/external/deqp/modules/gles3/functional/ |
H A D | es3fFboStateQueryTests.cpp | 225 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); 230 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE); 231 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0); 243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 246 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); 264 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 265 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAM [all...] |
H A D | es3fFboApiTests.cpp | 130 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); 159 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); 165 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 172 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); 208 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); 250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
H A D | es3fNegativeBufferApiTests.cpp | 191 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 192 glCheckFramebufferStatus(GL_FRAMEBUFFER); 241 glBindFramebuffer (GL_FRAMEBUFFER, fbo); 242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 249 glCheckFramebufferStatus(GL_FRAMEBUFFER); 255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 256 glCheckFramebufferStatus(GL_FRAMEBUFFER); 262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 263 glCheckFramebufferStatus(GL_FRAMEBUFFER); [all...] |
H A D | es3fNegativeVertexArrayApiTests.cpp | 280 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 281 glCheckFramebufferStatus(GL_FRAMEBUFFER); 284 glBindFramebuffer(GL_FRAMEBUFFER, 0); 307 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 308 glCheckFramebufferStatus(GL_FRAMEBUFFER); 311 glBindFramebuffer(GL_FRAMEBUFFER, 0); 333 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 334 glCheckFramebufferStatus(GL_FRAMEBUFFER); 337 glBindFramebuffer(GL_FRAMEBUFFER, 0); 371 glBindFramebuffer(GL_FRAMEBUFFER, fb [all...] |
H A D | es3fFboStencilbufferTests.cpp | 91 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); 93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 97 checkFramebufferStatus(GL_FRAMEBUFFER); 185 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 186 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); 189 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachDepth, GL_RENDERBUFFER, depthStencilRbo); 191 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachStencil, GL_RENDERBUFFER, depthStencilRbo); 194 checkFramebufferStatus(GL_FRAMEBUFFER); [all...] |
H A D | es3fFboMultisampleTests.cpp | 118 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); 121 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 126 checkFramebufferStatus(GL_FRAMEBUFFER); 129 glBindFramebuffer(GL_FRAMEBUFFER, msaaFbo); 281 glBindFramebuffer(GL_FRAMEBUFFER, fboResolve); 285 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rboResolve); 286 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); 296 glBindFramebuffer(GL_FRAMEBUFFER, fboMultisample [all...] |
H A D | es3fFboInvalidateTests.cpp | 138 InvalidateDefaultFramebufferRenderCase (Context& context, const char* name, const char* description, deUint32 buffers, deUint32 fboTarget = GL_FRAMEBUFFER) argument 234 glBindFramebuffer (GL_FRAMEBUFFER, fbo); 235 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 237 checkFramebufferStatus (GL_FRAMEBUFFER); 239 glBindFramebuffer (GL_FRAMEBUFFER, 0); 249 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &attachments[0]); 254 glBindFramebuffer (GL_FRAMEBUFFER, fbo); 260 glBindFramebuffer (GL_FRAMEBUFFER, 0); 328 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH); 392 glBindFramebuffer (GL_FRAMEBUFFER, fb [all...] |
H A D | es3fFboDepthbufferTests.cpp | 94 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); 96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); 98 checkFramebufferStatus(GL_FRAMEBUFFER); 186 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo); 188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); 190 checkFramebufferStatus(GL_FRAMEBUFFER); 272 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 273 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
H A D | es3fMultiviewTests.cpp | 122 gl.bindFramebuffer(GL_FRAMEBUFFER, m_multiviewFbo); 125 gl.framebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_arrayTexture, 0 /* mip level */, 130 gl.framebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_arrayTexture, 135 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); 276 gl.bindFramebuffer(GL_FRAMEBUFFER, m_multiviewFbo); 288 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
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H A D | es3fFboColorbufferTests.cpp | 133 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 134 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); 136 checkFramebufferStatus(GL_FRAMEBUFFER); 268 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 269 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 271 checkFramebufferStatus(GL_FRAMEBUFFER); 299 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 305 glBindFramebuffer(GL_FRAMEBUFFER, 0); 402 glBindFramebuffer(GL_FRAMEBUFFER, layerFbo); 403 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
H A D | es3fFboRenderTest.cpp | 261 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 269 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0); 274 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer); 303 case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthStencilBuffer, 0); break; 304 case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_depthStencilBuffer); break; 314 context.bindFramebuffer(GL_FRAMEBUFFER, 0); 326 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 327 GLenum status = m_context.checkFramebufferStatus(GL_FRAMEBUFFER); 328 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); 557 context.bindFramebuffer(GL_FRAMEBUFFER, fb [all...] |
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
H A D | GlTextureFrameBuffer.java | 68 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); 72 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, 77 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); 96 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); 106 final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); 112 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fFboStateQueryTests.cpp | 84 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); 95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); 98 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); 101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); 116 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); 117 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID); 119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); 140 glBindFramebuffer(GL_FRAMEBUFFER, framebufferI [all...] |
H A D | es2fFboApiTest.cpp | 134 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); 163 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); 169 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 183 context.bindFramebuffer(GL_FRAMEBUFFER, fbo); 189 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 196 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 209 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); 232 context.bindFramebuffer(GL_FRAMEBUFFER, 1); 241 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 256 context.bindFramebuffer(GL_FRAMEBUFFER, [all...] |
H A D | es2fNegativeVertexArrayApiTests.cpp | 144 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 145 glCheckFramebufferStatus(GL_FRAMEBUFFER); 148 glBindFramebuffer(GL_FRAMEBUFFER, 0); 171 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 172 glCheckFramebufferStatus(GL_FRAMEBUFFER); 175 glBindFramebuffer(GL_FRAMEBUFFER, 0); 197 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 198 glCheckFramebufferStatus(GL_FRAMEBUFFER); 201 glBindFramebuffer(GL_FRAMEBUFFER, 0); 231 glBindFramebuffer(GL_FRAMEBUFFER, fb [all...] |
H A D | es2fNegativeBufferApiTests.cpp | 181 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 182 glCheckFramebufferStatus(GL_FRAMEBUFFER); 223 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER."); 235 glBindRenderbuffer(GL_FRAMEBUFFER, 0); 241 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER."); 281 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 284 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER."); 290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); 296 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo); 302 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
H A D | es2fFboRenderTest.cpp | 422 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 440 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorbuffer, 0); 449 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorbuffer); 460 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffer); 468 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilbuffer); 473 context.bindFramebuffer(GL_FRAMEBUFFER, 0); 486 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 487 GLenum status = m_context.checkFramebufferStatus(GL_FRAMEBUFFER); 488 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0); 672 context.bindFramebuffer(GL_FRAMEBUFFER, fb [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 233 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 234 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 285 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); 286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 293 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); 300 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); [all...] |
H A D | es31fNegativeVertexArrayApiTests.cpp | 412 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 413 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 416 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); 440 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 441 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 444 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); 472 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 473 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); 476 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); 516 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fb [all...] |
/external/webrtc/webrtc/modules/video_render/ios/ |
H A D | video_render_ios_view.mm | 104 glBindFramebuffer(GL_FRAMEBUFFER, _defaultFrameBuffer); 115 glFramebufferRenderbuffer(GL_FRAMEBUFFER, 120 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { 125 glBindFramebuffer(GL_FRAMEBUFFER, _defaultFrameBuffer);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cPostDepthCoverageTests.cpp | 224 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); 307 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebufferMS); 308 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_textureMS, 0); 309 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRenderbuffer); 310 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRenderbuffer); 317 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 318 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); 414 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebufferMS); 469 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); 473 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffe [all...] |
/external/deqp/framework/platform/ios/ |
H A D | tcuIOSPlatform.mm | 261 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer); 262 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *m_colorBuffer); 267 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer); 270 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer); 275 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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/external/deqp/modules/glshared/ |
H A D | glsLifetimeTests.cpp | 195 GLU_CHECK_CALL_ERROR(gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), 228 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); 238 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo), 246 gl.bindFramebuffer(GL_FRAMEBUFFER, 0), 253 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); 255 gl.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 264 gl.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 268 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); 333 glBindFramebuffer(GL_FRAMEBUFFER, fbo), 336 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT [all...] |
/external/deqp/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 270 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); 273 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer); 278 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); 281 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer); 286 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcPolygonOffsetClampTests.cpp | 200 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 202 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthBuf, 0); 204 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuf, 0); 222 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboReadback); 224 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBufReadback, 0); 237 gl.bindFramebuffer(GL_FRAMEBUFFER, 0); 355 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 383 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 398 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo); 462 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboReadbac [all...] |