Searched refs:GL_LOW_FLOAT (Results 1 - 25 of 27) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp2263 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT;
2325 addChild(new PrecisionFormatCase (m_context, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT));
2331 addChild(new PrecisionFormatCase (m_context, "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT));
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1552 case GL_LOW_FLOAT: return "GL_LOW_FLOAT";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h419 #define GL_LOW_FLOAT 0x8DF0 macro
/external/deqp/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp3621 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT;
3694 addChild(new PrecisionFormatCase (m_context, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT));
3700 addChild(new PrecisionFormatCase (m_context, "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT));
/external/mesa3d/include/GLES2/
H A Dgl2.h342 #define GL_LOW_FLOAT 0x8DF0 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h443 #define GL_LOW_FLOAT 0x8DF0 macro
/external/mesa3d/src/mesa/main/
H A Dshaderapi.c1915 case GL_LOW_FLOAT:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1198 #define GL_LOW_FLOAT 0x8DF0
/external/mesa3d/include/GLES3/
H A Dgl3.h342 #define GL_LOW_FLOAT 0x8DF0 macro
H A Dgl31.h342 #define GL_LOW_FLOAT 0x8DF0 macro
H A Dgl32.h342 #define GL_LOW_FLOAT 0x8DF0 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.cpp184 case EbpLow: return GL_LOW_FLOAT;
/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.cpp3427 case GL_LOW_FLOAT:
/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp2975 case GL_LOW_FLOAT:
/external/mesa3d/include/GL/
H A Dglcorearb.h1902 #define GL_LOW_FLOAT 0x8DF0 macro
H A Dglext.h1849 #define GL_LOW_FLOAT 0x8DF0 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h1902 #define GL_LOW_FLOAT 0x8DF0 macro
H A Dglext.h1849 #define GL_LOW_FLOAT 0x8DF0 macro
/external/robolectric/v1/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/robolectric/v3/runtime/
H A Dandroid-all-4.1.2_r1-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.2.2_r1.2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.3_r2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.4_r1-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...

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