/external/mesa3d/src/mesa/main/ |
H A D | pack.c | 272 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); 444 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 516 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); 521 dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); 593 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 904 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 998 else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) { 1192 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
|
H A D | glformats.c | 256 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 353 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 513 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 1820 && type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV) 1887 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 2088 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) 2719 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 3282 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 3620 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
|
H A D | texstore.c | 340 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); 419 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); 548 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); 560 * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV 565 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ 571 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ 884 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)) {
|
H A D | formats.c | 1117 *datatype = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; 2115 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && !swapBytes;
|
H A D | readpix.c | 940 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
|
H A D | texgetimage.c | 136 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
|
H A D | mipmap.c | 718 else if (datatype == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && comps == 1) { 1394 else if (datatype == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && comps == 1) {
|
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 1309 TEXTURE_DEPTH, 0 /* border */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL); 1312 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 1315 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 1318 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 1321 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 807 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 1077 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: VALIDATE_INTERNALFORMAT(GL_DEPTH32F_STENCIL8) 1158 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
|
/external/swiftshader/src/OpenGL/common/ |
H A D | Image.cpp | 429 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return GL_DEPTH32F_STENCIL8; 670 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return 8; 1745 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return Transfer<D32FX32toD32F>(buffer, input, rect); 1809 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return Transfer<X56S8toS8>(buffer, input, rect);
|
/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 119 case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV: type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; break; 417 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV;
|
H A D | gluStrUtil.inl | 43 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return "GL_FLOAT_32_UNSIGNED_INT_24_8_REV";
|
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.cpp | 959 type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
|
H A D | gl3cTextureSwizzleTests.cpp | 1117 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 1129 { glu::ApiType::core(4, 3), GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 1480 else if (GL_FLOAT_32_UNSIGNED_INT_24_8_REV == format.m_type) 1482 TCU_FAIL("Not supported: GL_FLOAT_32_UNSIGNED_INT_24_8_REV");
|
H A D | gl4cTextureViewTests.cpp | 635 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 1929 result = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; 7207 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
|
/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 178 GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL); /* data */
|
/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_drawpixels.c | 262 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 643 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
macro
|
/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1152 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
/external/mesa3d/prebuilt-intermediates/main/ |
H A D | format_unpack.c | 7487 * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV. 7490 * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lower 4 bytes contain float 7533 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); 7539 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
|
/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 816 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD macro
|
H A D | gl31.h | 816 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD macro
|
H A D | gl32.h | 816 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD macro
|
/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta.c | 2767 return GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
|
/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 820 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD macro
|