/external/swiftshader/src/OpenGL/libGL/ |
H A D | utilities.cpp | 35 case GL_SAMPLER_2D: 80 case GL_SAMPLER_2D: 123 case GL_SAMPLER_2D:
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H A D | Program.cpp | 595 targetUniform->type == GL_SAMPLER_2D || 927 case GL_SAMPLER_2D: 1313 if(type == GL_SAMPLER_2D || type == GL_SAMPLER_CUBE) 1733 if(targetUniform->type == GL_SAMPLER_2D || 1755 if(targetUniform->type == GL_SAMPLER_2D ||
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/external/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 83 DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT)
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 41 case GL_SAMPLER_2D: 119 case GL_SAMPLER_2D: 169 case GL_SAMPLER_2D: 214 case GL_SAMPLER_2D:
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H A D | Program.cpp | 1154 case GL_SAMPLER_2D: 1757 case GL_SAMPLER_2D: samplersVS[index].textureType = TEXTURE_2D; break; 1793 case GL_SAMPLER_2D: samplersPS[index].textureType = TEXTURE_2D; break;
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/external/deqp/framework/opengl/ |
H A D | gluShaderUtil.cpp | 879 case GL_SAMPLER_2D: return TYPE_SAMPLER_2D;
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H A D | gluStrUtil.inl | 978 case GL_SAMPLER_2D: return "GL_SAMPLER_2D";
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/external/deqp/modules/gles31/functional/ |
H A D | es31fLayoutBindingTests.cpp | 1193 case GL_SAMPLER_2D: 1310 case GL_SAMPLER_2D: 2281 sampler2dBindingTestGroup->addChild(new SamplerBindingRenderCase(m_context, test.name.c_str(), ("Sampler2D layout binding with " + test.descPostfix).c_str(), test.shaderType, test.testType, GL_SAMPLER_2D, GL_TEXTURE_2D)); 2301 negativeSampler2dBindingTestGroup->addChild(new SamplerBindingNegativeCase(m_context, test.name.c_str(), ("Invalid sampler2d layout binding using " + test.descPostfix).c_str(), test.shaderType, test.testType, test.errorType, GL_SAMPLER_2D));
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/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cExplicitUniformLocationTest.cpp | 393 case GL_SAMPLER_2D: 1489 case GL_SAMPLER_2D: 2234 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_SAMPLER_2D, 3), Loc::C(1))); 2235 uniforms.push_back(Uniform(uniformValueGenerator, GL_SAMPLER_2D, Loc::C(13)));
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 392 #define GL_SAMPLER_2D 0x8B5E
macro
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 325 #define GL_SAMPLER_2D 0x8B5E macro
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 327 #define GL_SAMPLER_2D 0x8B5E macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 416 #define GL_SAMPLER_2D 0x8B5E
macro
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 1341 { "sampler2D", "", "highp", "", "float(texture2D(uniformValue, vec2(0.0, 0.0)).r)", GL_SAMPLER_2D, 1, GL_FALSE },
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 934 #define GL_SAMPLER_2D 0x8B5E
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 1649 { "sampler2D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D, 1, GL_FALSE },
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 325 #define GL_SAMPLER_2D 0x8B5E macro
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H A D | gl31.h | 325 #define GL_SAMPLER_2D 0x8B5E macro
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H A D | gl32.h | 325 #define GL_SAMPLER_2D 0x8B5E macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 327 #define GL_SAMPLER_2D 0x8B5E macro
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/external/swiftshader/src/OpenGL/compiler/ |
H A D | OutputASM.cpp | 135 return GL_SAMPLER_2D;
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 750 #define GL_SAMPLER_2D 0x8B5E macro
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H A D | glext.h | 620 #define GL_SAMPLER_2D 0x8B5E macro
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 750 #define GL_SAMPLER_2D 0x8B5E macro
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H A D | glext.h | 620 #define GL_SAMPLER_2D 0x8B5E macro
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