Searched refs:GL_FLOAT_32_UNSIGNED_INT_24_8_REV (Results 1 - 25 of 35) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dpack.c272 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
444 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
516 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
521 dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
593 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
904 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
998 else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) {
1192 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
H A Dglformats.c256 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
353 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
513 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1820 && type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
1887 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
2088 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
2719 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
3282 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
3620 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
H A Dtexstore.c340 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
419 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
548 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
560 * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
565 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
571 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */
884 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)) {
H A Dformats.c1117 *datatype = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
2115 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && !swapBytes;
H A Dreadpix.c940 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
H A Dtexgetimage.c136 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
H A Dmipmap.c718 else if (datatype == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && comps == 1) {
1394 else if (datatype == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && comps == 1) {
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredFramebuffer.cpp1309 TEXTURE_DEPTH, 0 /* border */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL);
1312 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
1315 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
1318 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
1321 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp807 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1077 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: VALIDATE_INTERNALFORMAT(GL_DEPTH32F_STENCIL8)
1158 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
/external/swiftshader/src/OpenGL/common/
H A DImage.cpp429 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return GL_DEPTH32F_STENCIL8;
670 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return 8;
1745 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return Transfer<D32FX32toD32F>(buffer, input, rect);
1809 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return Transfer<X56S8toS8>(buffer, input, rect);
/external/deqp/framework/opengl/
H A DgluTextureUtil.cpp119 case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV: type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; break;
417 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV;
H A DgluStrUtil.inl43 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV";
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cStencilTexturingTests.cpp959 type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
H A Dgl3cTextureSwizzleTests.cpp1117 GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
1129 { glu::ApiType::core(4, 3), GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
1480 else if (GL_FLOAT_32_UNSIGNED_INT_24_8_REV == format.m_type)
1482 TCU_FAIL("Not supported: GL_FLOAT_32_UNSIGNED_INT_24_8_REV");
H A Dgl4cTextureViewTests.cpp635 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
1929 result = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
7207 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleFunctionalTests.cpp178 GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL); /* data */
/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_drawpixels.c262 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h643 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1152 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
/external/mesa3d/prebuilt-intermediates/main/
H A Dformat_unpack.c7487 * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
7490 * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lower 4 bytes contain float
7533 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
7539 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
/external/mesa3d/include/GLES3/
H A Dgl3.h816 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD macro
H A Dgl31.h816 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD macro
H A Dgl32.h816 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD macro
/external/mesa3d/src/mesa/drivers/common/
H A Dmeta.c2767 return GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
/external/swiftshader/include/GLES3/
H A Dgl3.h820 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD macro

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