Searched refs:GL_SHADING_LANGUAGE_VERSION (Results 1 - 25 of 31) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fStringQueryTests.cpp100 const char* string = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
/external/deqp/external/openglcts/modules/common/
H A DglcInfoTests.cpp132 GL_SHADING_LANGUAGE_VERSION));
/external/deqp/modules/gles2/
H A Dtes2InfoTests.cpp135 addChild(new QueryStringCase(m_context, "shading_language_version", "Shading Language Version String", GL_SHADING_LANGUAGE_VERSION));
/external/deqp/modules/gles3/
H A Dtes3InfoTests.cpp135 addChild(new QueryStringCase(m_context, "shading_language_version", "Shading Language Version String", GL_SHADING_LANGUAGE_VERSION));
/external/deqp/modules/gles31/
H A Dtes31InfoTests.cpp135 addChild(new QueryStringCase(m_context, "shading_language_version", "Shading Language Version String", GL_SHADING_LANGUAGE_VERSION));
/external/deqp/modules/gles3/functional/
H A Des3fStringQueryTests.cpp109 const char* string = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
/external/mesa3d/src/mesa/main/
H A Dgetstring.c37 * Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query.
145 case GL_SHADING_LANGUAGE_VERSION:
/external/deqp/framework/platform/null/
H A DtcuNullRenderContext.cpp471 case GL_SHADING_LANGUAGE_VERSION: return (const glw::GLubyte*)ctx->shadingLanguageVersion.c_str();
/external/deqp/framework/opengl/
H A DgluStrUtil.inl1406 case GL_SHADING_LANGUAGE_VERSION: return "GL_SHADING_LANGUAGE_VERSION";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/mesa3d/include/GLES2/
H A Dgl2.h235 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/swiftshader/include/GLES2/
H A Dgl2.h237 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h301 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl961 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
/external/mesa3d/include/GLES3/
H A Dgl3.h235 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
H A Dgl31.h235 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
H A Dgl32.h235 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/swiftshader/include/GLES3/
H A Dgl3.h237 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.cpp3497 case GL_SHADING_LANGUAGE_VERSION:
/external/swiftshader/src/OpenGL/libGL/
H A DlibGL.cpp3033 case GL_SHADING_LANGUAGE_VERSION:
/external/mesa3d/include/GL/
H A Dglcorearb.h767 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
H A Dglext.h637 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/swiftshader/include/GL/
H A Dglcorearb.h767 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
H A Dglext.h637 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/robolectric/v1/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...

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