Searched refs:GL_HIGH_FLOAT (Results 1 - 25 of 27) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp2219 if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT))
2327 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT));
2333 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1554 case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h421 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/deqp/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp3566 if (m_precisionType == GL_HIGH_FLOAT)
3696 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT));
3702 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
/external/mesa3d/include/GLES2/
H A Dgl2.h344 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h445 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/mesa3d/src/mesa/main/
H A Dshaderapi.c1921 case GL_HIGH_FLOAT:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1200 #define GL_HIGH_FLOAT 0x8DF2
/external/mesa3d/include/GLES3/
H A Dgl3.h344 #define GL_HIGH_FLOAT 0x8DF2 macro
H A Dgl31.h344 #define GL_HIGH_FLOAT 0x8DF2 macro
H A Dgl32.h344 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h346 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.cpp182 case EbpHigh: return GL_HIGH_FLOAT;
/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.cpp3429 case GL_HIGH_FLOAT:
/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp2977 case GL_HIGH_FLOAT:
/external/mesa3d/include/GL/
H A Dglcorearb.h1904 #define GL_HIGH_FLOAT 0x8DF2 macro
H A Dglext.h1851 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h1904 #define GL_HIGH_FLOAT 0x8DF2 macro
H A Dglext.h1851 #define GL_HIGH_FLOAT 0x8DF2 macro
/external/robolectric/v1/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/robolectric/v3/runtime/
H A Dandroid-all-4.1.2_r1-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.2.2_r1.2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.3_r2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.4_r1-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...

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