Searched refs:game (Results 1 - 19 of 19) sorted by relevance

/external/vulkan-validation-layers/demos/smoke/
H A DMain.cpp40 Game *game = create_game(argc, argv); local
42 ShellXcb shell(*game);
45 delete game;
55 Game *game = create_game(argc, argv); local
57 ShellWayland shell(*game);
60 delete game;
71 Game *game = create_game(ShellAndroid::get_args(*app)); local
74 ShellAndroid shell(*app, *game);
77 __android_log_print(ANDROID_LOG_ERROR, game->settings().name.c_str(), "%s", e.what());
80 delete game;
88 Game *game = create_game(argc, argv); local
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H A DShellXcb.h25 ShellXcb(Game &game);
H A DShellWin32.h25 ShellWin32(Game &game);
H A DShellWin32.cpp53 ShellWin32::ShellWin32(Game &game) : Shell(game), hwnd_(nullptr) { argument
54 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation");
H A DGame.h29 Game(const Game &game) = delete; member in class:Game
30 Game &operator=(const Game &game) = delete; member in class:Game
H A DShellAndroid.h27 ShellAndroid(android_app &app, Game &game);
H A DShellAndroid.cpp104 ShellAndroid::ShellAndroid(android_app &app, Game &game) : Shell(game), app_(app) { argument
105 if (game.settings().validate) {
H A DShellXcb.cpp75 ShellXcb::ShellXcb(Game &game) : Shell(game) { argument
76 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation");
H A DShellWayland.cpp189 ShellWayland::ShellWayland(Game &game) : Shell(game) { argument
190 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation");
H A DShell.h81 Shell(Game &game);
H A DShellWayland.h24 ShellWayland(Game &game);
H A DShell.cpp27 Shell::Shell(Game &game) argument
28 : game_(game), settings_(game.settings()), ctx_(), game_tick_(1.0f / settings_.ticks_per_second), game_time_(game_tick_) {
187 // requires only GRAPHICS for game queues
/external/python/cpython2/Demo/turtle/
H A Dtdemo_nim.py54 def __init__(self, game):
55 self.game = game
58 if self.game.state not in [Nim.CREATED, Nim.OVER]:
63 self.game.view.setup()
64 self.game.state = Nim.RUNNING
69 self.game.view.notify_move(row, col, maxspalte, self.player)
71 self.game.state = Nim.OVER
73 self.game.view.notify_over()
90 def __init__(self, row, col, game)
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/external/python/cpython3/Lib/turtledemo/
H A Dnim.py54 def __init__(self, game):
55 self.game = game
58 if self.game.state not in [Nim.CREATED, Nim.OVER]:
63 self.game.view.setup()
64 self.game.state = Nim.RUNNING
69 self.game.view.notify_move(row, col, maxspalte, self.player)
71 self.game.state = Nim.OVER
73 self.game.view.notify_over()
90 def __init__(self, row, col, game)
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/external/python/cpython2/Demo/tkinter/matt/
H A Dpong-demo-1.py52 game = Pong() variable
54 game.mainloop()
/external/python/cpython2/Demo/tkinter/guido/
H A Dsolitaire.py3 """Solitaire game, much like the one that comes with MS Windows.
64 # internationalize the game). The COLOR dictionary maps suit names to
264 def __init__(self, x, y, game=None):
269 game object (which is used to get the canvas; subclasses use
270 the game object to find other stacks).
275 self.game = game
277 self.group = Group(self.game.canvas)
354 tags = self.game.canvas.gettags('current')
396 A single click moves the top card to the game'
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/external/replicaisland/src/com/replica/replicaisland/
H A DGameRenderer.java29 * GameRenderer the top-level rendering interface for the game engine. It is called by
64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { argument
66 mGame = game;
271 // ensure the same aspect ratio as the game
/external/skia/infra/cts/
H A Drun_testlab.go85 --type=game-loop
/external/skqp/infra/cts/
H A Drun_testlab.go85 --type=game-loop

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