1// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//    http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15#ifndef sw_SetupRoutine_hpp
16#define sw_SetupRoutine_hpp
17
18#include "Renderer/SetupProcessor.hpp"
19#include "Reactor/Reactor.hpp"
20
21namespace sw
22{
23	class Context;
24
25	class SetupRoutine
26	{
27	public:
28		SetupRoutine(const SetupProcessor::State &state);
29
30		virtual ~SetupRoutine();
31
32		void generate();
33		Routine *getRoutine();
34
35	private:
36		void setupGradient(Pointer<Byte> &primitive, Pointer<Byte> &triangle, Float4 &w012, Float4 (&m)[3], Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShading, bool sprite, bool perspective, bool wrap, int component);
37		void edge(Pointer<Byte> &primitive, Pointer<Byte> &data, const Int &Xa, const Int &Ya, const Int &Xb, const Int &Yb, Int &q);
38		void conditionalRotate1(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
39		void conditionalRotate2(Bool condition, Pointer<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2);
40
41		const SetupProcessor::State &state;
42
43		Routine *routine;
44	};
45}
46
47#endif   // sw_SetupRoutine_hpp
48