/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeTessellationTests.cpp | 155 ctx.glDrawArrays(GL_PATCHES, 0, 3); 196 ctx.glDrawArrays(GL_PATCHES, 0, 3); 225 ctx.beginSection("GL_INVALID_OPERATION is generated if tessellation is active and primitive mode is not GL_PATCHES."); 254 ctx.beginSection("GL_INVALID_OPERATION is generated if tessellation is not active and primitive mode is GL_PATCHES, unless GL_NV_gpu_shader5 is supported."); 255 ctx.glDrawArrays(GL_PATCHES, 0, 3); 296 ctx.glDrawArrays(GL_PATCHES, 0, 3); 413 { tessellation_not_active, "tessellation_not_active", "Use of GL_PATCHES when tessellation is not active" },
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H A D | es31fTessellationGeometryInteractionTests.cpp | 305 gl.drawArrays(GL_PATCHES, 0, 4); 599 gl.drawArrays(GL_PATCHES, 0, numPrimitiveVertices); 1064 m_testCtx.getLog() << tcu::TestLog::Message << "Calling drawArrays with mode GL_PATCHES" << tcu::TestLog::EndMessage; 1066 gl.drawArrays(GL_PATCHES, 0, 4); 1151 m_testCtx.getLog() << tcu::TestLog::Message << "Calling drawArrays with mode GL_PATCHES" << tcu::TestLog::EndMessage; 1153 gl.drawArrays(GL_PATCHES, 0, 4); 1859 gl.drawArrays(GL_PATCHES, 0, 1); 2490 gl.drawArrays(GL_PATCHES, 0, 1); 2931 gl.drawArrays(GL_PATCHES, 0, 3);
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H A D | es31fPrimitiveBoundingBoxTests.cpp | 1306 gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6); 1826 gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_LINES), 0, m_patternSide * m_patternSide * 2 * 2); 2819 gl.drawArrays((m_hasTessellationStage) ? (GL_PATCHES) : (GL_POINTS), 0, m_numStripes * m_numStripes * 2); 3889 gl.drawArrays((hasTessellation) ? (GL_PATCHES) : (GL_TRIANGLES), 0, m_gridSize * m_gridSize * 6); 4456 gl.drawArrays(GL_PATCHES, objectVertexStartNdx, objectVertexLength); 4752 gl.drawArrays(GL_PATCHES, 0, m_numVertices);
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/external/deqp/external/openglcts/modules/common/ |
H A D | glcExtTokens.cpp | 74 PATCHES = GL_PATCHES;
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H A D | glcSeparableProgramsTransformFeedbackTests.cpp | 273 drawMode = GL_PATCHES;
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderWinding.cpp | 209 gl.drawArrays(GL_PATCHES, 0, 1);
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H A D | esextcTessellationShaderMaxPatchVertices.cpp | 834 gl.drawArrays(GL_PATCHES, 0, m_gl_max_patch_vertices);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_draw.c | 119 if (prim->mode == GL_PATCHES) { 128 if (prim->mode == GL_PATCHES)
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/external/mesa3d/src/mesa/main/ |
H A D | api_validate.c | 250 * However, glBeginTransformFeedback doesn't allow GL_PATCHES and 349 if (mode == GL_PATCHES) 478 if (mode != GL_PATCHES) { 480 "only GL_PATCHES valid with tessellation"); 485 if (mode == GL_PATCHES) { 487 "GL_PATCHES only valid with tessellation");
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H A D | mtypes.h | 96 #define PRIM_MAX GL_PATCHES
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/external/deqp/modules/gles31/stress/ |
H A D | es31sTessellationGeometryInteractionTests.cpp | 363 gl.drawArrays(GL_PATCHES, 0, 1);
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_draw.c | 164 STATIC_ASSERT(GL_PATCHES == PIPE_PRIM_PATCHES);
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/external/deqp/framework/opengl/ |
H A D | gluDrawUtil.cpp | 211 case PRIMITIVETYPE_PATCHES: return GL_PATCHES;
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cCullDistanceTests.cpp | 600 GL_PATCHES, /* draw_call_mode */ 628 GL_PATCHES, /* draw_call_mode */ 2236 mode = GL_PATCHES;
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H A D | gl3cTransformFeedbackTests.cpp | 1374 GL_PATCHES }; 1485 gl.drawArrays(GL_PATCHES, 0, 2); 1532 gl.drawTransformFeedbackStreamInstanced(GL_PATCHES, m_transform_feedback_object_0, more_than_max_vertex_streams, 1); 1562 gl.drawTransformFeedbackInstanced(GL_PATCHES, (glw::GLuint)invalid_name, 1); 1571 gl.drawTransformFeedbackStreamInstanced(GL_PATCHES, (glw::GLuint)invalid_name, 0, 1); 1688 gl.drawTransformFeedbackStreamInstanced(GL_PATCHES, m_transform_feedback_object_1, 0, 1);
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H A D | gl4cEnhancedLayoutsTests.cpp | 5550 // Only TES is existed, glDrawArray can use the parameter GL_PATCHES 5557 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */); 6335 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */); 12462 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */); 12466 gl.drawArraysInstanced(GL_PATCHES, 0 /* first */, 1 /* count */, m_n_instances); 12470 gl.drawElements(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL); 12474 gl.drawElementsBaseVertex(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL, m_base_vertex); 12478 gl.drawElementsInstanced(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL, m_n_instances); 12482 gl.drawElementsInstancedBaseInstance(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL, m_n_instances, 12487 gl.drawElementsInstancedBaseVertex(GL_PATCHES, [all...] |
H A D | gl4cStencilTexturingTests.cpp | 766 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
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H A D | gl4cShaderImageLoadStoreTests.cpp | 1766 glDrawArrays(GL_PATCHES, 0, 1); 2011 glDrawArrays(GL_PATCHES, 0, 1); 3970 glDrawArrays(GL_PATCHES, 0, 1); 4057 glDrawArrays(GL_PATCHES, 0, 1); 4450 glDrawArrays(GL_PATCHES, 0, 1); 5692 glDrawElementsInstancedBaseVertex(GL_PATCHES, 1, GL_UNSIGNED_SHORT, 0, 1, 0); 5693 glDrawElementsInstanced(GL_PATCHES, 1, GL_UNSIGNED_SHORT, 0, 1); 9506 primitive_mode = GL_PATCHES; 9512 primitive_mode = GL_PATCHES;
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H A D | gl4cShaderImageSizeTests.cpp | 713 glDrawArrays(GL_PATCHES, 0, 1);
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H A D | gl4cPipelineStatisticsQueryTests.cpp | 625 result = GL_PATCHES; 1007 result = "GL_PATCHES";
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H A D | gl4cTextureGatherTests.cpp | 3449 glDrawArrays(GL_PATCHES, 0, 1);
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/external/deqp/modules/glshared/ |
H A D | glsShaderExecUtil.cpp | 1382 gl.drawArrays(GL_PATCHES, 0, 3*numValues); 1507 gl.drawArrays(GL_PATCHES, 0, alignedValues);
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cArrayOfArraysTests.cpp | 3843 gl.drawArrays(GL_PATCHES, 0, 1); 4769 gl.drawArrays(GL_PATCHES, 0, 1); 7135 gl.drawArrays(GL_PATCHES, 0, 1); 7590 gl.drawArrays(GL_PATCHES, 0, 1); 8948 gl.drawArrays(GL_PATCHES, 0, 1); 9466 gl.drawArrays(GL_PATCHES, 0, 1);
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/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
H A D | esextcDrawElementsBaseVertexTests.cpp | 2427 new_test_case.primitive_mode = (should_include_tc_te) ? GL_PATCHES : GL_TRIANGLES;
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 80 #define GL_PATCHES 0x000E
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