Searched refs:GL_CURRENT_PROGRAM (Results 1 - 25 of 33) sorted by relevance

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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
H A DPVRTPrint3DAPI.cpp493 glGetIntegerv(GL_CURRENT_PROGRAM, &m_pAPI->nCurrentProgram);
/external/deqp/modules/gles2/functional/
H A Des2fIntegerStateQueryTests.cpp1651 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, 0, m_type);
1693 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, shaderProg, m_type);
1703 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, shaderProg, m_type);
1710 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, 0, m_type);
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1155 case GL_CURRENT_PROGRAM: return "GL_CURRENT_PROGRAM";
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderUtils.cpp61 m_gl.getIntegerv(GL_CURRENT_PROGRAM, &current_po_id);
62 GLU_EXPECT_NO_ERROR(m_gl.getError(), "glGetIntegerv() failed for GL_CURRENT_PROGRAM pname");
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayImageOperations.cpp180 gl.getIntegerv(GL_CURRENT_PROGRAM, &old_program);
/external/deqp/modules/gles3/functional/
H A Des3fIntegerStateQueryTests.cpp2074 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, 0, m_type);
2122 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, shaderProg, m_type);
2132 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, shaderProg, m_type);
2139 verifyStateInteger(result, gl, GL_CURRENT_PROGRAM, 0, m_type);
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h278 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/swiftshader/third_party/PowerVR_SDK/Tools/
H A DPVRTShadowVol.cpp1310 glGetIntegerv(GL_CURRENT_PROGRAM, &i32CurrentProgram);
/external/deqp/external/openglcts/modules/gl/
H A Dgl3cTransformFeedbackOverflowQueryTests.cpp1098 GLuint current_program = m_context.getContextInfo().getInt(GL_CURRENT_PROGRAM);
/external/swiftshader/tests/unittests/
H A Dunittests.cpp249 glGetIntegerv(GL_CURRENT_PROGRAM, &prevProgram);
/external/mesa3d/include/GLES2/
H A Dgl2.h236 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/mesa3d/prebuilt-intermediates/main/
H A Dget_hash.h215 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
/external/swiftshader/include/GLES2/
H A Dgl2.h238 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h302 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp1301 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1516 case GL_CURRENT_PROGRAM:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1942 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; return true;
2529 case GL_CURRENT_PROGRAM:
/external/mesa3d/src/mesa/main/
H A Dget.c933 case GL_CURRENT_PROGRAM:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl962 #define GL_CURRENT_PROGRAM 0x8B8D
/external/mesa3d/include/GLES3/
H A Dgl3.h236 #define GL_CURRENT_PROGRAM 0x8B8D macro
H A Dgl31.h236 #define GL_CURRENT_PROGRAM 0x8B8D macro
H A Dgl32.h236 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/swiftshader/include/GLES3/
H A Dgl3.h238 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/mesa3d/include/GL/
H A Dglcorearb.h768 #define GL_CURRENT_PROGRAM 0x8B8D macro
H A Dglext.h638 #define GL_CURRENT_PROGRAM 0x8B8D macro
/external/swiftshader/include/GL/
H A Dglcorearb.h768 #define GL_CURRENT_PROGRAM 0x8B8D macro

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