1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_FrameBufferOSX_hpp
16#define sw_FrameBufferOSX_hpp
17
18#include "Main/FrameBuffer.hpp"
19
20#import <Cocoa/Cocoa.h>
21
22@class CALayer;
23
24namespace sw
25{
26	class FrameBufferOSX : public FrameBuffer
27	{
28	public:
29		FrameBufferOSX(CALayer *layer, int width, int height);
30		~FrameBufferOSX() override;
31
32		void flip(sw::Surface *source) override;
33		void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
34
35		void *lock() override;
36		void unlock() override;
37
38	private:
39		int width;
40		int height;
41		CALayer *layer;
42		uint8_t *buffer;
43		CGDataProviderRef provider;
44		CGColorSpaceRef colorspace;
45		CGImageRef currentImage;
46	};
47}
48
49#endif   // sw_FrameBufferOSX
50