Searched refs:baseTexture (Results 1 - 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
H A DDirect3DSurface8.cpp29 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(container); local
31 if(baseTexture)
33 return baseTexture->getResource();
H A DDirect3DDevice8.cpp3109 Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(iBaseTexture); local
3113 if(texture[stage] == baseTexture)
3118 if(baseTexture)
3120 baseTexture->bind();
3128 texture[stage] = baseTexture;
3132 stateRecorder.back()->setTexture(stage, baseTexture);
4708 Direct3DBaseTexture8 *baseTexture = texture[stage]; local
4722 if(baseTexture && textureUsed)
4724 resource = baseTexture->getResource();
4729 if(baseTexture
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/external/swiftshader/src/D3D9/
H A DDirect3DSurface9.cpp32 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(container); local
34 if(baseTexture)
36 return baseTexture->getResource();
H A DDirect3DDevice9.cpp4478 Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(iBaseTexture);
4482 if(texture[sampler] == baseTexture)
4487 if(baseTexture)
4489 baseTexture->bind(); // FIXME: Bind individual sub-surfaces?
4497 texture[sampler] = baseTexture;
4501 stateRecorder->setTexture(sampler, baseTexture);
6041 Direct3DBaseTexture9 *baseTexture = texture[sampler];
6063 if(baseTexture && textureUsed)
6065 resource = baseTexture->getResource();
6070 if(baseTexture
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/external/deqp/external/vulkancts/modules/vulkan/image/
H A DvktImageMultisampleLoadStoreTests.cpp508 const Texture& baseTexture = textures[baseTextureNdx]; local
509 MovePtr<tcu::TestCaseGroup> imageViewGroup (new tcu::TestCaseGroup(testCtx, getImageTypeName(baseTexture.type()).c_str(), ""));
510 const int numLayerBindModes = (baseTexture.numLayers() == 1 ? 1 : 2);
525 Texture(baseTexture, samples[samplesNdx]),
/external/swiftshader/src/OpenGL/libGLESv2/
H A DContext.cpp3193 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) argument
3211 if(baseTexture && textureUsed)
3213 resource = baseTexture->getResource();
3218 if(baseTexture && textureUsed)
3220 int baseLevel = baseTexture->getBaseLevel();
3221 int maxLevel = std::min(baseTexture->getTopLevel(), baseTexture->getMaxLevel());
3222 GLenum target = baseTexture->getTarget();
3230 Texture2D *texture = static_cast<Texture2D*>(baseTexture);
3249 Texture3D *texture = static_cast<Texture3D*>(baseTexture);
[all...]
/external/swiftshader/src/OpenGL/libGL/
H A DContext.cpp2085 void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) argument
2103 if(baseTexture && textureUsed)
2105 resource = baseTexture->getResource();
2110 if(baseTexture && textureUsed)
2112 int topLevel = baseTexture->getTopLevel();
2114 if(baseTexture->getTarget() == GL_TEXTURE_2D)
2116 Texture2D *texture = static_cast<Texture2D*>(baseTexture);
2135 else if(baseTexture->getTarget() == GL_TEXTURE_CUBE_MAP)
2139 TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture);
/external/swiftshader/src/OpenGL/libGLES_CM/
H A DContext.cpp2359 void Context::applyTexture(int index, Texture *baseTexture) argument
2363 if(baseTexture)
2365 resource = baseTexture->getResource();
2370 if(baseTexture)
2372 int topLevel = baseTexture->getTopLevel();
2374 if(baseTexture->getTarget() == GL_TEXTURE_2D || baseTexture->getTarget() == GL_TEXTURE_EXTERNAL_OES)
2376 Texture2D *texture = static_cast<Texture2D*>(baseTexture);

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