/external/deqp/modules/gles3/stress/ |
H A D | es3sLongRunningShaderTests.cpp | 125 const bool isVertCase = params.shaderType == glu::SHADERTYPE_VERTEX; 326 { "short_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, 328 { "short_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, 330 { "short_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, shortLoopMin, shortLoopMax }, 333 { "medium_static_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_STATIC, numInvocations, mediumLoopMin, mediumLoopMax }, 335 { "medium_uniform_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_UNIFORM, numInvocations, mediumLoopMin, mediumLoopMax }, 338 { "medium_dynamic_for_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, 340 { "medium_dynamic_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, 342 { "medium_dynamic_do_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNAMIC, numInvocations, mediumLoopMin, mediumLoopMax }, 345 { "long_static_while_vertex", "", glu::SHADERTYPE_VERTEX, LOOPTYPE_WHIL [all...] |
H A D | es3sLongShaderTests.cpp | 84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); 86 if (shaderType == glu::SHADERTYPE_VERTEX) 214 DE_ASSERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT); 274 return (m_spec.shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor"; 374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); 389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX; 456 const glu::ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT;
|
/external/deqp/modules/gles3/functional/ |
H A D | es3fBuiltinPrecisionTests.cpp | 46 shaderTypes.push_back(glu::SHADERTYPE_VERTEX);
|
H A D | es3fShaderApiTests.cpp | 96 case glu::SHADERTYPE_VERTEX: 241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); 245 const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "o_fragColor"; 365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); 459 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); 609 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; 695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); 716 if (m_shaderType == glu::SHADERTYPE_VERTEX) out << " gl_Position = vec4(variable);\n"; 764 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT); 778 if (m_shaderType == glu::SHADERTYPE_VERTEX) [all...] |
H A D | es3fShaderPackingFunctionTests.cpp | 753 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); 755 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); 757 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); 760 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); 763 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_LOWP)); 765 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_MEDIUMP)); 767 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_VERTEX, glu::PRECISION_HIGHP)); 770 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX)); 773 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); 776 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_VERTEX)); [all...] |
H A D | es3fShaderIndexingTests.cpp | 971 SHADERTYPE_VERTEX, 1022 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); 1050 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); 1086 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); 1128 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
|
H A D | es3fShaderLoopTests.cpp | 1146 SHADERTYPE_VERTEX, 1184 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX); 1207 bool isVertexCase = (shaderType == SHADERTYPE_VERTEX);
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fBuiltinPrecisionTests.cpp | 56 shaderTypes.push_back(glu::SHADERTYPE_VERTEX);
|
H A D | es31fLayoutBindingTests.cpp | 73 SHADERTYPE_VERTEX = 0, enumerator in enum:deqp::gles31::Functional::__anon5357::ShaderType 99 case SHADERTYPE_VERTEX: 142 case SHADERTYPE_VERTEX: 201 case SHADERTYPE_VERTEX: 245 case SHADERTYPE_VERTEX: 412 case SHADERTYPE_VERTEX: 454 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) ) 809 case SHADERTYPE_VERTEX: 864 if (((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits < m_numBindings) ) 922 if (!(m_program->getShaderInfo(glu::SHADERTYPE_VERTEX)) [all...] |
H A D | es31fNegativeAtomicCounterTests.cpp | 60 glu::SHADERTYPE_VERTEX,
|
H A D | es31fNegativePreciseTests.cpp | 55 glu::SHADERTYPE_VERTEX,
|
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderApiTests.cpp | 79 case glu::SHADERTYPE_VERTEX: 196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); 200 const std::string outputName = (shaderType == glu::SHADERTYPE_VERTEX) ? "gl_Position" : "gl_FragColor"; 311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); 405 const char* vertSource = getSimpleShaderSource(glu::SHADERTYPE_VERTEX); 552 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; 638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); 656 if (m_shaderType == glu::SHADERTYPE_VERTEX) str += " gl_Position = vec4(variable);\n"; 704 const glu::ShaderType supportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT); 718 if (m_shaderType == glu::SHADERTYPE_VERTEX) [all...] |
H A D | es2fShaderIndexingTests.cpp | 1005 SHADERTYPE_VERTEX, 1056 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); 1084 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); 1120 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX); 1156 bool isVertexCase = ((ShaderType)shaderType == SHADERTYPE_VERTEX);
|
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cPostDepthCoverageTests.cpp | 152 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program1.getShaderInfo(SHADERTYPE_VERTEX).infoLog 166 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VERTEX).infoLog 179 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program3.getShaderInfo(SHADERTYPE_VERTEX).infoLog 192 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program4.getShaderInfo(SHADERTYPE_VERTEX).infoLog 365 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program1a.getShaderInfo(SHADERTYPE_VERTEX).infoLog 379 << "Vertex: " << program1b.getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" 391 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex: " << program2.getShaderInfo(SHADERTYPE_VERTEX).infoLog
|
H A D | gl4cShaderBallotTests.cpp | 52 m_shaders[glu::SHADERTYPE_VERTEX].push_back("#version 450 core\n"); 53 m_shaders[glu::SHADERTYPE_VERTEX].push_back(m_testedShader == glu::SHADERTYPE_VERTEX ? testedHeadPart : ""); 54 m_shaders[glu::SHADERTYPE_VERTEX].push_back("in highp vec2 inPosition;\n" 63 m_shaders[glu::SHADERTYPE_VERTEX].push_back(m_testedShader == glu::SHADERTYPE_VERTEX ? testedContentPart : 65 m_shaders[glu::SHADERTYPE_VERTEX].push_back(" vsColor = outColor;\n" 272 sources.sources[glu::SHADERTYPE_VERTEX].push_back(vs);
|
/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderNegativeTests.cpp | 102 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; 182 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk; 259 bool vertexOk = program.getShaderInfo(SHADERTYPE_VERTEX).compileOk;
|
H A D | glcParallelShaderCompileTests.cpp | 254 Shader vertexShader(gl, SHADERTYPE_VERTEX); 339 Shader vertexShader(gl, SHADERTYPE_VERTEX);
|
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
H A D | vktDynamicStateVPTests.cpp | 137 : ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 184 : ViewportStateBaseCase (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 235 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 399 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
|
H A D | vktDynamicStateCBTests.cpp | 50 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 179 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
|
H A D | vktDynamicStateGeneralTests.cpp | 58 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 163 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 274 : DynamicStateBaseClass (context, shaders[glu::SHADERTYPE_VERTEX], shaders[glu::SHADERTYPE_FRAGMENT]) 431 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert";
|
/external/deqp/external/vulkancts/modules/vulkan/draw/ |
H A D | vktDrawIndexedTest.cpp | 71 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology) 368 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; 378 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
|
H A D | vktDrawSimpleTest.cpp | 63 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology) 332 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetch.vert"; 342 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchInstancedFirstInstance.vert";
|
H A D | vktDrawShaderDrawParametersTests.cpp | 104 : DrawTestsBaseClass(context, testSpec.shaders[glu::SHADERTYPE_VERTEX], testSpec.shaders[glu::SHADERTYPE_FRAGMENT], testSpec.topology) 386 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParameters.vert"; 400 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParameters.vert"; 416 testSpec.shaders[glu::SHADERTYPE_VERTEX] = "vulkan/draw/VertexFetchShaderDrawParametersDrawIndex.vert";
|
/external/deqp/modules/glshared/ |
H A D | glsShaderLibraryCase.cpp | 346 const string withExt = injectExtensionRequirements(baseSrc, extensions, SHADERTYPE_VERTEX); 589 specializeShaderSources(dst, src, specParams, SHADERTYPE_VERTEX, generateVertexSpecialization); 949 DE_ASSERT(m_spec.programs.size() == 1 && m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX].size() == 1); 950 specializedSources[0] << glu::VertexSource(specializeVertexShader(m_spec, m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX][0], reqExt)) 986 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); 987 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) 1003 if (m_spec.programs[programNdx].activeStages & (1u << glu::SHADERTYPE_VERTEX)) 1011 DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); 1012 for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) 1026 for (int stage = glu::SHADERTYPE_VERTEX; stag [all...] |
/external/deqp/framework/opengl/ |
H A D | gluShaderProgram.hpp | 271 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} 332 sources.sources[SHADERTYPE_VERTEX].push_back(vertexSrc);
|