Searched refs:GL_SAMPLER_2D (Results 1 - 25 of 32) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
H A Dutilities.cpp35 case GL_SAMPLER_2D:
80 case GL_SAMPLER_2D:
123 case GL_SAMPLER_2D:
H A DProgram.cpp595 targetUniform->type == GL_SAMPLER_2D ||
927 case GL_SAMPLER_2D:
1313 if(type == GL_SAMPLER_2D || type == GL_SAMPLER_CUBE)
1733 if(targetUniform->type == GL_SAMPLER_2D ||
1755 if(targetUniform->type == GL_SAMPLER_2D ||
/external/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h83 DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT)
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp41 case GL_SAMPLER_2D:
119 case GL_SAMPLER_2D:
169 case GL_SAMPLER_2D:
214 case GL_SAMPLER_2D:
H A DProgram.cpp1154 case GL_SAMPLER_2D:
1757 case GL_SAMPLER_2D: samplersVS[index].textureType = TEXTURE_2D; break;
1793 case GL_SAMPLER_2D: samplersPS[index].textureType = TEXTURE_2D; break;
/external/deqp/framework/opengl/
H A DgluShaderUtil.cpp879 case GL_SAMPLER_2D: return TYPE_SAMPLER_2D;
H A DgluStrUtil.inl978 case GL_SAMPLER_2D: return "GL_SAMPLER_2D";
/external/deqp/modules/gles31/functional/
H A Des31fLayoutBindingTests.cpp1193 case GL_SAMPLER_2D:
1310 case GL_SAMPLER_2D:
2281 sampler2dBindingTestGroup->addChild(new SamplerBindingRenderCase(m_context, test.name.c_str(), ("Sampler2D layout binding with " + test.descPostfix).c_str(), test.shaderType, test.testType, GL_SAMPLER_2D, GL_TEXTURE_2D));
2301 negativeSampler2dBindingTestGroup->addChild(new SamplerBindingNegativeCase(m_context, test.name.c_str(), ("Invalid sampler2d layout binding using " + test.descPostfix).c_str(), test.shaderType, test.testType, test.errorType, GL_SAMPLER_2D));
/external/deqp/external/openglcts/modules/gles31/
H A Des31cExplicitUniformLocationTest.cpp393 case GL_SAMPLER_2D:
1489 case GL_SAMPLER_2D:
2234 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_SAMPLER_2D, 3), Loc::C(1)));
2235 uniforms.push_back(Uniform(uniformValueGenerator, GL_SAMPLER_2D, Loc::C(13)));
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h392 #define GL_SAMPLER_2D 0x8B5E macro
/external/mesa3d/include/GLES2/
H A Dgl2.h325 #define GL_SAMPLER_2D 0x8B5E macro
/external/swiftshader/include/GLES2/
H A Dgl2.h327 #define GL_SAMPLER_2D 0x8B5E macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h416 #define GL_SAMPLER_2D 0x8B5E macro
/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp1341 { "sampler2D", "", "highp", "", "float(texture2D(uniformValue, vec2(0.0, 0.0)).r)", GL_SAMPLER_2D, 1, GL_FALSE },
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl934 #define GL_SAMPLER_2D 0x8B5E
/external/deqp/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp1649 { "sampler2D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D, 1, GL_FALSE },
/external/mesa3d/include/GLES3/
H A Dgl3.h325 #define GL_SAMPLER_2D 0x8B5E macro
H A Dgl31.h325 #define GL_SAMPLER_2D 0x8B5E macro
H A Dgl32.h325 #define GL_SAMPLER_2D 0x8B5E macro
/external/swiftshader/include/GLES3/
H A Dgl3.h327 #define GL_SAMPLER_2D 0x8B5E macro
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.cpp135 return GL_SAMPLER_2D;
/external/mesa3d/include/GL/
H A Dglcorearb.h750 #define GL_SAMPLER_2D 0x8B5E macro
H A Dglext.h620 #define GL_SAMPLER_2D 0x8B5E macro
/external/swiftshader/include/GL/
H A Dglcorearb.h750 #define GL_SAMPLER_2D 0x8B5E macro
H A Dglext.h620 #define GL_SAMPLER_2D 0x8B5E macro

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