/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Framebuffer.cpp | 556 case GL_RG8I: return GL_RG_INTEGER; 560 case GL_RG8UI: return GL_RG_INTEGER; 564 case GL_RG16I: return GL_RG_INTEGER; 568 case GL_RG16UI: return GL_RG_INTEGER; 573 case GL_RG32I: return GL_RG_INTEGER; 577 case GL_RG32UI: return GL_RG_INTEGER;
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H A D | utilities.cpp | 846 case GL_RG_INTEGER: 1029 case GL_RG_INTEGER:
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
H A D | PVRTTextureAPI.cpp | 434 glFormat = GL_RG_INTEGER; 466 glFormat = GL_RG_INTEGER; 526 glFormat = GL_RG_INTEGER; 558 glFormat = GL_RG_INTEGER; 601 glFormat = GL_RG_INTEGER; 640 glFormat = GL_RG_INTEGER;
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/external/mesa3d/src/mesa/main/ |
H A D | glformats.c | 186 case GL_RG_INTEGER: 393 case GL_RG_INTEGER: 614 case GL_RG_INTEGER: 794 case GL_RG_INTEGER: 1152 case GL_RG_INTEGER: 1467 case GL_RG_INTEGER: 1511 return GL_RG_INTEGER; 2098 case GL_RG_INTEGER: 3123 case GL_RG_INTEGER: 3356 case GL_RG_INTEGER [all...] |
H A D | formats.c | 1889 return format == GL_RG_INTEGER && type == GL_BYTE && !swapBytes; 1897 return format == GL_RG_INTEGER && type == GL_SHORT && !swapBytes; 1905 return format == GL_RG_INTEGER && type == GL_INT && !swapBytes; 1914 return format == GL_RG_INTEGER && type == GL_UNSIGNED_BYTE && !swapBytes; 1924 return format == GL_RG_INTEGER && type == GL_UNSIGNED_SHORT && !swapBytes; 1934 return format == GL_RG_INTEGER && type == GL_UNSIGNED_INT && !swapBytes;
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H A D | framebuffer.c | 756 case GL_RG_INTEGER:
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cDirectStateAccessBuffersTests.cpp | 977 is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RG8UI, 2, GL_RG_INTEGER, GL_UNSIGNED_BYTE, reference); 982 is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RG8UI, 2, GL_RG_INTEGER, GL_UNSIGNED_BYTE, reference); 991 is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference); 996 is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RG8I, 2, GL_RG_INTEGER, GL_BYTE, reference); 1016 is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_RG16UI, 2, GL_RG_INTEGER, GL_UNSIGNED_SHORT, reference); 1022 is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_RG16UI, 2, GL_RG_INTEGER, GL_UNSIGNED_SHORT, reference); 1032 is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_RG16I, 2, GL_RG_INTEGER, GL_SHORT, reference); 1037 is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_RG16I, 2, GL_RG_INTEGER, GL_SHORT, reference); 1046 is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RG32UI, 2, GL_RG_INTEGER, GL_UNSIGNED_INT, reference); 1052 is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RG32UI, 2, GL_RG_INTEGER, GL_UNSIGNED_IN [all...] |
H A D | gl3cTextureSwizzleTests.cpp | 817 GL_RG_INTEGER, 830 GL_RG_INTEGER, 843 GL_RG_INTEGER, 856 GL_RG_INTEGER, 869 GL_RG_INTEGER, 882 GL_RG_INTEGER, 1329 case GL_RG_INTEGER:
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H A D | gl4cCopyImageTests.cpp | 652 format = GL_RG_INTEGER; 2406 case GL_RG_INTEGER: 4679 GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_INVALID_OPERATION };
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H A D | gl4cDirectStateAccessTexturesTests.cpp | 452 return GL_RG_INTEGER; 9354 GL_RG_INTEGER,
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H A D | gl4cTextureViewTests.cpp | 997 result = GL_RG_INTEGER;
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/external/swiftshader/src/OpenGL/common/ |
H A D | Image.cpp | 129 case GL_RG_INTEGER: 184 case GL_RG_INTEGER: 350 case GL_RG_INTEGER: 600 case GL_RG_INTEGER: 1665 case GL_RG_INTEGER:
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/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 822 case GL_RG_INTEGER: return "GL_RG_INTEGER"; 1672 case GL_RG_INTEGER: return "GL_RG_INTEGER";
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H A D | gluTextureUtil.cpp | 77 case TextureFormat::RG: format = isInt ? GL_RG_INTEGER : GL_RG; break; 450 case GL_RG_INTEGER: return TextureFormat(TextureFormat::RG, mapGLChannelType(dataType, false));
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 691 #define GL_RG_INTEGER 0x8228
macro
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 403 #define GL_RG_INTEGER 0x8228
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/external/deqp/modules/gles3/functional/ |
H A D | es3fIntegerStateQueryTests.cpp | 2531 GL_RG, GL_RG_INTEGER, GL_RED, GL_RED_INTEGER
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 880 #define GL_RG_INTEGER 0x8228 macro
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H A D | gl31.h | 880 #define GL_RG_INTEGER 0x8228 macro
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H A D | gl32.h | 880 #define GL_RG_INTEGER 0x8228 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 884 #define GL_RG_INTEGER 0x8228 macro
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 1211 #define GL_RG_INTEGER 0x8228 macro
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H A D | glext.h | 1095 #define GL_RG_INTEGER 0x8228 macro
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 1211 #define GL_RG_INTEGER 0x8228 macro
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H A D | glext.h | 1095 #define GL_RG_INTEGER 0x8228 macro
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