Searched defs:vertexShader (Results 1 - 11 of 11) sorted by relevance

/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
65 if (!vertexShader) {
76 glAttachShader(program, vertexShader);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
104 if (!vertexShader) {
115 glAttachShader(program, vertexShader);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
67 if (!vertexShader) {
78 glAttachShader(program, vertexShader);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
104 if (!vertexShader) {
115 glAttachShader(program, vertexShader);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); local
120 if (!vertexShader) {
131 glAttachShader(program, vertexShader);
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp249 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) {
254 glAttachShader(program, vertexShader);
248 createProgram( GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) argument
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp238 GLuint vertexShader, fragmentShader; local
241 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
257 glAttachShader(program, vertexShader);
280 glDeleteShader(vertexShader);
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { argument
65 allocate(mGLEnvironment, vertexShader, fragmentShader);
252 String vertexShader,
251 allocate(GLEnvironment glEnv, String vertexShader, String fragmentShader) argument
/frameworks/base/libs/hwui/
H A DProgramCache.cpp458 String8 vertexShader = generateVertexShader(description); local
461 return new Program(description, vertexShader.string(), fragmentShader.string());
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp330 GLuint vertexShader, fragmentShader; local
334 &vertexShader));
345 glAttachShader(program, vertexShader);
368 glDeleteShader(vertexShader);

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