Searched refs:GL_RG_INTEGER (Results 1 - 25 of 30) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
H A DFramebuffer.cpp556 case GL_RG8I: return GL_RG_INTEGER;
560 case GL_RG8UI: return GL_RG_INTEGER;
564 case GL_RG16I: return GL_RG_INTEGER;
568 case GL_RG16UI: return GL_RG_INTEGER;
573 case GL_RG32I: return GL_RG_INTEGER;
577 case GL_RG32UI: return GL_RG_INTEGER;
H A Dutilities.cpp846 case GL_RG_INTEGER:
1029 case GL_RG_INTEGER:
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
H A DPVRTTextureAPI.cpp434 glFormat = GL_RG_INTEGER;
466 glFormat = GL_RG_INTEGER;
526 glFormat = GL_RG_INTEGER;
558 glFormat = GL_RG_INTEGER;
601 glFormat = GL_RG_INTEGER;
640 glFormat = GL_RG_INTEGER;
/external/mesa3d/src/mesa/main/
H A Dglformats.c186 case GL_RG_INTEGER:
393 case GL_RG_INTEGER:
614 case GL_RG_INTEGER:
794 case GL_RG_INTEGER:
1152 case GL_RG_INTEGER:
1467 case GL_RG_INTEGER:
1511 return GL_RG_INTEGER;
2098 case GL_RG_INTEGER:
3123 case GL_RG_INTEGER:
3356 case GL_RG_INTEGER
[all...]
H A Dformats.c1889 return format == GL_RG_INTEGER && type == GL_BYTE && !swapBytes;
1897 return format == GL_RG_INTEGER && type == GL_SHORT && !swapBytes;
1905 return format == GL_RG_INTEGER && type == GL_INT && !swapBytes;
1914 return format == GL_RG_INTEGER && type == GL_UNSIGNED_BYTE && !swapBytes;
1924 return format == GL_RG_INTEGER && type == GL_UNSIGNED_SHORT && !swapBytes;
1934 return format == GL_RG_INTEGER && type == GL_UNSIGNED_INT && !swapBytes;
H A Dframebuffer.c756 case GL_RG_INTEGER:
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessBuffersTests.cpp977 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RG8UI, 2, GL_RG_INTEGER, GL_UNSIGNED_BYTE, reference);
982 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RG8UI, 2, GL_RG_INTEGER, GL_UNSIGNED_BYTE, reference);
991 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference);
996 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference);
1016 is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_RG16UI, 2, GL_RG_INTEGER, GL_UNSIGNED_SHORT, reference);
1022 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_RG16UI, 2, GL_RG_INTEGER, GL_UNSIGNED_SHORT, reference);
1032 is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_RG16I, 2, GL_RG_INTEGER, GL_SHORT, reference);
1037 is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_RG16I, 2, GL_RG_INTEGER, GL_SHORT, reference);
1046 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RG32UI, 2, GL_RG_INTEGER, GL_UNSIGNED_INT, reference);
1052 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RG32UI, 2, GL_RG_INTEGER, GL_UNSIGNED_IN
[all...]
H A Dgl3cTextureSwizzleTests.cpp817 GL_RG_INTEGER,
830 GL_RG_INTEGER,
843 GL_RG_INTEGER,
856 GL_RG_INTEGER,
869 GL_RG_INTEGER,
882 GL_RG_INTEGER,
1329 case GL_RG_INTEGER:
H A Dgl4cCopyImageTests.cpp652 format = GL_RG_INTEGER;
2406 case GL_RG_INTEGER:
4679 GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_INVALID_OPERATION };
H A Dgl4cDirectStateAccessTexturesTests.cpp452 return GL_RG_INTEGER;
9354 GL_RG_INTEGER,
H A Dgl4cTextureViewTests.cpp997 result = GL_RG_INTEGER;
/external/swiftshader/src/OpenGL/common/
H A DImage.cpp129 case GL_RG_INTEGER:
184 case GL_RG_INTEGER:
350 case GL_RG_INTEGER:
600 case GL_RG_INTEGER:
1665 case GL_RG_INTEGER:
/external/deqp/framework/opengl/
H A DgluStrUtil.inl822 case GL_RG_INTEGER: return "GL_RG_INTEGER";
1672 case GL_RG_INTEGER: return "GL_RG_INTEGER";
H A DgluTextureUtil.cpp77 case TextureFormat::RG: format = isInt ? GL_RG_INTEGER : GL_RG; break;
450 case GL_RG_INTEGER: return TextureFormat(TextureFormat::RG, mapGLChannelType(dataType, false));
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h691 #define GL_RG_INTEGER 0x8228 macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl403 #define GL_RG_INTEGER 0x8228
/external/deqp/modules/gles3/functional/
H A Des3fIntegerStateQueryTests.cpp2531 GL_RG, GL_RG_INTEGER, GL_RED, GL_RED_INTEGER
/external/mesa3d/include/GLES3/
H A Dgl3.h880 #define GL_RG_INTEGER 0x8228 macro
H A Dgl31.h880 #define GL_RG_INTEGER 0x8228 macro
H A Dgl32.h880 #define GL_RG_INTEGER 0x8228 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h884 #define GL_RG_INTEGER 0x8228 macro
/external/mesa3d/include/GL/
H A Dglcorearb.h1211 #define GL_RG_INTEGER 0x8228 macro
H A Dglext.h1095 #define GL_RG_INTEGER 0x8228 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h1211 #define GL_RG_INTEGER 0x8228 macro
H A Dglext.h1095 #define GL_RG_INTEGER 0x8228 macro

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