 #define GL_BOOL_VEC2 0x8B57 macro
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H A D | gl32.h | 319 #define GL_BOOL_VEC2 0x8B57 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 321 #define GL_BOOL_VEC2 0x8B57 macro
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/external/swiftshader/src/OpenGL/compiler/ |
H A D | OutputASM.cpp | 126 case 2: return GL_BOOL_VEC2;
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 743 #define GL_BOOL_VEC2 0x8B57 macro
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H A D | glext.h | 613 #define GL_BOOL_VEC2 0x8B57 macro
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 743 #define GL_BOOL_VEC2 0x8B57 macro
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H A D | glext.h | 613 #define GL_BOOL_VEC2 0x8B57 macro
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/external/robolectric/v1/lib/main/ |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |
/external/robolectric/v3/runtime/ |
H A D | android-all-4.1.2_r1-robolectric-0.jar | META-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ... |