/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
H A D | PVRTPrint3DAPI.cpp | 493 glGetIntegerv(GL_CURRENT_PROGRAM, &m_pAPI->nCurrentProgram);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fIntegerStateQueryTests.cpp | 1651 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, 0, m_type); 1693 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, shaderProg, m_type); 1703 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, shaderProg, m_type); 1710 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, 0, m_type);
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 1155 case GL_CURRENT_PROGRAM: return "GL_CURRENT_PROGRAM";
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderUtils.cpp | 61 m_gl.getIntegerv(GL_CURRENT_PROGRAM, ¤t_po_id); 62 GLU_EXPECT_NO_ERROR(m_gl.getError(), "glGetIntegerv() failed for GL_CURRENT_PROGRAM pname");
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayImageOperations.cpp | 180 gl.getIntegerv(GL_CURRENT_PROGRAM, &old_program);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fIntegerStateQueryTests.cpp | 2074 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, 0, m_type); 2122 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, shaderProg, m_type); 2132 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, shaderProg, m_type); 2139 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, 0, m_type);
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 278 #define GL_CURRENT_PROGRAM 0x8B8D
macro
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/external/swiftshader/third_party/PowerVR_SDK/Tools/ |
H A D | PVRTShadowVol.cpp | 1310 glGetIntegerv(GL_CURRENT_PROGRAM, &i32CurrentProgram);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cTransformFeedbackOverflowQueryTests.cpp | 1098 GLuint current_program = m_context.getContextInfo().getInt(GL_CURRENT_PROGRAM);
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/external/swiftshader/tests/unittests/ |
H A D | unittests.cpp | 249 glGetIntegerv(GL_CURRENT_PROGRAM, &prevProgram);
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 236 #define GL_CURRENT_PROGRAM 0x8B8D macro
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/external/mesa3d/prebuilt-intermediates/main/ |
H A D | get_hash.h | 215 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 238 #define GL_CURRENT_PROGRAM 0x8B8D macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 302 #define GL_CURRENT_PROGRAM 0x8B8D
macro
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 1301 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break; 1516 case GL_CURRENT_PROGRAM:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 1942 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; return true; 2529 case GL_CURRENT_PROGRAM:
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/external/mesa3d/src/mesa/main/ |
H A D | get.c | 933 case GL_CURRENT_PROGRAM:
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 962 #define GL_CURRENT_PROGRAM 0x8B8D
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 236 #define GL_CURRENT_PROGRAM 0x8B8D macro
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H A D | gl31.h | 236 #define GL_CURRENT_PROGRAM 0x8B8D macro
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H A D | gl32.h | 236 #define GL_CURRENT_PROGRAM 0x8B8D macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 238 #define GL_CURRENT_PROGRAM 0x8B8D macro
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 768 #define GL_CURRENT_PROGRAM 0x8B8D macro
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H A D | glext.h | 638 #define GL_CURRENT_PROGRAM 0x8B8D macro
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 768 #define GL_CURRENT_PROGRAM 0x8B8D macro
|