Searched refs:GL_BOOL_VEC2 (Results 1 - 25 of 30) sorted by relevance

12

/external/swiftshader/src/OpenGL/libGL/
H A Dutilities.cpp38 case GL_BOOL_VEC2:
67 case GL_BOOL_VEC2:
114 case GL_BOOL_VEC2:
149 case GL_BOOL_VEC2:
H A DProgram.cpp365 else if(targetUniform->type == GL_BOOL_VEC2)
654 else if(targetUniform->type == GL_BOOL_VEC2)
917 case GL_BOOL_VEC2: applyUniform2bv(location, size, b); break;
/external/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h35 DECL_TYPE(bvec2, GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1)
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp59 case GL_BOOL_VEC2:
100 case GL_BOOL_VEC2:
202 case GL_BOOL_VEC2:
262 case GL_BOOL_VEC2:
H A DProgram.cpp526 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 };
769 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 };
887 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 };
1138 case GL_BOOL_VEC2: applyUniform2bv(device, location, size, b); break;
/external/deqp/framework/opengl/
H A DgluShaderUtil.cpp874 case GL_BOOL_VEC2: return TYPE_BOOL_VEC2;
H A DgluStrUtil.inl966 case GL_BOOL_VEC2: return "GL_BOOL_VEC2";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h386 #define GL_BOOL_VEC2 0x8B57 macro
/external/mesa3d/include/GLES2/
H A Dgl2.h319 #define GL_BOOL_VEC2 0x8B57 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h321 #define GL_BOOL_VEC2 0x8B57 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h410 #define GL_BOOL_VEC2 0x8B57 macro
/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp1335 { "bvec2", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC2, 1, GL_FALSE },
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl927 #define GL_BOOL_VEC2 0x8B57
/external/deqp/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp1637 { "bvec2", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC2, 1, GL_FALSE },
/external/mesa3d/include/GLES3/
H A Dgl3.h319 #define GL_BOOL_VEC2 0x8B57 macro
H A Dgl31.h319 #define GL_BOOL_VEC2 0x8B57 macro
H A Dgl32.h319 #define GL_BOOL_VEC2 0x8B57 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h321 #define GL_BOOL_VEC2 0x8B57 macro
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.cpp126 case 2: return GL_BOOL_VEC2;
/external/mesa3d/include/GL/
H A Dglcorearb.h743 #define GL_BOOL_VEC2 0x8B57 macro
H A Dglext.h613 #define GL_BOOL_VEC2 0x8B57 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h743 #define GL_BOOL_VEC2 0x8B57 macro
H A Dglext.h613 #define GL_BOOL_VEC2 0x8B57 macro
/external/robolectric/v1/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/robolectric/v3/runtime/
H A Dandroid-all-4.1.2_r1-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...

Completed in 518 milliseconds

12