Searched refs:GL_MAX_FRAGMENT_UNIFORM_VECTORS (Results 1 - 25 of 38) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dglheader.h131 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
H A Dget.c991 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
/external/deqp/modules/gles2/
H A Dtes2CapabilityTests.cpp88 { "fragment_uniform_vectors", "Number of fragment uniform vectors supported", GL_MAX_FRAGMENT_UNIFORM_VECTORS },
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cLimitsTests.cpp136 { "max_fragment_uniform_vectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 256, 0, "gl_MaxFragmentUniformVectors" },
/external/deqp/modules/gles2/functional/
H A Des2fImplementationLimitTests.cpp212 LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, 16);
H A Des2fShaderBuiltinVarTests.cpp684 { "max_fragment_uniform_vectors", "gl_MaxFragmentUniformVectors", GL_MAX_FRAGMENT_UNIFORM_VECTORS },
H A Des2fIntegerStateQueryTests.cpp2082 { "max_fragment_uniform_vectors", "MAX_FRAGMENT_UNIFORM_VECTORS has a minimum value of 16", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16 },
/external/deqp/framework/opengl/
H A DgluStrUtil.inl111 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
1195 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: return "GL_MAX_FRAGMENT_UNIFORM_VECTORS";
/external/deqp/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp312 { "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> },
H A Des31fIntegerStateQueryTests.cpp857 FOR_EACH_VERIFIER(new LegacyVectorLimitCase(m_context, (std::string() + "max_fragment_uniform_vectors_" + verifierSuffix).c_str(), "Test MAX_FRAGMENT_UNIFORM_VECTORS", GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, verifier))
H A Des31fProgramInterfaceQueryTestCase.cpp2541 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, usage.numUniformVectors },
/external/deqp/modules/gles3/functional/
H A Des3fImplementationLimitTests.cpp483 LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, minFragmentUniformComponents/4);
H A Des3fShaderBuiltinVarTests.cpp1098 { "max_fragment_uniform_vectors", "gl_MaxFragmentUniformVectors", getInteger<GL_MAX_FRAGMENT_UNIFORM_VECTORS> },
H A Des3fIntegerStateQueryTests.cpp2805 { "max_fragment_uniform_vectors", "MAX_FRAGMENT_UNIFORM_VECTORS has minimum value of 224", GL_MAX_FRAGMENT_UNIFORM_VECTORS, 224 },
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h267 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/mesa3d/include/GLES2/
H A Dgl2.h225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/mesa3d/prebuilt-intermediates/main/
H A Dget_hash.h231 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_ES2_compatibility_api_es2 },
/external/swiftshader/include/GLES2/
H A Dgl2.h227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h291 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp1290 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; break;
1509 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1932 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = MAX_FRAGMENT_UNIFORM_VECTORS; return true;
2521 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
/external/deqp/external/openglcts/modules/gles31/
H A Des31cSeparateShaderObjsTests.cpp632 program = gl.createShaderProgramv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, i, srcStrings);
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1209 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
/external/mesa3d/include/GLES3/
H A Dgl3.h225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro
H A Dgl31.h225 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD macro

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