Searched refs:GL_STENCIL_BACK_PASS_DEPTH_PASS (Results 1 - 25 of 26) sorted by relevance

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/external/deqp/framework/opengl/
H A DgluStrUtil.inl75 case GL_STENCIL_BACK_PASS_DEPTH_PASS: return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
1107 case GL_STENCIL_BACK_PASS_DEPTH_PASS: return "GL_STENCIL_BACK_PASS_DEPTH_PASS";
/external/deqp/modules/gles2/functional/
H A Des2fIntegerStateQueryTests.cpp1092 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1131 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2123 { "depth_pass", "STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS }
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/deqp/modules/gles3/functional/
H A Des3fIntegerStateQueryTests.cpp1371 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1411 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2872 { "depth_pass", "STENCIL_PASS_DEPTH_PASS", GL_STENCIL_PASS_DEPTH_PASS, "STENCIL_BACK_PASS_DEPTH_PASS", GL_STENCIL_BACK_PASS_DEPTH_PASS }
/external/mesa3d/include/GLES2/
H A Dgl2.h168 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/mesa3d/prebuilt-intermediates/main/
H A Dget_hash.h222 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
/external/swiftshader/include/GLES2/
H A Dgl2.h170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h212 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp1318 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; break;
1542 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp1960 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.stencilBackPassDepthPass; return true;
2556 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl769 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
/external/mesa3d/include/GLES3/
H A Dgl3.h168 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
H A Dgl31.h168 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
H A Dgl32.h168 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/mesa3d/include/GL/
H A Dglcorearb.h706 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
H A Dglext.h576 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h706 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
H A Dglext.h576 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 macro
/external/robolectric/v1/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/robolectric/v3/runtime/
H A Dandroid-all-4.1.2_r1-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.2.2_r1.2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.3_r2-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...
H A Dandroid-all-4.4_r1-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...
H A Dandroid-all-5.0.0_r2-robolectric-1.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/google/ com/google/android/ com/google/android/collect/ ...

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