/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 75 case GL_STENCIL_BACK_PASS_DEPTH_PASS: return "GL_STENCIL_BACK_PASS_DEPTH_PASS"; 1107 case GL_STENCIL_BACK_PASS_DEPTH_PASS: return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
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/external/deqp/modules/gles2/functional/ |
H A D | es2fIntegerStateQueryTests.cpp | 1092 case GL_STENCIL_BACK_PASS_DEPTH_PASS: 1131 case GL_STENCIL_BACK_PASS_DEPTH_PASS: 2123 { "depth_pass", "STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS }
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
H A D | gl2.h | 188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
macro
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/external/deqp/modules/gles3/functional/ |
H A D | es3fIntegerStateQueryTests.cpp | 1371 case GL_STENCIL_BACK_PASS_DEPTH_PASS: 1411 case GL_STENCIL_BACK_PASS_DEPTH_PASS: 2872 { "depth_pass", "STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS }
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 168 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
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/external/mesa3d/prebuilt-intermediates/main/ |
H A D | get_hash.h | 222 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
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/external/swiftshader/include/GLES2/ |
H A D | gl2.h | 170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 212 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
macro
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 1318 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break; 1542 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 1960 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; return true; 2556 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 769 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 168 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
|
H A D | gl31.h | 168 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
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H A D | gl32.h | 168 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
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/external/mesa3d/include/GL/ |
H A D | glcorearb.h | 706 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
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H A D | glext.h | 576 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
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/external/swiftshader/include/GL/ |
H A D | glcorearb.h | 706 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
|
H A D | glext.h | 576 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
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/external/robolectric/v1/lib/main/ |
H A D | android.jar | META-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ... |
/external/robolectric/v3/runtime/ |
H A D | android-all-4.1.2_r1-robolectric-0.jar | META-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ... |
H A D | android-all-4.2.2_r1.2-robolectric-0.jar | META-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ... |
H A D | android-all-4.3_r2-robolectric-0.jar | META-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ... |
H A D | android-all-4.4_r1-robolectric-1.jar | META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ... |
H A D | android-all-5.0.0_r2-robolectric-1.jar | META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ... |