Searched refs:GL_FRAMEBUFFER (Results 1 - 25 of 186) sorted by relevance

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/external/deqp/modules/gles3/functional/
H A Des3fFboStateQueryTests.cpp225 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
230 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE);
231 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0);
243 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
246 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
247 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
249 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
261 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID);
264 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
265 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAM
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H A Des3fFboApiTests.cpp130 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value);
159 context.bindFramebuffer(GL_FRAMEBUFFER, fbo);
165 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
172 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
208 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
232 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
239 context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo);
250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT
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H A Des3fNegativeBufferApiTests.cpp191 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
192 glCheckFramebufferStatus(GL_FRAMEBUFFER);
241 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
242 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
248 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
249 glCheckFramebufferStatus(GL_FRAMEBUFFER);
255 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
256 glCheckFramebufferStatus(GL_FRAMEBUFFER);
262 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
263 glCheckFramebufferStatus(GL_FRAMEBUFFER);
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H A Des3fNegativeVertexArrayApiTests.cpp280 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
281 glCheckFramebufferStatus(GL_FRAMEBUFFER);
284 glBindFramebuffer(GL_FRAMEBUFFER, 0);
307 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
308 glCheckFramebufferStatus(GL_FRAMEBUFFER);
311 glBindFramebuffer(GL_FRAMEBUFFER, 0);
333 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
334 glCheckFramebufferStatus(GL_FRAMEBUFFER);
337 glBindFramebuffer(GL_FRAMEBUFFER, 0);
371 glBindFramebuffer(GL_FRAMEBUFFER, fb
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H A Des3fFboStencilbufferTests.cpp91 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
92 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
93 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
97 checkFramebufferStatus(GL_FRAMEBUFFER);
185 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
186 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
189 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachDepth, GL_RENDERBUFFER, depthStencilRbo);
191 glFramebufferRenderbuffer(GL_FRAMEBUFFER, m_attachStencil, GL_RENDERBUFFER, depthStencilRbo);
194 checkFramebufferStatus(GL_FRAMEBUFFER);
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H A Des3fFboMultisampleTests.cpp118 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
121 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
123 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
126 checkFramebufferStatus(GL_FRAMEBUFFER);
129 glBindFramebuffer(GL_FRAMEBUFFER, msaaFbo);
281 glBindFramebuffer(GL_FRAMEBUFFER, fboResolve);
285 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rboResolve);
286 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
296 glBindFramebuffer(GL_FRAMEBUFFER, fboMultisample
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H A Des3fFboInvalidateTests.cpp138 InvalidateDefaultFramebufferRenderCase (Context& context, const char* name, const char* description, deUint32 buffers, deUint32 fboTarget = GL_FRAMEBUFFER) argument
234 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
235 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
237 checkFramebufferStatus (GL_FRAMEBUFFER);
239 glBindFramebuffer (GL_FRAMEBUFFER, 0);
249 glInvalidateFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), attachments.empty() ? DE_NULL : &attachments[0]);
254 glBindFramebuffer (GL_FRAMEBUFFER, fbo);
260 glBindFramebuffer (GL_FRAMEBUFFER, 0);
328 glInvalidateSubFramebuffer(GL_FRAMEBUFFER, (int)attachments.size(), &attachments[0], invalidateX, invalidateY, invalidateW, invalidateH);
392 glBindFramebuffer (GL_FRAMEBUFFER, fb
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H A Des3fFboDepthbufferTests.cpp94 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo);
98 checkFramebufferStatus(GL_FRAMEBUFFER);
186 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
187 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRbo);
188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0);
190 checkFramebufferStatus(GL_FRAMEBUFFER);
272 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
273 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT
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H A Des3fMultiviewTests.cpp122 gl.bindFramebuffer(GL_FRAMEBUFFER, m_multiviewFbo);
125 gl.framebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_arrayTexture, 0 /* mip level */,
130 gl.framebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_arrayTexture,
135 deUint32 fboStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
276 gl.bindFramebuffer(GL_FRAMEBUFFER, m_multiviewFbo);
288 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
H A Des3fFboColorbufferTests.cpp133 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
134 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
136 checkFramebufferStatus(GL_FRAMEBUFFER);
268 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
269 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
271 checkFramebufferStatus(GL_FRAMEBUFFER);
299 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
305 glBindFramebuffer(GL_FRAMEBUFFER, 0);
402 glBindFramebuffer(GL_FRAMEBUFFER, layerFbo);
403 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT
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H A Des3fFboRenderTest.cpp261 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
269 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuffer, 0);
274 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer);
303 case GL_TEXTURE_2D: context.framebufferTexture2D(GL_FRAMEBUFFER, point, GL_TEXTURE_2D, m_depthStencilBuffer, 0); break;
304 case GL_RENDERBUFFER: context.framebufferRenderbuffer(GL_FRAMEBUFFER, point, GL_RENDERBUFFER, m_depthStencilBuffer); break;
314 context.bindFramebuffer(GL_FRAMEBUFFER, 0);
326 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
327 GLenum status = m_context.checkFramebufferStatus(GL_FRAMEBUFFER);
328 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0);
557 context.bindFramebuffer(GL_FRAMEBUFFER, fb
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
H A DGlTextureFrameBuffer.java68 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
72 GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
77 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
96 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId);
106 final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
112 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
/external/deqp/modules/gles2/functional/
H A Des2fFboStateQueryTests.cpp84 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID);
95 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0);
98 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE);
99 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID);
101 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
113 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID);
116 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER);
117 checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID);
119 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0);
140 glBindFramebuffer(GL_FRAMEBUFFER, framebufferI
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H A Des2fFboApiTest.cpp134 ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value);
163 context.bindFramebuffer(GL_FRAMEBUFFER, fbo);
169 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
183 context.bindFramebuffer(GL_FRAMEBUFFER, fbo);
189 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
196 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
209 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0);
232 context.bindFramebuffer(GL_FRAMEBUFFER, 1);
241 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0);
256 context.bindFramebuffer(GL_FRAMEBUFFER,
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H A Des2fNegativeVertexArrayApiTests.cpp144 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
145 glCheckFramebufferStatus(GL_FRAMEBUFFER);
148 glBindFramebuffer(GL_FRAMEBUFFER, 0);
171 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
172 glCheckFramebufferStatus(GL_FRAMEBUFFER);
175 glBindFramebuffer(GL_FRAMEBUFFER, 0);
197 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
198 glCheckFramebufferStatus(GL_FRAMEBUFFER);
201 glBindFramebuffer(GL_FRAMEBUFFER, 0);
231 glBindFramebuffer(GL_FRAMEBUFFER, fb
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H A Des2fNegativeBufferApiTests.cpp181 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
182 glCheckFramebufferStatus(GL_FRAMEBUFFER);
223 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER.");
235 glBindRenderbuffer(GL_FRAMEBUFFER, 0);
241 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER.");
281 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
284 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER.");
290 glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0);
296 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo);
302 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT
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H A Des2fFboRenderTest.cpp422 context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
440 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorbuffer, 0);
449 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorbuffer);
460 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthbuffer);
468 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_stencilbuffer);
473 context.bindFramebuffer(GL_FRAMEBUFFER, 0);
486 m_context.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
487 GLenum status = m_context.checkFramebufferStatus(GL_FRAMEBUFFER);
488 m_context.bindFramebuffer(GL_FRAMEBUFFER, 0);
672 context.bindFramebuffer(GL_FRAMEBUFFER, fb
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/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
233 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
234 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
285 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo);
286 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
292 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
293 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
299 ctx.glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
300 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
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H A Des31fNegativeVertexArrayApiTests.cpp412 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
413 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
416 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
440 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
441 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
444 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
472 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
473 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);
476 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0);
516 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fb
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/external/webrtc/webrtc/modules/video_render/ios/
H A Dvideo_render_ios_view.mm104 glBindFramebuffer(GL_FRAMEBUFFER, _defaultFrameBuffer);
115 glFramebufferRenderbuffer(GL_FRAMEBUFFER,
120 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
125 glBindFramebuffer(GL_FRAMEBUFFER, _defaultFrameBuffer);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cPostDepthCoverageTests.cpp224 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
307 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebufferMS);
308 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_textureMS, 0);
309 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRenderbuffer);
310 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilRenderbuffer);
317 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
318 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0);
414 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebufferMS);
469 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
473 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffe
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/external/deqp/framework/platform/ios/
H A DtcuIOSPlatform.mm261 gl.bindFramebuffer(GL_FRAMEBUFFER, *m_framebuffer);
262 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *m_colorBuffer);
267 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
270 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
275 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
/external/deqp/modules/glshared/
H A DglsLifetimeTests.cpp195 GLU_CHECK_CALL_ERROR(gl.bindFramebuffer(GL_FRAMEBUFFER, fbo),
228 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
238 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo),
246 gl.bindFramebuffer(GL_FRAMEBUFFER, 0),
253 gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
255 gl.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
264 gl.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
268 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
333 glBindFramebuffer(GL_FRAMEBUFFER, fbo),
336 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT
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/external/deqp/framework/opengl/
H A DgluFboRenderContext.cpp270 gl.bindFramebuffer(GL_FRAMEBUFFER, m_framebuffer);
273 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_colorBuffer);
278 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
281 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
286 if (gl.checkFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
/external/deqp/external/openglcts/modules/common/
H A DglcPolygonOffsetClampTests.cpp200 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
202 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthBuf, 0);
204 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBuf, 0);
222 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboReadback);
224 gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_colorBufReadback, 0);
237 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
355 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
383 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
398 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
462 gl.bindFramebuffer(GL_FRAMEBUFFER, m_fboReadbac
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