1/**************************************************************************
2 *
3 * Copyright 2012 Christian König.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include <stdio.h>
29
30#include "pipe/p_context.h"
31
32#include "tgsi/tgsi_ureg.h"
33
34#include "util/u_draw.h"
35#include "util/u_memory.h"
36#include "util/u_math.h"
37
38#include "vl_types.h"
39#include "vl_vertex_buffers.h"
40#include "vl_matrix_filter.h"
41
42enum VS_OUTPUT
43{
44   VS_O_VPOS = 0,
45   VS_O_VTEX = 0
46};
47
48static void *
49create_vert_shader(struct vl_matrix_filter *filter)
50{
51   struct ureg_program *shader;
52   struct ureg_src i_vpos;
53   struct ureg_dst o_vpos, o_vtex;
54
55   shader = ureg_create(PIPE_SHADER_VERTEX);
56   if (!shader)
57      return NULL;
58
59   i_vpos = ureg_DECL_vs_input(shader, 0);
60   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
61   o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
62
63   ureg_MOV(shader, o_vpos, i_vpos);
64   ureg_MOV(shader, o_vtex, i_vpos);
65
66   ureg_END(shader);
67
68   return ureg_create_shader_and_destroy(shader, filter->pipe);
69}
70
71static inline bool
72is_vec_zero(struct vertex2f v)
73{
74   return v.x == 0.0f && v.y == 0.0f;
75}
76
77static void *
78create_frag_shader(struct vl_matrix_filter *filter, unsigned num_offsets,
79                   struct vertex2f *offsets, const float *matrix_values)
80{
81   struct ureg_program *shader;
82   struct ureg_src i_vtex;
83   struct ureg_src sampler;
84   struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
85   struct ureg_dst t_sum;
86   struct ureg_dst o_fragment;
87   bool first;
88   unsigned i;
89
90   shader = ureg_create(PIPE_SHADER_FRAGMENT);
91   if (!shader) {
92      FREE(t_array);
93      return NULL;
94   }
95
96   i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
97   sampler = ureg_DECL_sampler(shader, 0);
98
99   for (i = 0; i < num_offsets; ++i)
100      if (matrix_values[i] != 0.0f)
101         t_array[i] = ureg_DECL_temporary(shader);
102
103   o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
104
105   /*
106    * t_array[0..*] = vtex + offset[0..*]
107    * t_array[0..*] = tex(t_array[0..*], sampler)
108    * o_fragment = sum(t_array[0..*] * matrix_values[0..*])
109    */
110
111   for (i = 0; i < num_offsets; ++i) {
112      if (matrix_values[i] != 0.0f && !is_vec_zero(offsets[i])) {
113         ureg_ADD(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_XY),
114                  i_vtex, ureg_imm2f(shader, offsets[i].x, offsets[i].y));
115         ureg_MOV(shader, ureg_writemask(t_array[i], TGSI_WRITEMASK_ZW),
116                  ureg_imm1f(shader, 0.0f));
117      }
118   }
119
120   for (i = 0; i < num_offsets; ++i) {
121      if (matrix_values[i] != 0.0f) {
122         struct ureg_src src = is_vec_zero(offsets[i]) ? i_vtex : ureg_src(t_array[i]);
123         ureg_TEX(shader, t_array[i], TGSI_TEXTURE_2D, src, sampler);
124      }
125   }
126
127   for (i = 0, first = true; i < num_offsets; ++i) {
128      if (matrix_values[i] != 0.0f) {
129         if (first) {
130            t_sum = t_array[i];
131            ureg_MUL(shader, t_sum, ureg_src(t_array[i]),
132                     ureg_imm1f(shader, matrix_values[i]));
133            first = false;
134         } else
135            ureg_MAD(shader, t_sum, ureg_src(t_array[i]),
136                     ureg_imm1f(shader, matrix_values[i]), ureg_src(t_sum));
137      }
138   }
139   if (first)
140      ureg_MOV(shader, o_fragment, ureg_imm1f(shader, 0.0f));
141   else
142      ureg_MOV(shader, o_fragment, ureg_src(t_sum));
143
144   ureg_END(shader);
145
146   FREE(t_array);
147   return ureg_create_shader_and_destroy(shader, filter->pipe);
148}
149
150bool
151vl_matrix_filter_init(struct vl_matrix_filter *filter, struct pipe_context *pipe,
152                      unsigned video_width, unsigned video_height,
153                      unsigned matrix_width, unsigned matrix_height,
154                      const float *matrix_values)
155{
156   struct pipe_rasterizer_state rs_state;
157   struct pipe_blend_state blend;
158   struct pipe_sampler_state sampler;
159   struct pipe_vertex_element ve;
160   struct vertex2f *offsets, v, sizes;
161   unsigned i, num_offsets = matrix_width * matrix_height;
162
163   assert(filter && pipe);
164   assert(video_width && video_height);
165   assert(matrix_width && matrix_height);
166
167   memset(filter, 0, sizeof(*filter));
168   filter->pipe = pipe;
169
170   memset(&rs_state, 0, sizeof(rs_state));
171   rs_state.half_pixel_center = true;
172   rs_state.bottom_edge_rule = true;
173   rs_state.depth_clip = 1;
174   filter->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
175   if (!filter->rs_state)
176      goto error_rs_state;
177
178   memset(&blend, 0, sizeof blend);
179   blend.rt[0].rgb_func = PIPE_BLEND_ADD;
180   blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
181   blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
182   blend.rt[0].alpha_func = PIPE_BLEND_ADD;
183   blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
184   blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
185   blend.logicop_func = PIPE_LOGICOP_CLEAR;
186   blend.rt[0].colormask = PIPE_MASK_RGBA;
187   filter->blend = pipe->create_blend_state(pipe, &blend);
188   if (!filter->blend)
189      goto error_blend;
190
191   memset(&sampler, 0, sizeof(sampler));
192   sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
193   sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
194   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
195   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
196   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
197   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
198   sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
199   sampler.compare_func = PIPE_FUNC_ALWAYS;
200   sampler.normalized_coords = 1;
201   filter->sampler = pipe->create_sampler_state(pipe, &sampler);
202   if (!filter->sampler)
203      goto error_sampler;
204
205   filter->quad = vl_vb_upload_quads(pipe);
206   if(!filter->quad.buffer)
207      goto error_quad;
208
209   memset(&ve, 0, sizeof(ve));
210   ve.src_offset = 0;
211   ve.instance_divisor = 0;
212   ve.vertex_buffer_index = 0;
213   ve.src_format = PIPE_FORMAT_R32G32_FLOAT;
214   filter->ves = pipe->create_vertex_elements_state(pipe, 1, &ve);
215   if (!filter->ves)
216      goto error_ves;
217
218   offsets = MALLOC(sizeof(struct vertex2f) * num_offsets);
219   if (!offsets)
220      goto error_offsets;
221
222   sizes.x = (float)(matrix_width - 1) / 2.0f;
223   sizes.y = (float)(matrix_height - 1) / 2.0f;
224
225   for (v.x = -sizes.x, i = 0; v.x <= sizes.x; v.x += 1.0f)
226      for (v.y = -sizes.y; v.y <= sizes.y; v.y += 1.0f)
227         offsets[i++] = v;
228
229   for (i = 0; i < num_offsets; ++i) {
230      offsets[i].x /= video_width;
231      offsets[i].y /= video_height;
232   }
233
234   filter->vs = create_vert_shader(filter);
235   if (!filter->vs)
236      goto error_vs;
237
238   filter->fs = create_frag_shader(filter, num_offsets, offsets, matrix_values);
239   if (!filter->fs)
240      goto error_fs;
241
242   FREE(offsets);
243   return true;
244
245error_fs:
246   pipe->delete_vs_state(pipe, filter->vs);
247
248error_vs:
249   FREE(offsets);
250
251error_offsets:
252   pipe->delete_vertex_elements_state(pipe, filter->ves);
253
254error_ves:
255   pipe_resource_reference(&filter->quad.buffer, NULL);
256
257error_quad:
258   pipe->delete_sampler_state(pipe, filter->sampler);
259
260error_sampler:
261   pipe->delete_blend_state(pipe, filter->blend);
262
263error_blend:
264   pipe->delete_rasterizer_state(pipe, filter->rs_state);
265
266error_rs_state:
267   return false;
268}
269
270void
271vl_matrix_filter_cleanup(struct vl_matrix_filter *filter)
272{
273   assert(filter);
274
275   filter->pipe->delete_sampler_state(filter->pipe, filter->sampler);
276   filter->pipe->delete_blend_state(filter->pipe, filter->blend);
277   filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
278   filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
279   pipe_resource_reference(&filter->quad.buffer, NULL);
280
281   filter->pipe->delete_vs_state(filter->pipe, filter->vs);
282   filter->pipe->delete_fs_state(filter->pipe, filter->fs);
283}
284
285void
286vl_matrix_filter_render(struct vl_matrix_filter *filter,
287                        struct pipe_sampler_view *src,
288                        struct pipe_surface *dst)
289{
290   struct pipe_viewport_state viewport;
291   struct pipe_framebuffer_state fb_state;
292
293   assert(filter && src && dst);
294
295   memset(&viewport, 0, sizeof(viewport));
296   viewport.scale[0] = dst->width;
297   viewport.scale[1] = dst->height;
298   viewport.scale[2] = 1;
299
300   memset(&fb_state, 0, sizeof(fb_state));
301   fb_state.width = dst->width;
302   fb_state.height = dst->height;
303   fb_state.nr_cbufs = 1;
304   fb_state.cbufs[0] = dst;
305
306   filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
307   filter->pipe->bind_blend_state(filter->pipe, filter->blend);
308   filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
309                                     0, 1, &filter->sampler);
310   filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
311                                   0, 1, &src);
312   filter->pipe->bind_vs_state(filter->pipe, filter->vs);
313   filter->pipe->bind_fs_state(filter->pipe, filter->fs);
314   filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
315   filter->pipe->set_viewport_states(filter->pipe, 0, 1, &viewport);
316   filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad);
317   filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
318
319   util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);
320}
321