Searched refs:SHADERTYPE_VERTEX (Results 1 - 25 of 97) sorted by relevance

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/external/deqp/modules/gles3/stress/
H A Des3sLongRunningShaderTests.cpp125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX;
326 { "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
328 { "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
330 { "short_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax },
333 { "medium_static_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax },
335 { "medium_uniform_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_UNIFORM, numInvocations, mediumLoopMin, mediumLoopMax },
338 { "medium_dynamic_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax },
340 { "medium_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax },
342 { "medium_dynamic_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax },
345 { "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHIL
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H A Des3sLongShaderTests.cpp84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT);
86 if (shaderType == glu::SHADERTYPE_VERTEX)
214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT);
274 return (m_spec.shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor";
374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX;
456 const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT;
/external/deqp/modules/gles3/functional/
H A Des3fBuiltinPrecisionTests.cpp46 shaderTypes.push_back(glu::SHADERTYPE_VERTEX);
H A Des3fShaderApiTests.cpp96 case glu::SHADERTYPE_VERTEX:
241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT);
245 const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor";
365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT);
459 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX);
609 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n";
695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
716 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n";
764 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT);
778 if (m_shaderType == glu::SHADERTYPE_VERTEX)
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H A Des3fShaderPackingFunctionTests.cpp753 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP));
755 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP));
757 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP));
760 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX));
763 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP));
765 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP));
767 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP));
770 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX));
773 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX));
776 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX));
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H A Des3fShaderIndexingTests.cpp971 SHADERTYPE_VERTEX,
1022 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1050 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1086 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1128 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
H A Des3fShaderLoopTests.cpp1146 SHADERTYPE_VERTEX,
1184 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX);
1207 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX);
/external/deqp/modules/gles31/functional/
H A Des31fBuiltinPrecisionTests.cpp56 shaderTypes.push_back(glu::SHADERTYPE_VERTEX);
H A Des31fLayoutBindingTests.cpp73 SHADERTYPE_VERTEX = 0, enumerator in enum:deqp::gles31::Functional::__anon5357::ShaderType
99 case SHADERTYPE_VERTEX:
142 case SHADERTYPE_VERTEX:
201 case SHADERTYPE_VERTEX:
245 case SHADERTYPE_VERTEX:
412 case SHADERTYPE_VERTEX:
454 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) )
809 case SHADERTYPE_VERTEX:
864 if (((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) )
922 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX))
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H A Des31fNegativeAtomicCounterTests.cpp60 glu::SHADERTYPE_VERTEX,
H A Des31fNegativePreciseTests.cpp55 glu::SHADERTYPE_VERTEX,
/external/deqp/modules/gles2/functional/
H A Des2fShaderApiTests.cpp79 case glu::SHADERTYPE_VERTEX:
196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT);
200 const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "gl_FragColor";
311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT);
405 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX);
552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n";
638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
656 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n";
704 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT);
718 if (m_shaderType == glu::SHADERTYPE_VERTEX)
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H A Des2fShaderIndexingTests.cpp1005 SHADERTYPE_VERTEX,
1056 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1084 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1120 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
1156 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cPostDepthCoverageTests.cpp152 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program1.getShaderInfo(SHADERTYPE_VERTEX).infoLog
166 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VERTEX).infoLog
179 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program3.getShaderInfo(SHADERTYPE_VERTEX).infoLog
192 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program4.getShaderInfo(SHADERTYPE_VERTEX).infoLog
365 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program1a.getShaderInfo(SHADERTYPE_VERTEX).infoLog
379 << "Vertex: " << program1b.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n"
391 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VERTEX).infoLog
H A Dgl4cShaderBallotTests.cpp52 m_shaders[glu::SHADERTYPE_VERTEX].push_back("#version 450 core\n");
53 m_shaders[glu::SHADERTYPE_VERTEX].push_back(m_testedShader == glu::SHADERTYPE_VERTEX ? testedHeadPart : "");
54 m_shaders[glu::SHADERTYPE_VERTEX].push_back("in highp vec2 inPosition;\n"
63 m_shaders[glu::SHADERTYPE_VERTEX].push_back(m_testedShader == glu::SHADERTYPE_VERTEX ? testedContentPart :
65 m_shaders[glu::SHADERTYPE_VERTEX].push_back(" vsColor = outColor;\n"
272 sources.sources[glu::SHADERTYPE_VERTEX].push_back(vs);
/external/deqp/external/openglcts/modules/common/
H A DglcShaderNegativeTests.cpp102 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk;
182 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk;
259 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk;
H A DglcParallelShaderCompileTests.cpp254 Shader vertexShader(gl, SHADERTYPE_VERTEX);
339 Shader vertexShader(gl, SHADERTYPE_VERTEX);
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateVPTests.cpp137 : ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
184 : ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
235 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
399 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
H A DvktDynamicStateCBTests.cpp50 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
179 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
H A DvktDynamicStateGeneralTests.cpp58 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
163 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
274 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT])
431 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
/external/deqp/external/vulkancts/modules/vulkan/draw/
H A DvktDrawIndexedTest.cpp71 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology)
368 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert";
378 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
H A DvktDrawSimpleTest.cpp63 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology)
332 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert";
342 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
H A DvktDrawShaderDrawParametersTests.cpp104 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology)
386 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParameters.vert";
400 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParameters.vert";
416 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParametersDrawIndex.vert";
/external/deqp/modules/glshared/
H A DglsShaderLibraryCase.cpp346 const string withExt = injectExtensionRequirements(baseSrc, extensions, SHADERTYPE_VERTEX);
589 specializeShaderSources(dst, src, specParams, SHADERTYPE_VERTEX, generateVertexSpecialization);
949 DE_ASSERT(m_spec.programs.size() == 1 && m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX].size() == 1);
950 specializedSources[0] << glu::VertexSource(specializeVertexShader(m_spec, m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX][0], reqExt))
986 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0);
987 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage)
1003 if (m_spec.programs[programNdx].activeStages & (1u << glu::SHADERTYPE_VERTEX))
1011 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0);
1012 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage)
1026 for (int stage = glu::SHADERTYPE_VERTEX; stag
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/external/deqp/framework/opengl/
H A DgluShaderProgram.hpp271 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {}
332 sources.sources[SHADERTYPE_VERTEX].push_back(vertexSrc);

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