1// Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15#ifndef sw_FrameBufferOSX_hpp 16#define sw_FrameBufferOSX_hpp 17 18#include "Main/FrameBuffer.hpp" 19 20#import <Cocoa/Cocoa.h> 21 22@class CALayer; 23 24namespace sw 25{ 26 class FrameBufferOSX : public FrameBuffer 27 { 28 public: 29 FrameBufferOSX(CALayer *layer, int width, int height); 30 ~FrameBufferOSX() override; 31 32 void flip(sw::Surface *source) override; 33 void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override; 34 35 void *lock() override; 36 void unlock() override; 37 38 private: 39 int width; 40 int height; 41 CALayer *layer; 42 uint8_t *buffer; 43 CGDataProviderRef provider; 44 CGColorSpaceRef colorspace; 45 CGImageRef currentImage; 46 }; 47} 48 49#endif // sw_FrameBufferOSX 50