/external/swiftshader/src/D3D8/ |
H A D | Direct3DPixelShader8.cpp | 21 Direct3DPixelShader8::Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken) 81 return &pixelShader;
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H A D | Direct3DPixelShader8.hpp | 49 sw::PixelShader pixelShader; member in class:D3D8::Direct3DPixelShader8
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H A D | Direct3DDevice8.cpp | 78 pixelShader.push_back(0); // pixelShader[0] = 0 216 for(unsigned int i = 0; i < pixelShader.size(); i++) 218 if(pixelShader[i]) 220 pixelShader[i]->unbind(); 221 pixelShader[i] = 0; 663 for(index = 1; index < pixelShader.size(); index++) // Skip NULL handle 665 if(pixelShader[index] == 0) 667 pixelShader[index] = new Direct3DPixelShader8(this, function); // FIXME: Check for null 673 if(index == pixelShader [all...] |
H A D | Direct3DDevice8.hpp | 244 std::vector<Direct3DPixelShader8*> pixelShader; member in class:D3D8::Direct3DDevice8
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/external/swiftshader/src/D3D9/ |
H A D | Direct3DPixelShader9.hpp | 54 sw::PixelShader pixelShader; member in class:D3D9::Direct3DPixelShader9
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H A D | Direct3DPixelShader9.cpp | 22 Direct3DPixelShader9::Direct3DPixelShader9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken) 117 return &pixelShader;
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H A D | Direct3DStateBlock9.cpp | 46 pixelShader = 0; 241 device->SetPixelShader(pixelShader); 490 Direct3DPixelShader9 *pixelShader; local 491 device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); 493 if(pixelShader) 495 pixelShader->bind(); 496 pixelShader->Release(); 499 if(this->pixelShader) 501 this->pixelShader->unbind(); 504 this->pixelShader 679 setPixelShader(Direct3DPixelShader9 *pixelShader) argument [all...] |
H A D | Direct3DStateBlock9.hpp | 170 Direct3DPixelShader9 *pixelShader; member in class:D3D9::Direct3DStateBlock9
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H A D | Direct3DDevice9.cpp | 83 pixelShader = 0; 249 if(pixelShader) 251 pixelShader->unbind(); 252 pixelShader = 0; 1671 if(pixelShader) 1673 pixelShader->AddRef(); 1676 *shader = pixelShader; 2914 Direct3DPixelShader9 *pixelShader = static_cast<Direct3DPixelShader9*>(iPixelShader); local 2918 if(this->pixelShader == pixelShader) [all...] |
/external/swiftshader/src/OpenGL/libGL/ |
H A D | Shader.cpp | 410 pixelShader = 0; 415 delete pixelShader; 425 return pixelShader; 430 return pixelShader; 435 delete pixelShader; 436 pixelShader = new sw::PixelShader(); 441 delete pixelShader; 442 pixelShader = nullptr;
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H A D | Device.hpp | 90 sw::PixelShader *pixelShader; member in class:gl::Device
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H A D | Shader.h | 133 sw::PixelShader *pixelShader; member in class:gl::FragmentShader
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H A D | Device.cpp | 126 pixelShader = 0; 424 void Device::setPixelShader(PixelShader *pixelShader) argument 426 this->pixelShader = pixelShader; 647 if(pixelShader) 654 Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF 655 pixelShaderConstantsFDirty = pixelShader->dirtyConstantsF; // Shader DEF'ed constants are dirty
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Shader.cpp | 433 pixelShader = 0; 438 delete pixelShader; 448 return pixelShader; 453 return pixelShader; 458 delete pixelShader; 459 pixelShader = new sw::PixelShader(); 464 delete pixelShader; 465 pixelShader = nullptr;
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H A D | Shader.h | 130 sw::PixelShader *pixelShader; member in class:es2::FragmentShader
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H A D | Device.hpp | 97 const sw::PixelShader *pixelShader; member in class:es2::Device
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H A D | Device.cpp | 127 pixelShader = nullptr; 274 void Device::setPixelShader(const PixelShader *pixelShader) argument 276 this->pixelShader = pixelShader; 724 if(pixelShader) 731 Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF 732 pixelShaderConstantsFDirty = pixelShader->dirtyConstantsF; // Shader DEF'ed constants are dirty
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/external/swiftshader/src/Renderer/ |
H A D | SetupProcessor.cpp | 76 bool vPosZW = (context->pixelShader && context->pixelShader->isVPosDeclared() && fullPixelPositionRegister); 89 state.vFace = context->pixelShader && context->pixelShader->isVFaceDeclared(); 125 if(context->vertexShader && context->pixelShader) 132 const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component - project); 160 else if(context->preTransformed && context->pixelShader) 166 const Shader::Semantic& semantic = context->pixelShader->getInput(interpolant, component);
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H A D | Context.cpp | 302 pixelShader = 0; 597 if(pixelShader) 599 usesTexture = pixelShader->usesTexture(coordinate, component) || project; 1214 if(pixelShader) 1216 return pixelShader->usesDiffuse(component); 1296 if(pixelShader) 1298 return pixelShader->usesSpecular(component); 1401 if(!pixelShader) 1432 return pixelShader->usesTexture(coordinate, component); 1440 return pixelShader [all...] |
H A D | PixelProcessor.cpp | 950 if(context->pixelShader) 952 state.shaderID = context->pixelShader->getSerialID(); 959 state.depthOverride = context->pixelShader && context->pixelShader->depthOverride(); 960 state.shaderContainsKill = context->pixelShader ? context->pixelShader->containsKill() : false; 1030 if(state.multiSample > 1 && context->pixelShader) 1032 state.centroid = context->pixelShader->containsCentroid(); 1035 if(!context->pixelShader) 1047 if(context->pixelShader) [all...] |
H A D | QuadRasterizer.cpp | 31 QuadRasterizer::QuadRasterizer(const PixelProcessor::State &state, const PixelShader *pixelShader) : state(state), shader(pixelShader) argument
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H A D | Context.hpp | 486 const PixelShader *pixelShader; member in class:sw::Context
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H A D | Renderer.cpp | 373 if(context->pixelShader) 408 if(pixelState.textureStage[stage].stageOperation != TextureStage::STAGE_DISABLE || context->pixelShader) 2102 void Renderer::loadConstants(const PixelShader *pixelShader) argument 2104 if(!pixelShader) return; 2106 size_t count = pixelShader->getLength(); 2110 const Shader::Instruction *instruction = pixelShader->getInstruction(i); 2494 context->pixelShader = shader;
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/external/webrtc/webrtc/modules/video_render/android/ |
H A D | video_render_opengles20.cc | 275 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local 276 if (!pixelShader) { 284 glAttachShader(program, pixelShader);
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/external/swiftshader/src/OpenGL/compiler/ |
H A D | OutputASM.h | 323 sw::PixelShader *pixelShader; member in class:glsl::OutputASM
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