/external/deqp/modules/gles2/functional/ |
H A D | es2fNegativeStateApiTests.cpp | 225 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]); 234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
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H A D | es2fShaderStateQueryTests.cpp | 2326 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT)); 2332 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT));
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 1553 case GL_MEDIUM_FLOAT: return "GL_MEDIUM_FLOAT";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 420 #define GL_MEDIUM_FLOAT 0x8DF1
macro
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 273 glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
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H A D | es3fShaderStateQueryTests.cpp | 3695 addChild(new PrecisionFormatCase (m_context, "precision_vertex_mediump_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_MEDIUM_FLOAT)); 3701 addChild(new PrecisionFormatCase (m_context, "precision_fragment_mediump_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT));
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 359 ctx.glGetShaderPrecisionFormat (-1, GL_MEDIUM_FLOAT, &range[0], &precision[0]);
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 444 #define GL_MEDIUM_FLOAT 0x8DF1
macro
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/external/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 1918 case GL_MEDIUM_FLOAT:
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1199 #define GL_MEDIUM_FLOAT 0x8DF1
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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H A D | gl31.h | 343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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H A D | gl32.h | 343 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/swiftshader/src/OpenGL/compiler/ |
H A D | OutputASM.cpp | 183 case EbpMedium: return GL_MEDIUM_FLOAT;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv2.cpp | 3428 case GL_MEDIUM_FLOAT:
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | libGL.cpp | 2976 case GL_MEDIUM_FLOAT:
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 1903 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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H A D | glext.h | 1850 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 1903 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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H A D | glext.h | 1850 #define GL_MEDIUM_FLOAT 0x8DF1 macro
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/external/robolectric/v1/lib/main/ |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |
/external/robolectric/v3/runtime/ |
H A D | android-all-4.1.2_r1-robolectric-0.jar | META-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ... |