/external/swiftshader/src/OpenGL/libGL/ |
H A D | utilities.cpp | 42 case GL_INT_VEC3: 83 case GL_INT_VEC3: 117 case GL_INT_VEC3: 154 case GL_INT_VEC3:
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H A D | Program.cpp | 702 if(targetUniform->type == GL_INT_VEC3) 931 case GL_INT_VEC3: applyUniform3iv(location, size, i); break;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fAttribLocationTests.cpp | 55 AttribType("ivec3", 1, GL_INT_VEC3),
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H A D | es3fShaderStateQueryTests.cpp | 1630 { "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FALSE },
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/external/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 41 DECL_TYPE(ivec3, GL_INT_VEC3, GLSL_TYPE_INT, 3, 1)
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 64 case GL_INT_VEC3: 137 case GL_INT_VEC3: 206 case GL_INT_VEC3: 270 case GL_INT_VEC3:
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H A D | Program.cpp | 768 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; 1173 case GL_INT_VEC3: applyUniform3iv(device, location, size, i); break;
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/external/deqp/framework/opengl/ |
H A D | gluShaderUtil.cpp | 865 case GL_INT_VEC3: return TYPE_INT_VEC3;
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H A D | gluStrUtil.inl | 959 case GL_INT_VEC3: return "GL_INT_VEC3";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 383 #define GL_INT_VEC3 0x8B54
macro
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cExplicitUniformLocationTest.cpp | 491 case GL_INT_VEC3: 1495 case GL_INT_VEC3: 2201 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT_VEC3, Loc::C(1)));
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/external/deqp/modules/glshared/ |
H A D | glsAttributeLocationTests.cpp | 159 case GL_INT_VEC3:
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 316 #define GL_INT_VEC3 0x8B54 macro
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 318 #define GL_INT_VEC3 0x8B54 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 407 #define GL_INT_VEC3 0x8B54
macro
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 1332 { "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FALSE },
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 924 #define GL_INT_VEC3 0x8B54
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 316 #define GL_INT_VEC3 0x8B54 macro
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H A D | gl31.h | 316 #define GL_INT_VEC3 0x8B54 macro
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H A D | gl32.h | 316 #define GL_INT_VEC3 0x8B54 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 318 #define GL_INT_VEC3 0x8B54 macro
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/external/swiftshader/src/OpenGL/compiler/ |
H A D | OutputASM.cpp | 93 case 3: return GL_INT_VEC3;
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cTransformFeedbackTests.cpp | 3828 { GL_INT_VEC3, "ivec3", 3, false },
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H A D | gl4cProgramInterfaceQueryTests.cpp | 1486 GLint expected2[] = { 2, GL_INT_VEC3, 1, -1, -1, -1, -1, 0,
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 740 #define GL_INT_VEC3 0x8B54 macro
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