Searched refs:texture_id (Results 1 - 25 of 27) sorted by relevance

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/external/deqp/external/openglcts/modules/gles32/
H A Des32cRobustBufferAccessBehaviorTests.hpp61 //virtual void cleanTexture (glw::GLuint texture_id);
62 virtual bool verifyInvalidResults(glw::GLuint texture_id);
63 virtual bool verifyResults(glw::GLuint texture_id);
86 virtual void prepareTexture(bool is_source, glw::GLuint texture_id);
93 virtual bool verifyInvalidResults(glw::GLuint texture_id);
94 virtual bool verifyValidResults(glw::GLuint texture_id);
117 virtual bool verifyInvalidResults(glw::GLuint texture_id);
118 virtual bool verifyValidResults(glw::GLuint texture_id);
H A Des32cRobustBufferAccessBehaviorTests.cpp103 * @param texture_id Id of texture
107 bool VertexBufferObjectsTest::verifyInvalidResults(glw::GLuint texture_id) argument
109 (void)texture_id;
115 * @param texture_id Id of texture
119 bool VertexBufferObjectsTest::verifyResults(glw::GLuint texture_id) argument
131 Texture::Bind(gl, texture_id, GL_TEXTURE_2D);
133 Texture::GetData(gl, texture_id, 0 /* level */, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, pixels);
320 * @param texture_id Id of texutre
322 void TexelFetchTest::prepareTexture(bool is_source, glw::GLuint texture_id) argument
366 Texture::Bind(gl, texture_id, targe
482 verifyInvalidResults(glw::GLuint texture_id) argument
494 verifyValidResults(glw::GLuint texture_id) argument
1024 verifyInvalidResults(glw::GLuint texture_id) argument
1036 verifyValidResults(glw::GLuint texture_id) argument
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayColorDepthAttachments.hpp85 void prepareImmutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps,
87 void prepareMutableTextureObject(glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps,
89 void releaseAndDetachTextureObject(glw::GLuint texture_id, bool is_color);
90 void configureLayeredFramebufferAttachment(glw::GLuint texture_id, bool should_use_as_color_attachment);
91 void configureNonLayeredFramebufferAttachment(glw::GLuint texture_id, glw::GLuint n_layer,
H A DesextcTextureCubeMapArrayColorDepthAttachments.cpp216 * @param texture_id Texture object's ID.
222 glw::GLuint texture_id, bool should_use_as_color_attachment)
242 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */);
249 * @param texture_id Texture object's ID.
259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment,
291 gl.framebufferTextureLayer(framebuffer_target, attachment_type, texture_id, 0 /* level */, n_layer);
681 * @param texture_id ID to use for the initialization.
690 glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties)
706 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture_id);
721 * @param texture_id I
221 configureLayeredFramebufferAttachment( glw::GLuint texture_id, bool should_use_as_color_attachment) argument
258 configureNonLayeredFramebufferAttachment( glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment, bool should_update_draw_framebuffer) argument
689 prepareImmutableTextureObject( glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties) argument
729 prepareMutableTextureObject( glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_texture_properties) argument
774 releaseAndDetachTextureObject(glw::GLuint texture_id, bool is_color_attachment) argument
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/external/skqp/src/gpu/gl/
H A DGrGLTextureRenderTarget.cpp61 SkString texture_id; local
62 texture_id.appendU32(this->textureID());
64 texture_id.c_str());
H A DGrGLTexture.cpp115 SkString texture_id; local
116 texture_id.appendU32(this->textureID());
118 texture_id.c_str());
/external/deqp/external/openglcts/modules/common/
H A DglcRobustBufferAccessBehaviorTests.hpp103 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height);
343 virtual void cleanTexture(glw::GLuint texture_id);
344 virtual bool verifyInvalidResults(glw::GLuint texture_id);
345 virtual bool verifyValidResults(glw::GLuint texture_id);
346 virtual bool verifyResults(glw::GLuint texture_id);
411 virtual void prepareTexture(bool is_source, glw::GLuint texture_id);
421 virtual bool verifyInvalidResults(glw::GLuint texture_id);
422 virtual bool verifyValidResults(glw::GLuint texture_id);
456 virtual bool verifyInvalidResults(glw::GLuint texture_id);
457 virtual bool verifyValidResults(glw::GLuint texture_id);
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H A DglcRobustBufferAccessBehaviorTests.cpp250 * @param texture_id Texture id
256 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height)
258 gl.framebufferTexture(target, attachment, texture_id, level);
1198 * @param texture_id Id of texture
1200 void VertexBufferObjectsTest::cleanTexture(glw::GLuint texture_id) argument
1213 Texture::Bind(gl, texture_id, GL_TEXTURE_2D);
1224 * @param texture_id Id of texture
1228 bool VertexBufferObjectsTest::verifyInvalidResults(glw::GLuint texture_id) argument
1230 return verifyResults(texture_id);
1235 * @param texture_id I
255 AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) argument
1239 verifyValidResults(glw::GLuint texture_id) argument
1250 verifyResults(glw::GLuint texture_id) argument
1690 prepareTexture(bool is_source, glw::GLuint texture_id) argument
1846 verifyInvalidResults(glw::GLuint texture_id) argument
2116 verifyValidResults(glw::GLuint texture_id) argument
2758 verifyInvalidResults(glw::GLuint texture_id) argument
3023 verifyValidResults(glw::GLuint texture_id) argument
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H A DglcRobustnessTests.cpp448 void cleanTexture(deqp::Context& context, glw::GLuint texture_id);
599 * @param texture_id Id of texture
601 void ReadnPixelsTest::cleanTexture(deqp::Context& context, glw::GLuint texture_id) argument
614 Texture::Bind(gl, texture_id, GL_TEXTURE_2D);
H A DglcViewportArrayTests.hpp90 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
H A DglcViewportArrayTests.cpp188 * @param texture_id Texture id
192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, argument
199 gl.framebufferTexture(GL_DRAW_FRAMEBUFFER, attachment, texture_id, 0 /* level */);
/external/skia/src/gpu/gl/
H A DGrGLTexture.cpp144 SkString texture_id; local
145 texture_id.appendU32(this->textureID());
146 traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str());
/external/deqp/external/openglcts/modules/gl/
H A Dgl4cKHRDebugTests.cpp492 GLuint texture_id = 0; local
494 m_gl->genTextures(1, &texture_id);
496 m_gl->bindTexture(GL_TEXTURE_BUFFER, texture_id);
501 m_gl->objectLabel(GL_TEXTURE_BUFFER /* identifier */, texture_id /* name */, length /* length */,
514 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, max_label + 1 /* length */,
518 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, -1 /* length */,
524 m_gl->deleteTextures(1, &texture_id);
528 m_gl->deleteTextures(1, &texture_id);
544 GLuint texture_id = 0; local
546 m_gl->genTextures(1, &texture_id);
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H A Dgl4cStencilTexturingTests.cpp820 GLuint texture_id = 0; local
848 texture_id =
852 return texture_id;
949 GLuint texture_id = 0; local
967 texture_id = Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, GL_DEPTH_STENCIL, type,
971 gl.bindTexture(GL_TEXTURE_2D, texture_id);
996 return texture_id;
H A Dgl4cShaderImageLoadStoreTests.cpp6924 * @param texture_id Texture id
6928 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* uniform_name) argument
6943 glBindImageTexture(image_unit, texture_id, 0 /* level */, GL_FALSE, 0 /* layer */, GL_READ_WRITE, GL_R8UI);
7116 GLuint texture_id = 0; local
7119 glGenTextures(1, &texture_id);
7127 glBindTexture(GL_TEXTURE_2D, texture_id);
7131 glDeleteTextures(1, &texture_id);
7141 glDeleteTextures(1, &texture_id);
7152 glDeleteTextures(1, &texture_id);
7157 out_texture_id = texture_id;
7428 BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, const char* uniform_name) argument
7649 GLuint texture_id = 0; local
7725 ExtractTextureData(GLuint texture_id, GLuint edge, GLuint n_layers, GLenum target, std::vector<GLubyte>& texture_data) argument
8094 BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, const char* uniform_name) argument
8123 CheckIfTextureIsBlack(GLuint texture_id) argument
8161 CheckIfTextureWasModified(GLuint texture_id, GLubyte magic_number) argument
8286 GLuint texture_id = 0; local
8367 GLuint texture_id = 0; local
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H A Dgl4cMultiBindTests.cpp221 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height);
590 * @param texture_id Texture id
596 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height)
598 gl.framebufferTexture(target, attachment, texture_id, level);
1485 * @param texture_id Index of binding
1489 void fillMSTexture(deqp::Context& context, GLuint texture_id, GLuint value, bool is_array) argument
1532 gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_TRUE /* layered */, 0 /* layer */,
1537 gl.bindImageTexture(0 /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */,
595 AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) argument
H A Dgl4cShaderSubroutineTests.hpp68 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
H A Dgl4cBufferStorageTests.cpp194 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
905 * @param texture_id Texture id
910 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height)
912 gl.framebufferTexture(target, attachment, texture_id, 0 /* level */);
909 AttachTexture(const glw::Functions& gl, glw::GLenum target, glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height) argument
H A Dgl4cShadingLanguage420PackTests.hpp198 void attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
H A Dgl4cEnhancedLayoutsTests.hpp249 void AttachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, glw::GLuint height);
257 static void AttachTexture(const glw::Functions& gl, glw::GLenum attachment, glw::GLuint texture_id,
H A Dgl4cShaderSubroutineTests.cpp136 * @param texture_id Texture id
140 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint width, argument
147 gl.bindTexture(GL_TEXTURE_2D, texture_id);
150 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, texture_id, 0 /* level */);
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredRendering.cpp442 glw::GLuint texture_id = 0; local
448 texture_id = m_tests[n_current_test].to_id;
525 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-map */,
537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id,
H A DesextcGeometryShaderLimits.cpp2327 gl.deleteTextures(1, &m_textures[i].texture_id);
2446 gl.genTextures(1, &m_textures[i].texture_id);
2447 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id);
2493 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id);
3049 gl.deleteTextures(1, &m_textures[i].texture_id);
3189 gl.genTextures(1, &m_textures[i].texture_id);
3190 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id);
3236 gl.bindTexture(GL_TEXTURE_2D, m_textures[i].texture_id);
H A DesextcGeometryShaderLimits.hpp801 glw::GLuint texture_id; member in struct:glcts::GeometryShaderMaxTextureUnitsTest::_texture_data
1102 glw::GLuint texture_id; member in struct:glcts::GeometryShaderMaxCombinedTextureUnitsTest::_texture_data
/external/webrtc/talk/app/webrtc/java/jni/
H A Dandroidmediadecoder_jni.cc632 const int texture_id = local
634 if (texture_id != 0) { // |texture_id| == 0 represents a dropped frame.
653 width, height, NativeHandleImpl(jni, texture_id, j_transform_matrix));

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