1// Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15#ifndef _INITIALIZE_INCLUDED_ 16#define _INITIALIZE_INCLUDED_ 17 18#include "Common.h" 19#include "Compiler.h" 20#include "SymbolTable.h" 21 22void InsertBuiltInFunctions(GLenum shaderType, const ShBuiltInResources &resources, TSymbolTable &table); 23 24void IdentifyBuiltIns(GLenum shaderType, 25 const ShBuiltInResources& resources, 26 TSymbolTable& symbolTable); 27 28void InitExtensionBehavior(const ShBuiltInResources& resources, 29 TExtensionBehavior& extensionBehavior); 30 31#endif // _INITIALIZE_INCLUDED_ 32