Searched refs:GL_BOOL_VEC4 (Results 1 - 25 of 30) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
H A Dutilities.cpp46 case GL_BOOL_VEC4:
69 case GL_BOOL_VEC4:
120 case GL_BOOL_VEC4:
159 case GL_BOOL_VEC4:
H A DProgram.cpp461 else if(targetUniform->type == GL_BOOL_VEC4)
760 else if(targetUniform->type == GL_BOOL_VEC4)
919 case GL_BOOL_VEC4: applyUniform4bv(location, size, b); break;
/external/mesa3d/src/compiler/
H A Dbuiltin_type_macros.h37 DECL_TYPE(bvec4, GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1)
/external/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp69 case GL_BOOL_VEC4:
102 case GL_BOOL_VEC4:
210 case GL_BOOL_VEC4:
278 case GL_BOOL_VEC4:
H A DProgram.cpp526 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 };
769 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 };
887 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 };
1140 case GL_BOOL_VEC4: applyUniform4bv(device, location, size, b); break;
/external/deqp/framework/opengl/
H A DgluShaderUtil.cpp876 case GL_BOOL_VEC4: return TYPE_BOOL_VEC4;
H A DgluStrUtil.inl968 case GL_BOOL_VEC4: return "GL_BOOL_VEC4";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
H A Dgl2.h388 #define GL_BOOL_VEC4 0x8B59 macro
/external/mesa3d/include/GLES2/
H A Dgl2.h321 #define GL_BOOL_VEC4 0x8B59 macro
/external/swiftshader/include/GLES2/
H A Dgl2.h323 #define GL_BOOL_VEC4 0x8B59 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
H A Dgl3.h412 #define GL_BOOL_VEC4 0x8B59 macro
/external/deqp/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp1337 { "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE },
/external/deqp/framework/opengl/wrapper/
H A DglwEnums.inl929 #define GL_BOOL_VEC4 0x8B59
/external/deqp/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp1639 { "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE },
/external/mesa3d/include/GLES3/
H A Dgl3.h321 #define GL_BOOL_VEC4 0x8B59 macro
H A Dgl31.h321 #define GL_BOOL_VEC4 0x8B59 macro
H A Dgl32.h321 #define GL_BOOL_VEC4 0x8B59 macro
/external/swiftshader/include/GLES3/
H A Dgl3.h323 #define GL_BOOL_VEC4 0x8B59 macro
/external/swiftshader/src/OpenGL/compiler/
H A DOutputASM.cpp128 case 4: return GL_BOOL_VEC4;
/external/mesa3d/include/GL/
H A Dglcorearb.h745 #define GL_BOOL_VEC4 0x8B59 macro
H A Dglext.h615 #define GL_BOOL_VEC4 0x8B59 macro
/external/swiftshader/include/GL/
H A Dglcorearb.h745 #define GL_BOOL_VEC4 0x8B59 macro
H A Dglext.h615 #define GL_BOOL_VEC4 0x8B59 macro
/external/robolectric/v1/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...
/external/robolectric/v3/runtime/
H A Dandroid-all-4.1.2_r1-robolectric-0.jarMETA-INF/ META-INF/MANIFEST.MF android/ android/accessibilityservice/ android/accessibilityservice/AccessibilityService$1.class ...

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