/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 2219 if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT)) 2327 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); 2333 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 1554 case GL_HIGH_FLOAT: return "GL_HIGH_FLOAT";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 421 #define GL_HIGH_FLOAT 0x8DF2
macro
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 3566 if (m_precisionType == GL_HIGH_FLOAT) 3696 addChild(new PrecisionFormatCase (m_context, "precision_vertex_highp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_HIGH_FLOAT)); 3702 addChild(new PrecisionFormatCase (m_context, "precision_fragment_highp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_HIGH_FLOAT));
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 344 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 346 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 445 #define GL_HIGH_FLOAT 0x8DF2
macro
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/external/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 1921 case GL_HIGH_FLOAT:
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1200 #define GL_HIGH_FLOAT 0x8DF2
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 344 #define GL_HIGH_FLOAT 0x8DF2 macro
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H A D | gl31.h | 344 #define GL_HIGH_FLOAT 0x8DF2 macro
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H A D | gl32.h | 344 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 346 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/swiftshader/src/OpenGL/compiler/ |
H A D | OutputASM.cpp | 182 case EbpHigh: return GL_HIGH_FLOAT;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv2.cpp | 3429 case GL_HIGH_FLOAT:
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | libGL.cpp | 2977 case GL_HIGH_FLOAT:
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 1904 #define GL_HIGH_FLOAT 0x8DF2 macro
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H A D | glext.h | 1851 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 1904 #define GL_HIGH_FLOAT 0x8DF2 macro
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H A D | glext.h | 1851 #define GL_HIGH_FLOAT 0x8DF2 macro
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/external/robolectric/v1/lib/main/ |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |
/external/robolectric/v3/runtime/ |
H A D | android-all-4.1.2_r1-robolectric-0.jar | META-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ... |
H A D | android-all-4.2.2_r1.2-robolectric-0.jar | META-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ... |
H A D | android-all-4.3_r2-robolectric-0.jar | META-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ... |
H A D | android-all-4.4_r1-robolectric-1.jar | META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ... |