Searched refs:hw_res (Results 1 - 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/virgl/
H A Dvirgl_texture.c137 struct virgl_hw_res *hw_res; local
178 hw_res = trans->resolve_tmp->hw_res;
185 hw_res = vtex->base.hw_res;
191 vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level);
194 vs->vws->resource_wait(vs->vws, vtex->base.hw_res);
196 ptr = vs->vws->resource_map(vs->vws, hw_res);
229 vs->vws->transfer_put(vs->vws, vtex->base.hw_res,
288 return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res, vte
[all...]
H A Dvirgl_buffer.c37 vs->vws->resource_unref(vs->vws, vbuf->base.hw_res);
80 vs->vws->transfer_get(vs->vws, vbuf->base.hw_res, box, trans->base.stride, trans->base.layer_stride, offset, level);
86 vs->vws->resource_wait(vs->vws, vbuf->base.hw_res);
88 ptr = vs->vws->resource_map(vs->vws, vbuf->base.hw_res);
111 vs->vws->transfer_put(vs->vws, vbuf->base.hw_res,
167 buf->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, 1, 1, 1, 0, 0, size);
H A Dvirgl_resource.c34 if ((!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) && vs->vws->res_is_referenced(vs->vws, vctx->cbuf, res->hw_res)) {
H A Dvirgl_resource.h41 struct virgl_hw_res *hw_res; member in struct:virgl_resource
H A Dvirgl_context.c72 rs->vws->transfer_put(rs->vws, vbuf->base.hw_res,
89 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
96 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
115 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
128 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
139 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
151 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
164 vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
468 vs->vws->resource_wait(vs->vws, vbuf->base.hw_res);
H A Dvirgl_screen.c521 vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle,
H A Dvirgl_encode.c57 if (res && res->hw_res)
58 vws->emit_res(vws, ctx->cbuf, res->hw_res, TRUE);

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