Searched refs:GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (Results 1 - 25 of 37) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
H A DFramebuffer.cpp238 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
243 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
250 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
267 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
273 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
290 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
295 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
302 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
309 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
315 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
[all...]
/external/swiftshader/src/OpenGL/libGLESv2/
H A DFramebuffer.cpp342 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
347 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
354 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
363 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
368 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
374 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
410 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
415 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
422 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
429 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
[all...]
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayFBOIncompleteness.cpp193 result = checkState(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment of an invalid texture layer ");
252 checkState(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment of too many layers to a layered framebuffer ");
H A DesextcTextureCubeMapArrayStencilAttachments.cpp410 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
412 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
H A DesextcTextureCubeMapArrayImageTextureSize.cpp1248 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
1250 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
/external/deqp/modules/glshared/
H A DglsFboUtil.cpp493 cctx.addFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attached layer index is larger than present");
498 cctx.addFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Width and height of an image are not non-zero");
508 cctx.addFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment format is not renderable in this attachment");
511 cctx.addPotentialFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment format is not required renderable");
514 cctx.addFBOStatus(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, "Attachment format is not legal");
/external/deqp/external/openglcts/modules/glesext/
H A DesextcTestCaseBase.cpp988 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
990 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
/external/drm_hwcomposer/
H A Dglworker.cpp80 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
81 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
/external/deqp/framework/opengl/
H A DgluStrUtil.inl240 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTexture.cpp690 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
692 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferOperations.cpp593 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
595 TCU_FAIL("Framebuffer incomplete, status: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
/external/deqp/modules/gles31/functional/
H A Des31fFboTestUtil.cpp470 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h459 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.cpp916 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
/external/mesa3d/include/GLES2/
H A Dgl2.h373 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h375 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h482 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
/external/deqp/modules/gles2/functional/
H A Des2fFboRenderTest.cpp337 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1057 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
/external/mesa3d/include/GLES3/
H A Dgl3.h373 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
H A Dgl31.h373 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
H A Dgl32.h373 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
/external/mesa3d/src/mesa/main/
H A Dfbobject.c1050 fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
/external/swiftshader/include/GLES3/
H A Dgl3.h375 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 macro
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp3275 if (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT != (status = gl.checkNamedFramebufferStatus(fbo, GL_FRAMEBUFFER)))

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