Searched refs:GL_MEDIUM_FLOAT (Results 1 - 25 of 30) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fNegativeStateApiTests.cpp225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
H A Des2fShaderStateQueryTests.cpp2326 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT));
2332 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT));
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1553 case GL_MEDIUM_FLOAT: return "GL_MEDIUM_FLOAT";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h420 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/deqp/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp273 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
H A Des3fShaderStateQueryTests.cpp3695 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT));
3701 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT));
/external/deqp/modules/gles31/functional/
H A Des31fNegativeStateApiTests.cpp359 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
/external/mesa3d/include/GLES2/
H A Dgl2.h343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h444 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/mesa3d/src/mesa/main/
H A Dshaderapi.c1918 case GL_MEDIUM_FLOAT:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl1199 #define GL_MEDIUM_FLOAT 0x8DF1
/external/mesa3d/include/GLES3/
H A Dgl3.h343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
H A Dgl31.h343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
H A Dgl32.h343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.cpp183 case EbpMedium: return GL_MEDIUM_FLOAT;
/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.cpp3428 case GL_MEDIUM_FLOAT:
/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp2976 case GL_MEDIUM_FLOAT:
/external/mesa3d/include/GL/
H A Dglcorearb.h1903 #define GL_MEDIUM_FLOAT 0x8DF1 macro
H A Dglext.h1850 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h1903 #define GL_MEDIUM_FLOAT 0x8DF1 macro
H A Dglext.h1850 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/external/robolectric/v1/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/robolectric/v3/runtime/
H A Dandroid-all-4.1.2_r1-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...

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