Searched refs:GL_INT_VEC3 (Results 1 - 25 of 37) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
H A Dutilities.cpp42 case GL_INT_VEC3:
83 case GL_INT_VEC3:
117 case GL_INT_VEC3:
154 case GL_INT_VEC3:
H A DProgram.cpp702 if(targetUniform->type == GL_INT_VEC3)
931 case GL_INT_VEC3: applyUniform3iv(location, size, i); break;
/external/deqp/modules/gles3/functional/
H A Des3fAttribLocationTests.cpp55 AttribType("ivec3", 1, GL_INT_VEC3),
H A Des3fShaderStateQueryTests.cpp1630 { "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FALSE },
/external/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h41 DECL_TYPE(ivec3, GL_INT_VEC3, GLSL_TYPE_INT, 3, 1)
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp64 case GL_INT_VEC3:
137 case GL_INT_VEC3:
206 case GL_INT_VEC3:
270 case GL_INT_VEC3:
H A DProgram.cpp768 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 };
1173 case GL_INT_VEC3: applyUniform3iv(device, location, size, i); break;
/external/deqp/framework/opengl/
H A DgluShaderUtil.cpp865 case GL_INT_VEC3: return TYPE_INT_VEC3;
H A DgluStrUtil.inl959 case GL_INT_VEC3: return "GL_INT_VEC3";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h383 #define GL_INT_VEC3 0x8B54 macro
/external/deqp/external/openglcts/modules/gles31/
H A Des31cExplicitUniformLocationTest.cpp491 case GL_INT_VEC3:
1495 case GL_INT_VEC3:
2201 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT_VEC3, Loc::C(1)));
/external/deqp/modules/glshared/
H A DglsAttributeLocationTests.cpp159 case GL_INT_VEC3:
/external/mesa3d/include/GLES2/
H A Dgl2.h316 #define GL_INT_VEC3 0x8B54 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h318 #define GL_INT_VEC3 0x8B54 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h407 #define GL_INT_VEC3 0x8B54 macro
/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp1332 { "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FALSE },
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl924 #define GL_INT_VEC3 0x8B54
/external/mesa3d/include/GLES3/
H A Dgl3.h316 #define GL_INT_VEC3 0x8B54 macro
H A Dgl31.h316 #define GL_INT_VEC3 0x8B54 macro
H A Dgl32.h316 #define GL_INT_VEC3 0x8B54 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h318 #define GL_INT_VEC3 0x8B54 macro
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.cpp93 case 3: return GL_INT_VEC3;
/external/deqp/external/openglcts/modules/gl/
H A Dgl3cTransformFeedbackTests.cpp3828 { GL_INT_VEC3, "ivec3", 3, false },
H A Dgl4cProgramInterfaceQueryTests.cpp1486 GLint expected2[] = { 2, GL_INT_VEC3, 1, -1, -1, -1, -1, 0,
/external/mesa3d/include/GL/
H A Dglcorearb.h740 #define GL_INT_VEC3 0x8B54 macro

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