1// Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15#include "FrameBufferWin.hpp" 16 17namespace sw 18{ 19 FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle) 20 { 21 if(!windowed) 22 { 23 // Force fullscreen window style (no borders) 24 originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE); 25 SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP); 26 } 27 } 28 29 FrameBufferWin::~FrameBufferWin() 30 { 31 if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP) 32 { 33 SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle); 34 } 35 } 36 37 void FrameBufferWin::updateBounds(HWND windowOverride) 38 { 39 HWND window = windowOverride ? windowOverride : windowHandle; 40 41 if(windowed) 42 { 43 GetClientRect(window, &bounds); 44 ClientToScreen(window, (POINT*)&bounds); 45 ClientToScreen(window, (POINT*)&bounds + 1); 46 } 47 else 48 { 49 SetRect(&bounds, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); 50 } 51 } 52} 53 54#include "FrameBufferDD.hpp" 55#include "FrameBufferGDI.hpp" 56#include "Common/Configurator.hpp" 57 58sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) 59{ 60 sw::Configurator ini("SwiftShader.ini"); 61 int api = ini.getInteger("Testing", "FrameBufferAPI", 0); 62 63 if(api == 0 && topLeftOrigin) 64 { 65 return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin); 66 } 67 else 68 { 69 return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin); 70 } 71 72 return 0; 73} 74 75sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height) 76{ 77 return createFrameBufferWin(window, width, height, false, false); 78} 79