Searched refs:baseTexture (Results 1 - 8 of 8) sorted by relevance
/external/swiftshader/src/D3D8/ |
H A D | Direct3DSurface8.cpp | 29 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(container); local 31 if(baseTexture) 33 return baseTexture->getResource();
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H A D | Direct3DDevice8.cpp | 3109 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(iBaseTexture); local 3113 if(texture[stage] == baseTexture) 3118 if(baseTexture) 3120 baseTexture->bind(); 3128 texture[stage] = baseTexture; 3132 stateRecorder.back()->setTexture(stage, baseTexture); 4708 Direct3DBaseTexture8 *baseTexture = texture[stage]; local 4722 if(baseTexture && textureUsed) 4724 resource = baseTexture->getResource(); 4729 if(baseTexture [all...] |
/external/swiftshader/src/D3D9/ |
H A D | Direct3DSurface9.cpp | 32 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(container); local 34 if(baseTexture) 36 return baseTexture->getResource();
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H A D | Direct3DDevice9.cpp | 4478 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(iBaseTexture); 4482 if(texture[sampler] == baseTexture) 4487 if(baseTexture) 4489 baseTexture->bind(); // FIXME: Bind individual sub-surfaces? 4497 texture[sampler] = baseTexture; 4501 stateRecorder->setTexture(sampler, baseTexture); 6041 Direct3DBaseTexture9 *baseTexture = texture[sampler]; 6063 if(baseTexture && textureUsed) 6065 resource = baseTexture->getResource(); 6070 if(baseTexture [all...] |
/external/deqp/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageMultisampleLoadStoreTests.cpp | 508 const Texture& baseTexture = textures[baseTextureNdx]; local 509 MovePtr<tcu::TestCaseGroup> imageViewGroup (new tcu::TestCaseGroup(testCtx, getImageTypeName(baseTexture.type()).c_str(), "")); 510 const int numLayerBindModes = (baseTexture.numLayers() == 1 ? 1 : 2); 525 Texture(baseTexture, samples[samplesNdx]),
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.cpp | 3193 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) argument 3211 if(baseTexture && textureUsed) 3213 resource = baseTexture->getResource(); 3218 if(baseTexture && textureUsed) 3220 int baseLevel = baseTexture->getBaseLevel(); 3221 int maxLevel = std::min(baseTexture->getTopLevel(), baseTexture->getMaxLevel()); 3222 GLenum target = baseTexture->getTarget(); 3230 Texture2D *texture = static_cast<Texture2D*>(baseTexture); 3249 Texture3D *texture = static_cast<Texture3D*>(baseTexture); [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.cpp | 2085 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) argument 2103 if(baseTexture && textureUsed) 2105 resource = baseTexture->getResource(); 2110 if(baseTexture && textureUsed) 2112 int topLevel = baseTexture->getTopLevel(); 2114 if(baseTexture->getTarget() == GL_TEXTURE_2D) 2116 Texture2D *texture = static_cast<Texture2D*>(baseTexture); 2135 else if(baseTexture->getTarget() == GL_TEXTURE_CUBE_MAP) 2139 TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.cpp | 2359 void Context::applyTexture(int index, Texture *baseTexture) argument 2363 if(baseTexture) 2365 resource = baseTexture->getResource(); 2370 if(baseTexture) 2372 int topLevel = baseTexture->getTopLevel(); 2374 if(baseTexture->getTarget() == GL_TEXTURE_2D || baseTexture->getTarget() == GL_TEXTURE_EXTERNAL_OES) 2376 Texture2D *texture = static_cast<Texture2D*>(baseTexture);
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