1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef _INITIALIZE_INCLUDED_
16#define _INITIALIZE_INCLUDED_
17
18#include "Common.h"
19#include "Compiler.h"
20#include "SymbolTable.h"
21
22void InsertBuiltInFunctions(GLenum shaderType, const ShBuiltInResources &resources, TSymbolTable &table);
23
24void IdentifyBuiltIns(GLenum shaderType,
25                      const ShBuiltInResources& resources,
26                      TSymbolTable& symbolTable);
27
28void InitExtensionBehavior(const ShBuiltInResources& resources,
29                           TExtensionBehavior& extensionBehavior);
30
31#endif // _INITIALIZE_INCLUDED_
32