/external/vulkan-validation-layers/demos/smoke/ |
H A D | Main.cpp | 40 Game *game = create_game(argc, argv); local 42 ShellXcb shell(*game); 45 delete game; 55 Game *game = create_game(argc, argv); local 57 ShellWayland shell(*game); 60 delete game; 71 Game *game = create_game(ShellAndroid::get_args(*app)); local 74 ShellAndroid shell(*app, *game); 77 __android_log_print(ANDROID_LOG_ERROR, game->settings().name.c_str(), "%s", e.what()); 80 delete game; 88 Game *game = create_game(argc, argv); local [all...] |
H A D | ShellXcb.h | 25 ShellXcb(Game &game);
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H A D | ShellWin32.h | 25 ShellWin32(Game &game);
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H A D | ShellWin32.cpp | 53 ShellWin32::ShellWin32(Game &game) : Shell(game), hwnd_(nullptr) { argument 54 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation");
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H A D | Game.h | 29 Game(const Game &game) = delete; member in class:Game 30 Game &operator=(const Game &game) = delete; member in class:Game
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H A D | ShellAndroid.h | 27 ShellAndroid(android_app &app, Game &game);
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H A D | ShellAndroid.cpp | 104 ShellAndroid::ShellAndroid(android_app &app, Game &game) : Shell(game), app_(app) { argument 105 if (game.settings().validate) {
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H A D | ShellXcb.cpp | 75 ShellXcb::ShellXcb(Game &game) : Shell(game) { argument 76 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation");
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H A D | ShellWayland.cpp | 189 ShellWayland::ShellWayland(Game &game) : Shell(game) { argument 190 if (game.settings().validate) instance_layers_.push_back("VK_LAYER_LUNARG_standard_validation");
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H A D | Shell.h | 81 Shell(Game &game);
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H A D | ShellWayland.h | 24 ShellWayland(Game &game);
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H A D | Shell.cpp | 27 Shell::Shell(Game &game) argument 28 : game_(game), settings_(game.settings()), ctx_(), game_tick_(1.0f / settings_.ticks_per_second), game_time_(game_tick_) { 187 // requires only GRAPHICS for game queues
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/external/python/cpython2/Demo/turtle/ |
H A D | tdemo_nim.py | 54 def __init__(self, game): 55 self.game = game 58 if self.game.state not in [Nim.CREATED, Nim.OVER]: 63 self.game.view.setup() 64 self.game.state = Nim.RUNNING 69 self.game.view.notify_move(row, col, maxspalte, self.player) 71 self.game.state = Nim.OVER 73 self.game.view.notify_over() 90 def __init__(self, row, col, game) [all...] |
/external/python/cpython3/Lib/turtledemo/ |
H A D | nim.py | 54 def __init__(self, game): 55 self.game = game 58 if self.game.state not in [Nim.CREATED, Nim.OVER]: 63 self.game.view.setup() 64 self.game.state = Nim.RUNNING 69 self.game.view.notify_move(row, col, maxspalte, self.player) 71 self.game.state = Nim.OVER 73 self.game.view.notify_over() 90 def __init__(self, row, col, game) [all...] |
/external/python/cpython2/Demo/tkinter/matt/ |
H A D | pong-demo-1.py | 52 game = Pong() variable 54 game.mainloop()
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/external/python/cpython2/Demo/tkinter/guido/ |
H A D | solitaire.py | 3 """Solitaire game, much like the one that comes with MS Windows. 64 # internationalize the game). The COLOR dictionary maps suit names to 264 def __init__(self, x, y, game=None): 269 game object (which is used to get the canvas; subclasses use 270 the game object to find other stacks). 275 self.game = game 277 self.group = Group(self.game.canvas) 354 tags = self.game.canvas.gettags('current') 396 A single click moves the top card to the game' [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GameRenderer.java | 29 * GameRenderer the top-level rendering interface for the game engine. It is called by 64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { argument 66 mGame = game; 271 // ensure the same aspect ratio as the game
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/external/skia/infra/cts/ |
H A D | run_testlab.go | 85 --type=game-loop
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/external/skqp/infra/cts/ |
H A D | run_testlab.go | 85 --type=game-loop
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