1/*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkScanPriv.h"
9#include "SkBlitter.h"
10#include "SkEdge.h"
11#include "SkEdgeBuilder.h"
12#include "SkGeometry.h"
13#include "SkPath.h"
14#include "SkQuadClipper.h"
15#include "SkRasterClip.h"
16#include "SkRectPriv.h"
17#include "SkRegion.h"
18#include "SkSafe32.h"
19#include "SkTemplates.h"
20#include "SkTSort.h"
21
22#define kEDGE_HEAD_Y    SK_MinS32
23#define kEDGE_TAIL_Y    SK_MaxS32
24
25#ifdef SK_DEBUG
26    static void validate_sort(const SkEdge* edge) {
27        int y = kEDGE_HEAD_Y;
28
29        while (edge->fFirstY != SK_MaxS32) {
30            edge->validate();
31            SkASSERT(y <= edge->fFirstY);
32
33            y = edge->fFirstY;
34            edge = edge->fNext;
35        }
36    }
37#else
38    #define validate_sort(edge)
39#endif
40
41static void insert_new_edges(SkEdge* newEdge, int curr_y) {
42    if (newEdge->fFirstY != curr_y) {
43        return;
44    }
45    SkEdge* prev = newEdge->fPrev;
46    if (prev->fX <= newEdge->fX) {
47        return;
48    }
49    // find first x pos to insert
50    SkEdge* start = backward_insert_start(prev, newEdge->fX);
51    // insert the lot, fixing up the links as we go
52    do {
53        SkEdge* next = newEdge->fNext;
54        do {
55            if (start->fNext == newEdge) {
56                goto nextEdge;
57            }
58            SkEdge* after = start->fNext;
59            if (after->fX >= newEdge->fX) {
60                break;
61            }
62            start = after;
63        } while (true);
64        remove_edge(newEdge);
65        insert_edge_after(newEdge, start);
66nextEdge:
67        start = newEdge;
68        newEdge = next;
69    } while (newEdge->fFirstY == curr_y);
70}
71
72#ifdef SK_DEBUG
73static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
74    while (edge->fFirstY <= curr_y) {
75        SkASSERT(edge->fPrev && edge->fNext);
76        SkASSERT(edge->fPrev->fNext == edge);
77        SkASSERT(edge->fNext->fPrev == edge);
78        SkASSERT(edge->fFirstY <= edge->fLastY);
79
80        SkASSERT(edge->fPrev->fX <= edge->fX);
81        edge = edge->fNext;
82    }
83}
84#else
85    #define validate_edges_for_y(edge, curr_y)
86#endif
87
88#if defined _WIN32  // disable warning : local variable used without having been initialized
89#pragma warning ( push )
90#pragma warning ( disable : 4701 )
91#endif
92
93typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
94#define PREPOST_START   true
95#define PREPOST_END     false
96
97static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
98                       SkBlitter* blitter, int start_y, int stop_y,
99                       PrePostProc proc, int rightClip) {
100    validate_sort(prevHead->fNext);
101
102    int curr_y = start_y;
103    // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
104    int windingMask = (fillType & 1) ? 1 : -1;
105
106    for (;;) {
107        int     w = 0;
108        int     left SK_INIT_TO_AVOID_WARNING;
109        bool    in_interval = false;
110        SkEdge* currE = prevHead->fNext;
111        SkFixed prevX = prevHead->fX;
112
113        validate_edges_for_y(currE, curr_y);
114
115        if (proc) {
116            proc(blitter, curr_y, PREPOST_START);    // pre-proc
117        }
118
119        while (currE->fFirstY <= curr_y) {
120            SkASSERT(currE->fLastY >= curr_y);
121
122            int x = SkFixedRoundToInt(currE->fX);
123            w += currE->fWinding;
124            if ((w & windingMask) == 0) { // we finished an interval
125                SkASSERT(in_interval);
126                int width = x - left;
127                SkASSERT(width >= 0);
128                if (width)
129                    blitter->blitH(left, curr_y, width);
130                in_interval = false;
131            } else if (!in_interval) {
132                left = x;
133                in_interval = true;
134            }
135
136            SkEdge* next = currE->fNext;
137            SkFixed newX;
138
139            if (currE->fLastY == curr_y) {    // are we done with this edge?
140                if (currE->fCurveCount < 0) {
141                    if (((SkCubicEdge*)currE)->updateCubic()) {
142                        SkASSERT(currE->fFirstY == curr_y + 1);
143
144                        newX = currE->fX;
145                        goto NEXT_X;
146                    }
147                } else if (currE->fCurveCount > 0) {
148                    if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
149                        newX = currE->fX;
150                        goto NEXT_X;
151                    }
152                }
153                remove_edge(currE);
154            } else {
155                SkASSERT(currE->fLastY > curr_y);
156                newX = currE->fX + currE->fDX;
157                currE->fX = newX;
158            NEXT_X:
159                if (newX < prevX) { // ripple currE backwards until it is x-sorted
160                    backward_insert_edge_based_on_x(currE);
161                } else {
162                    prevX = newX;
163                }
164            }
165            currE = next;
166            SkASSERT(currE);
167        }
168
169        // was our right-edge culled away?
170        if (in_interval) {
171            int width = rightClip - left;
172            if (width > 0) {
173                blitter->blitH(left, curr_y, width);
174            }
175        }
176
177        if (proc) {
178            proc(blitter, curr_y, PREPOST_END);    // post-proc
179        }
180
181        curr_y += 1;
182        if (curr_y >= stop_y) {
183            break;
184        }
185        // now currE points to the first edge with a Yint larger than curr_y
186        insert_new_edges(currE, curr_y);
187    }
188}
189
190// return true if we're NOT done with this edge
191static bool update_edge(SkEdge* edge, int last_y) {
192    SkASSERT(edge->fLastY >= last_y);
193    if (last_y == edge->fLastY) {
194        if (edge->fCurveCount < 0) {
195            if (((SkCubicEdge*)edge)->updateCubic()) {
196                SkASSERT(edge->fFirstY == last_y + 1);
197                return true;
198            }
199        } else if (edge->fCurveCount > 0) {
200            if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
201                SkASSERT(edge->fFirstY == last_y + 1);
202                return true;
203            }
204        }
205        return false;
206    }
207    return true;
208}
209
210static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
211                              SkBlitter* blitter, int start_y, int stop_y,
212                              PrePostProc proc) {
213    validate_sort(prevHead->fNext);
214
215    SkEdge* leftE = prevHead->fNext;
216    SkEdge* riteE = leftE->fNext;
217    SkEdge* currE = riteE->fNext;
218
219#if 0
220    int local_top = leftE->fFirstY;
221    SkASSERT(local_top == riteE->fFirstY);
222#else
223    // our edge choppers for curves can result in the initial edges
224    // not lining up, so we take the max.
225    int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
226#endif
227    SkASSERT(local_top >= start_y);
228
229    for (;;) {
230        SkASSERT(leftE->fFirstY <= stop_y);
231        SkASSERT(riteE->fFirstY <= stop_y);
232
233        if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
234                                      leftE->fDX > riteE->fDX)) {
235            SkTSwap(leftE, riteE);
236        }
237
238        int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
239        local_bot = SkMin32(local_bot, stop_y - 1);
240        SkASSERT(local_top <= local_bot);
241
242        SkFixed left = leftE->fX;
243        SkFixed dLeft = leftE->fDX;
244        SkFixed rite = riteE->fX;
245        SkFixed dRite = riteE->fDX;
246        int count = local_bot - local_top;
247        SkASSERT(count >= 0);
248        if (0 == (dLeft | dRite)) {
249            int L = SkFixedRoundToInt(left);
250            int R = SkFixedRoundToInt(rite);
251            if (L < R) {
252                count += 1;
253                blitter->blitRect(L, local_top, R - L, count);
254            }
255            local_top = local_bot + 1;
256        } else {
257            do {
258                int L = SkFixedRoundToInt(left);
259                int R = SkFixedRoundToInt(rite);
260                if (L < R) {
261                    blitter->blitH(L, local_top, R - L);
262                }
263                // Either/both of these might overflow, since we perform this step even if
264                // (later) we determine that we are done with the edge, and so the computed
265                // left or rite edge will not be used (see update_edge). Use this helper to
266                // silence UBSAN when we perform the add.
267                left = Sk32_can_overflow_add(left, dLeft);
268                rite = Sk32_can_overflow_add(rite, dRite);
269                local_top += 1;
270            } while (--count >= 0);
271        }
272
273        leftE->fX = left;
274        riteE->fX = rite;
275
276        if (!update_edge(leftE, local_bot)) {
277            if (currE->fFirstY >= stop_y) {
278                break;
279            }
280            leftE = currE;
281            currE = currE->fNext;
282        }
283        if (!update_edge(riteE, local_bot)) {
284            if (currE->fFirstY >= stop_y) {
285                break;
286            }
287            riteE = currE;
288            currE = currE->fNext;
289        }
290
291        SkASSERT(leftE);
292        SkASSERT(riteE);
293
294        // check our bottom clip
295        SkASSERT(local_top == local_bot + 1);
296        if (local_top >= stop_y) {
297            break;
298        }
299    }
300}
301
302///////////////////////////////////////////////////////////////////////////////
303
304// this guy overrides blitH, and will call its proxy blitter with the inverse
305// of the spans it is given (clipped to the left/right of the cliprect)
306//
307// used to implement inverse filltypes on paths
308//
309class InverseBlitter : public SkBlitter {
310public:
311    void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
312        fBlitter = blitter;
313        fFirstX = clip.fLeft << shift;
314        fLastX = clip.fRight << shift;
315    }
316    void prepost(int y, bool isStart) {
317        if (isStart) {
318            fPrevX = fFirstX;
319        } else {
320            int invWidth = fLastX - fPrevX;
321            if (invWidth > 0) {
322                fBlitter->blitH(fPrevX, y, invWidth);
323            }
324        }
325    }
326
327    // overrides
328    void blitH(int x, int y, int width) override {
329        int invWidth = x - fPrevX;
330        if (invWidth > 0) {
331            fBlitter->blitH(fPrevX, y, invWidth);
332        }
333        fPrevX = x + width;
334    }
335
336    // we do not expect to get called with these entrypoints
337    void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) override {
338        SkDEBUGFAIL("blitAntiH unexpected");
339    }
340    void blitV(int x, int y, int height, SkAlpha alpha) override {
341        SkDEBUGFAIL("blitV unexpected");
342    }
343    void blitRect(int x, int y, int width, int height) override {
344        SkDEBUGFAIL("blitRect unexpected");
345    }
346    void blitMask(const SkMask&, const SkIRect& clip) override {
347        SkDEBUGFAIL("blitMask unexpected");
348    }
349    const SkPixmap* justAnOpaqueColor(uint32_t* value) override {
350        SkDEBUGFAIL("justAnOpaqueColor unexpected");
351        return nullptr;
352    }
353
354private:
355    SkBlitter*  fBlitter;
356    int         fFirstX, fLastX, fPrevX;
357};
358
359static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
360    ((InverseBlitter*)blitter)->prepost(y, isStart);
361}
362
363///////////////////////////////////////////////////////////////////////////////
364
365#if defined _WIN32
366#pragma warning ( pop )
367#endif
368
369static bool operator<(const SkEdge& a, const SkEdge& b) {
370    int valuea = a.fFirstY;
371    int valueb = b.fFirstY;
372
373    if (valuea == valueb) {
374        valuea = a.fX;
375        valueb = b.fX;
376    }
377
378    return valuea < valueb;
379}
380
381static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
382    SkTQSort(list, list + count - 1);
383
384    // now make the edges linked in sorted order
385    for (int i = 1; i < count; i++) {
386        list[i - 1]->fNext = list[i];
387        list[i]->fPrev = list[i - 1];
388    }
389
390    *last = list[count - 1];
391    return list[0];
392}
393
394// clipRect has not been shifted up
395void sk_fill_path(const SkPath& path, const SkIRect& clipRect, SkBlitter* blitter,
396                  int start_y, int stop_y, int shiftEdgesUp, bool pathContainedInClip) {
397    SkASSERT(blitter);
398
399    SkIRect shiftedClip = clipRect;
400    shiftedClip.fLeft = SkLeftShift(shiftedClip.fLeft, shiftEdgesUp);
401    shiftedClip.fRight = SkLeftShift(shiftedClip.fRight, shiftEdgesUp);
402    shiftedClip.fTop = SkLeftShift(shiftedClip.fTop, shiftEdgesUp);
403    shiftedClip.fBottom = SkLeftShift(shiftedClip.fBottom, shiftEdgesUp);
404
405    SkEdgeBuilder builder;
406    int count = builder.build_edges(path, &shiftedClip, shiftEdgesUp, pathContainedInClip);
407    SkEdge** list = builder.edgeList();
408
409    if (0 == count) {
410        if (path.isInverseFillType()) {
411            /*
412             *  Since we are in inverse-fill, our caller has already drawn above
413             *  our top (start_y) and will draw below our bottom (stop_y). Thus
414             *  we need to restrict our drawing to the intersection of the clip
415             *  and those two limits.
416             */
417            SkIRect rect = clipRect;
418            if (rect.fTop < start_y) {
419                rect.fTop = start_y;
420            }
421            if (rect.fBottom > stop_y) {
422                rect.fBottom = stop_y;
423            }
424            if (!rect.isEmpty()) {
425                blitter->blitRect(rect.fLeft << shiftEdgesUp,
426                                  rect.fTop << shiftEdgesUp,
427                                  rect.width() << shiftEdgesUp,
428                                  rect.height() << shiftEdgesUp);
429            }
430        }
431        return;
432    }
433
434    SkEdge headEdge, tailEdge, *last;
435    // this returns the first and last edge after they're sorted into a dlink list
436    SkEdge* edge = sort_edges(list, count, &last);
437
438    headEdge.fPrev = nullptr;
439    headEdge.fNext = edge;
440    headEdge.fFirstY = kEDGE_HEAD_Y;
441    headEdge.fX = SK_MinS32;
442    edge->fPrev = &headEdge;
443
444    tailEdge.fPrev = last;
445    tailEdge.fNext = nullptr;
446    tailEdge.fFirstY = kEDGE_TAIL_Y;
447    last->fNext = &tailEdge;
448
449    // now edge is the head of the sorted linklist
450
451    start_y = SkLeftShift(start_y, shiftEdgesUp);
452    stop_y = SkLeftShift(stop_y, shiftEdgesUp);
453    if (!pathContainedInClip && start_y < shiftedClip.fTop) {
454        start_y = shiftedClip.fTop;
455    }
456    if (!pathContainedInClip && stop_y > shiftedClip.fBottom) {
457        stop_y = shiftedClip.fBottom;
458    }
459
460    InverseBlitter  ib;
461    PrePostProc     proc = nullptr;
462
463    if (path.isInverseFillType()) {
464        ib.setBlitter(blitter, clipRect, shiftEdgesUp);
465        blitter = &ib;
466        proc = PrePostInverseBlitterProc;
467    }
468
469    // count >= 2 is required as the convex walker does not handle missing right edges
470    if (path.isConvex() && (nullptr == proc) && count >= 2) {
471        walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, nullptr);
472    } else {
473        walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc,
474                shiftedClip.right());
475    }
476}
477
478void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
479    const SkIRect& cr = clip.getBounds();
480    SkIRect tmp;
481
482    tmp.fLeft = cr.fLeft;
483    tmp.fRight = cr.fRight;
484    tmp.fTop = cr.fTop;
485    tmp.fBottom = ir.fTop;
486    if (!tmp.isEmpty()) {
487        blitter->blitRectRegion(tmp, clip);
488    }
489}
490
491void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
492    const SkIRect& cr = clip.getBounds();
493    SkIRect tmp;
494
495    tmp.fLeft = cr.fLeft;
496    tmp.fRight = cr.fRight;
497    tmp.fTop = ir.fBottom;
498    tmp.fBottom = cr.fBottom;
499    if (!tmp.isEmpty()) {
500        blitter->blitRectRegion(tmp, clip);
501    }
502}
503
504///////////////////////////////////////////////////////////////////////////////
505
506/**
507 *  If the caller is drawing an inverse-fill path, then it pass true for
508 *  skipRejectTest, so we don't abort drawing just because the src bounds (ir)
509 *  is outside of the clip.
510 */
511SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
512                             const SkIRect& ir, bool skipRejectTest, bool irPreClipped) {
513    fBlitter = nullptr;     // null means blit nothing
514    fClipRect = nullptr;
515
516    if (clip) {
517        fClipRect = &clip->getBounds();
518        if (!skipRejectTest && !SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
519            return;
520        }
521
522        if (clip->isRect()) {
523            if (!irPreClipped && fClipRect->contains(ir)) {
524#ifdef SK_DEBUG
525                fRectClipCheckBlitter.init(blitter, *fClipRect);
526                blitter = &fRectClipCheckBlitter;
527#endif
528                fClipRect = nullptr;
529            } else {
530                // only need a wrapper blitter if we're horizontally clipped
531                if (irPreClipped ||
532                    fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
533                    fRectBlitter.init(blitter, *fClipRect);
534                    blitter = &fRectBlitter;
535                } else {
536#ifdef SK_DEBUG
537                    fRectClipCheckBlitter.init(blitter, *fClipRect);
538                    blitter = &fRectClipCheckBlitter;
539#endif
540                }
541            }
542        } else {
543            fRgnBlitter.init(blitter, clip);
544            blitter = &fRgnBlitter;
545        }
546    }
547    fBlitter = blitter;
548}
549
550///////////////////////////////////////////////////////////////////////////////
551
552static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
553    const int32_t limit = 32767;
554
555    SkIRect limitR;
556    limitR.set(-limit, -limit, limit, limit);
557    if (limitR.contains(orig.getBounds())) {
558        return false;
559    }
560    reduced->op(orig, limitR, SkRegion::kIntersect_Op);
561    return true;
562}
563
564// Bias used for conservative rounding of float rects to int rects, to nudge the irects a little
565// larger, so we don't "think" a path's bounds are inside a clip, when (due to numeric drift in
566// the scan-converter) we might walk beyond the predicted limits.
567static const double kConservativeRoundBias = 0.5 + 0.5 / SK_FDot6One;
568
569/**
570 *  Round the value down. This is used to round the top and left of a rectangle,
571 *  and corresponds to the way the scan converter treats the top and left edges.
572 *  It has a slight bias to make the "rounded" int smaller than a normal round, to create a more
573 *  conservative int-bounds (larger) from a float rect.
574 */
575static inline int round_down_to_int(SkScalar x) {
576    double xx = x;
577    xx -= kConservativeRoundBias;
578    return sk_double_saturate2int(ceil(xx));
579}
580
581/**
582 *  Round the value up. This is used to round the right and bottom of a rectangle.
583 *  It has a slight bias to make the "rounded" int smaller than a normal round, to create a more
584 *  conservative int-bounds (larger) from a float rect.
585  */
586static inline int round_up_to_int(SkScalar x) {
587    double xx = x;
588    xx += kConservativeRoundBias;
589    return sk_double_saturate2int(floor(xx));
590}
591
592/*
593 *  Conservative rounding function, which effectively nudges the int-rect to be slightly larger
594 *  than SkRect::round() might have produced. This is a safety-net for the scan-converter, which
595 *  inspects the returned int-rect, and may disable clipping (for speed) if it thinks all of the
596 *  edges will fit inside the clip's bounds. The scan-converter introduces slight numeric errors
597 *  due to accumulated += of the slope, so this function is used to return a conservatively large
598 *  int-bounds, and thus we will only disable clipping if we're sure the edges will stay in-bounds.
599  */
600static SkIRect conservative_round_to_int(const SkRect& src) {
601    return {
602        round_down_to_int(src.fLeft),
603        round_down_to_int(src.fTop),
604        round_up_to_int(src.fRight),
605        round_up_to_int(src.fBottom),
606    };
607}
608
609void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
610                      SkBlitter* blitter) {
611    if (origClip.isEmpty()) {
612        return;
613    }
614
615    // Our edges are fixed-point, and don't like the bounds of the clip to
616    // exceed that. Here we trim the clip just so we don't overflow later on
617    const SkRegion* clipPtr = &origClip;
618    SkRegion finiteClip;
619    if (clip_to_limit(origClip, &finiteClip)) {
620        if (finiteClip.isEmpty()) {
621            return;
622        }
623        clipPtr = &finiteClip;
624    }
625    // don't reference "origClip" any more, just use clipPtr
626
627
628    SkRect bounds = path.getBounds();
629    bool irPreClipped = false;
630    if (!SkRectPriv::MakeLargeS32().contains(bounds)) {
631        if (!bounds.intersect(SkRectPriv::MakeLargeS32())) {
632            bounds.setEmpty();
633        }
634        irPreClipped = true;
635    }
636
637    SkIRect ir = conservative_round_to_int(bounds);
638    if (ir.isEmpty()) {
639        if (path.isInverseFillType()) {
640            blitter->blitRegion(*clipPtr);
641        }
642        return;
643    }
644
645    SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType(), irPreClipped);
646
647    blitter = clipper.getBlitter();
648    if (blitter) {
649        // we have to keep our calls to blitter in sorted order, so we
650        // must blit the above section first, then the middle, then the bottom.
651        if (path.isInverseFillType()) {
652            sk_blit_above(blitter, ir, *clipPtr);
653        }
654        SkASSERT(clipper.getClipRect() == nullptr ||
655                *clipper.getClipRect() == clipPtr->getBounds());
656        sk_fill_path(path, clipPtr->getBounds(), blitter, ir.fTop, ir.fBottom,
657                     0, clipper.getClipRect() == nullptr);
658        if (path.isInverseFillType()) {
659            sk_blit_below(blitter, ir, *clipPtr);
660        }
661    } else {
662        // what does it mean to not have a blitter if path.isInverseFillType???
663    }
664}
665
666void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
667                      SkBlitter* blitter) {
668    SkRegion rgn(ir);
669    FillPath(path, rgn, blitter);
670}
671
672///////////////////////////////////////////////////////////////////////////////
673
674static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
675                           const SkIRect* clipRect, SkEdge* list[]) {
676    SkEdge** start = list;
677
678    if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
679        *list++ = edge;
680        edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
681    }
682    if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
683        *list++ = edge;
684        edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
685    }
686    if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
687        *list++ = edge;
688    }
689    return (int)(list - start);
690}
691
692
693static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
694                             SkBlitter* blitter, const SkIRect& ir) {
695    SkASSERT(pts && blitter);
696
697    SkEdge edgeStorage[3];
698    SkEdge* list[3];
699
700    int count = build_tri_edges(edgeStorage, pts, clipRect, list);
701    if (count < 2) {
702        return;
703    }
704
705    SkEdge headEdge, tailEdge, *last;
706
707    // this returns the first and last edge after they're sorted into a dlink list
708    SkEdge* edge = sort_edges(list, count, &last);
709
710    headEdge.fPrev = nullptr;
711    headEdge.fNext = edge;
712    headEdge.fFirstY = kEDGE_HEAD_Y;
713    headEdge.fX = SK_MinS32;
714    edge->fPrev = &headEdge;
715
716    tailEdge.fPrev = last;
717    tailEdge.fNext = nullptr;
718    tailEdge.fFirstY = kEDGE_TAIL_Y;
719    last->fNext = &tailEdge;
720
721    // now edge is the head of the sorted linklist
722    int stop_y = ir.fBottom;
723    if (clipRect && stop_y > clipRect->fBottom) {
724        stop_y = clipRect->fBottom;
725    }
726    int start_y = ir.fTop;
727    if (clipRect && start_y < clipRect->fTop) {
728        start_y = clipRect->fTop;
729    }
730    walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, nullptr);
731//    walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, nullptr);
732}
733
734void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
735                          SkBlitter* blitter) {
736    if (clip.isEmpty()) {
737        return;
738    }
739
740    SkRect  r;
741    r.set(pts, 3);
742    // If r is too large (larger than can easily fit in SkFixed) then we need perform geometric
743    // clipping. This is a bit of work, so we just call the general FillPath() to handle it.
744    // Use FixedMax/2 as the limit so we can subtract two edges and still store that in Fixed.
745    const SkScalar limit = SK_MaxS16 >> 1;
746    if (!SkRect::MakeLTRB(-limit, -limit, limit, limit).contains(r)) {
747        SkPath path;
748        path.addPoly(pts, 3, false);
749        FillPath(path, clip, blitter);
750        return;
751    }
752
753    SkIRect ir = r.round();
754    if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
755        return;
756    }
757
758    SkAAClipBlitterWrapper wrap;
759    const SkRegion* clipRgn;
760    if (clip.isBW()) {
761        clipRgn = &clip.bwRgn();
762    } else {
763        wrap.init(clip, blitter);
764        clipRgn = &wrap.getRgn();
765        blitter = wrap.getBlitter();
766    }
767
768    SkScanClipper clipper(blitter, clipRgn, ir);
769    blitter = clipper.getBlitter();
770    if (blitter) {
771        sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
772    }
773}
774