Searched refs:fTransparent (Results 1 - 8 of 8) sorted by relevance

/external/skia/bench/
H A DShadowBench.cpp20 : fTransparent(transparent)
47 fBaseName.printf("%s_%c_%c", root, kTransChars[fTransparent], kGeomChars[fForceGeometric]);
71 if (fTransparent) {
97 int fTransparent; member in class:ShadowBench
/external/skqp/bench/
H A DShadowBench.cpp20 : fTransparent(transparent)
47 fBaseName.printf("%s_%c_%c", root, kTransChars[fTransparent], kGeomChars[fForceGeometric]);
71 if (fTransparent) {
97 int fTransparent; member in class:ShadowBench
/external/skia/gm/
H A Dxfermodes.cpp114 SkBitmap fSrcB, fDstB, fTransparent; member in class:XfermodesGM
134 canvas->drawBitmap(fTransparent, 0, 0, &p);
201 make_bitmaps(W, H, &fSrcB, &fDstB, &fTransparent);
/external/skqp/gm/
H A Dxfermodes.cpp114 SkBitmap fSrcB, fDstB, fTransparent; member in class:XfermodesGM
134 canvas->drawBitmap(fTransparent, 0, 0, &p);
201 make_bitmaps(W, H, &fSrcB, &fDstB, &fTransparent);
/external/skia/src/utils/
H A DSkShadowTessellator.cpp87 bool fTransparent; member in class:SkBaseShadowTessellator
133 , fTransparent(transparent)
415 if (fTransparent) {
504 if (fTransparent) {
541 if (fTransparent) {
610 if (fTransparent) {
691 if (fTransparent) {
735 if (fTransparent) {
842 fTransparent = true;
910 if (fTransparent) {
[all...]
H A DSkShadowUtils.cpp90 bool fTransparent; member in struct:__anon20909::AmbientVerticesFactory
94 if (fOccluderHeight != that.fOccluderHeight || fTransparent != that.fTransparent) {
111 return SkShadowTessellator::MakeAmbient(path, noTrans, zParams, fTransparent);
593 factory.fTransparent = transparent;
/external/skqp/src/utils/
H A DSkShadowTessellator.cpp87 bool fTransparent; member in class:SkBaseShadowTessellator
133 , fTransparent(transparent)
402 if (fTransparent) {
491 if (fTransparent) {
528 if (fTransparent) {
597 if (fTransparent) {
678 if (fTransparent) {
722 if (fTransparent) {
824 fTransparent = true;
890 if (fTransparent) {
[all...]
H A DSkShadowUtils.cpp89 bool fTransparent; member in struct:__anon21577::AmbientVerticesFactory
93 if (fOccluderHeight != that.fOccluderHeight || fTransparent != that.fTransparent) {
110 return SkShadowTessellator::MakeAmbient(path, noTrans, zParams, fTransparent);
576 factory.fTransparent = transparent;

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