/external/swiftshader/src/OpenGL/libGL/ |
H A D | Framebuffer.cpp | 238 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 243 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 250 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 267 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 273 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 290 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 295 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 302 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 309 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 315 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; [all...] |
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Framebuffer.cpp | 342 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 347 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 354 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 363 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 368 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 374 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 410 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 415 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 422 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; 429 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 193 result = checkState(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment of an invalid texture layer "); 252 checkState(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment of too many layers to a layered framebuffer ");
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H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 410 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 412 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
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H A D | esextcTextureCubeMapArrayImageTextureSize.cpp | 1248 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 1250 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
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/external/deqp/modules/glshared/ |
H A D | glsFboUtil.cpp | 493 cctx.addFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attached layer index is larger than present"); 498 cctx.addFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Width and height of an image are not non-zero"); 508 cctx.addFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment format is not renderable in this attachment"); 511 cctx.addPotentialFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment format is not required renderable"); 514 cctx.addFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment format is not legal");
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/external/deqp/external/openglcts/modules/glesext/ |
H A D | esextcTestCaseBase.cpp | 988 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 990 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
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/external/drm_hwcomposer/ |
H A D | glworker.cpp | 80 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 81 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 240 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTexture.cpp | 690 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 692 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferOperations.cpp | 593 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 595 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestUtil.cpp | 470 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
macro
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFboTestUtil.cpp | 916 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 373 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 375 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 482 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
macro
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/external/deqp/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 337 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1057 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 373 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
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H A D | gl31.h | 373 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
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H A D | gl32.h | 373 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
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/external/mesa3d/src/mesa/main/ |
H A D | fbobject.c | 1050 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 375 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 3275 if (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT != (status = gl.checkNamedFramebufferStatus(fbo, GL_FRAMEBUFFER)))
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