/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 189 int program = buildProgram(sSimpleVS, sSimpleFS); 191 int attribPosition = glGetAttribLocation(program, "position"); 194 int attribTexCoords = glGetAttribLocation(program, "texCoords"); 197 int uniformTexture = glGetUniformLocation(program, "texture"); 203 glUseProgram(program); 287 int program = glCreateProgram(); 288 glAttachShader(program, vertexShader); 291 glAttachShader(program, fragmentShader); 294 glLinkProgram(program); 298 glGetProgramiv(program, GL_LINK_STATU [all...] |
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 338 // C function void glAttachShader ( GLuint program, GLuint shader ) 341 int program, 345 // C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) 348 int program, 585 // C function void glDeleteProgram ( GLuint program ) 588 int program 646 // C function void glDetachShader ( GLuint program, GLuint shader ) 649 int program, 804 // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 807 int program, 340 glAttachShader( int program, int shader ) argument 347 glBindAttribLocation( int program, int index, String name ) argument 648 glDetachShader( int program, int shader ) argument 806 glGetActiveAttrib( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument 822 glGetActiveAttrib( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name ) argument 834 glGetActiveAttrib( int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset ) argument 845 glGetActiveAttrib( int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type ) argument 853 glGetActiveUniform( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument 869 glGetActiveUniform( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name ) argument 880 glGetActiveUniform( int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset ) argument 891 glGetActiveUniform( int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type ) argument 899 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument 910 glGetAttachedShaders( int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders ) argument 919 glGetAttribLocation( int program, String name ) argument 1012 glGetProgramiv( int program, int pname, int[] params, int offset ) argument 1021 glGetProgramiv( int program, int pname, java.nio.IntBuffer params ) argument 1207 glGetUniformfv( int program, int location, float[] params, int offset ) argument 1216 glGetUniformfv( int program, int location, java.nio.FloatBuffer params ) argument 1224 glGetUniformiv( int program, int location, int[] params, int offset ) argument 1233 glGetUniformiv( int program, int location, java.nio.IntBuffer params ) argument 1241 glGetUniformLocation( int program, String name ) argument [all...] |
/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.h | 25 void GLTrace_glAttachShader(GLuint program, GLuint shader); 26 void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); 54 void GLTrace_glDeleteProgram(GLuint program); 61 void GLTrace_glDetachShader(GLuint program, GLuint shader); 78 void GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 79 void GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 80 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 81 int GLTrace_glGetAttribLocation(GLuint program, const GLchar* name); 88 void GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint* params); 89 void GLTrace_glGetProgramInfoLog(GLuint program, GLsize [all...] |
H A D | gltrace_fixup.cpp | 306 /* void glLinkProgram(GLuint program); */ 307 GLuint program = glmsg->args(0).intvalue(0); local 309 /* We don't have to fixup this call, but as soon as a program is linked, 321 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &n); 322 GLTrace_glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxNameLength); 326 GLTrace_glGetActiveAttrib(program, i, maxNameLength, NULL, &size, &type, name); 331 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &n); 332 GLTrace_glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxNameLength); 336 GLTrace_glGetActiveUniform(program, i, maxNameLength, NULL, &size, &type, name); 350 int program local [all...] |
H A D | gltrace_api.cpp | 61 void GLTrace_glAttachShader(GLuint program, GLuint shader) { argument 67 // copy argument program 71 arg_program->add_intvalue(program); 82 glContext->hooks->gl.glAttachShader(program, shader); 95 void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) { argument 101 // copy argument program 105 arg_program->add_intvalue(program); 122 glContext->hooks->gl.glBindAttribLocation(program, index, name); 1246 void GLTrace_glDeleteProgram(GLuint program) { argument 1252 // copy argument program 1462 GLTrace_glDetachShader(GLuint program, GLuint shader) argument 2033 GLTrace_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument 2101 GLTrace_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) argument 2169 GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) argument 2217 GLTrace_glGetAttribLocation(GLuint program, const GLchar* name) argument 2483 GLTrace_glGetProgramiv(GLuint program, GLenum pname, GLint* params) argument 2524 GLTrace_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) argument 2917 GLTrace_glGetUniformfv(GLuint program, GLint location, GLfloat* params) argument 2958 GLTrace_glGetUniformiv(GLuint program, GLint location, GLint* params) argument 2999 GLTrace_glGetUniformLocation(GLuint program, const GLchar* name) argument 3307 GLTrace_glIsProgram(GLuint program) argument 3479 GLTrace_glLinkProgram(GLuint program) argument 5253 GLTrace_glUseProgram(GLuint program) argument 5281 GLTrace_glValidateProgram(GLuint program) argument 5799 GLTrace_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) argument 5854 GLTrace_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) argument 8111 GLTrace_glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params) argument 8158 GLTrace_glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params) argument 8205 GLTrace_glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program) argument 8245 GLTrace_glActiveShaderProgramEXT(GLuint pipeline, GLuint program) argument 8462 GLTrace_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) argument 8543 GLTrace_glProgramUniform1iEXT(GLuint program, GLint location, GLint x) argument 8583 GLTrace_glProgramUniform2iEXT(GLuint program, GLint location, GLint x, GLint y) argument 8629 GLTrace_glProgramUniform3iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z) argument 8681 GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) argument 8739 GLTrace_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat x) argument 8779 GLTrace_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat x, GLfloat y) argument 8825 GLTrace_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) argument 8877 GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) argument 8935 GLTrace_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) argument 8982 GLTrace_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) argument 9029 GLTrace_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) argument 9076 GLTrace_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value) argument 9123 GLTrace_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) argument 9170 GLTrace_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) argument 9217 GLTrace_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) argument 9264 GLTrace_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value) argument 9311 GLTrace_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument 9364 GLTrace_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument 9417 GLTrace_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) argument 10999 GLTrace_glExtIsProgramBinaryQCOM(GLuint program) argument 11035 GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length) argument [all...] |
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 113 GLuint program = glCreateProgram(); local 114 if (program) { 115 glAttachShader(program, vertexShader); 117 glAttachShader(program, pixelShader); 119 glLinkProgram(program); 121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 128 glGetProgramInfoLog(program, bufLength, NULL, buf); 129 fprintf(stderr, "Could not link program:\n%s\n", buf); 133 glDeleteProgram(program); [all...] |
/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 129 GLuint program = glCreateProgram(); local 130 if (program) { 131 glAttachShader(program, vertexShader); 133 glAttachShader(program, pixelShader); 135 glLinkProgram(program); 137 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 140 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 144 glGetProgramInfoLog(program, bufLength, NULL, buf); 145 fprintf(stderr, "Could not link program:\n%s\n", buf); 149 glDeleteProgram(program); [all...] |
/frameworks/rs/driver/ |
H A D | rsdShaderCache.cpp | 123 //ALOGV("SC using program %i", mEntries[ct]->program); 124 glUseProgram(mEntries[ct]->program); 139 e->program = glCreateProgram(); 140 if (e->program) { 141 GLuint pgm = e->program; 224 //ALOGV("SC made program %i", e->program); 225 glUseProgram(e->program); 247 glDeleteProgram(mEntries[ct]->program); [all...] |
H A D | rsdShaderCache.h | 100 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), 135 uint32_t program; member in struct:RsdShaderCache::ProgramEntry
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/frameworks/av/libvideoeditor/lvpp/ |
H A D | NativeWindowRenderer.cpp | 251 GLuint program = glCreateProgram(); local 254 glAttachShader(program, vertexShader); 257 glAttachShader(program, fragmentShader); 260 glLinkProgram(program); 264 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 267 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen); 271 glGetProgramInfoLog(program, infoLen, NULL, buf); 276 glDeleteProgram(program); 277 program = 0; 280 *outPgm = program; [all...] |
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 409 int program = GLES20.glCreateProgram(); 410 if (program != 0) { 411 GLES20.glAttachShader(program, vertexShader); 413 GLES20.glAttachShader(program, pixelShader); 415 GLES20.glLinkProgram(program); 417 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 419 Log.e(TAG, "Could not link program: "); 420 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); 421 GLES20.glDeleteProgram(program); 422 program [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 465 final int program = buildProgram(sSimpleVS, sSimpleFS); 467 final int attribPosition = glGetAttribLocation(program, "position"); 468 final int attribTexCoords = glGetAttribLocation(program, "texCoords"); 469 final int uniformTexture = glGetUniformLocation(program, "texture"); 470 final int uniformProjection = glGetUniformLocation(program, "projection"); 477 glUseProgram(program); 557 int program = glCreateProgram(); 558 glAttachShader(program, vertexShader); 561 glAttachShader(program, fragmentShader); 564 glLinkProgram(program); [all...] |
/frameworks/base/libs/hwui/ |
H A D | SkiaShader.h | 42 * program to recreate the original effect. 65 virtual void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 145 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 168 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 192 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, 235 void setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
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H A D | GammaFontRenderer.cpp | 126 Program* program) const { 128 glUniform1f(program->getUniform("gamma"), description.gamma);
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H A D | ProgramCache.cpp | 430 PROGRAM_LOGD("Clearing program cache"); 442 Program* program = NULL; local 444 description.log("Could not find program"); 445 program = generateProgram(description, key); 446 mCache.add(key, program); 448 program = mCache.valueAt(index); 450 return program;
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 504 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 511 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 530 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 531 GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); 538 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 539 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsize [all...] |
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 385 // Load the program, which is the basics rules to draw the vertexes and textures. 624 int program = GLES20.glCreateProgram(); 625 if (program != 0) { 626 GLES20.glAttachShader(program, vertexShader); 628 GLES20.glAttachShader(program, pixelShader); 630 GLES20.glLinkProgram(program); 632 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 634 Log.e(TAG, "Could not link program: "); 635 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); 636 GLES20.glDeleteProgram(program); [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 186 // Abort if program did not successfully compile and link 188 ALOGE("ShaderProgram: unexecutable program!"); 287 // Scan for all uniforms in the program 296 ALOGE("Could not link shader program!"); 349 GLuint program = glCreateProgram(); local 350 if (program) { 353 glAttachShader(program, shaders[i]); 358 glLinkProgram(program); 362 glGetProgramiv(program, GL_LINK_STATUS, &linked); 366 glGetProgramiv(program, GL_INFO_LOG_LENGT 488 int fbo, program, buffer; local [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | VertexShader.java | 95 item.program = mProgram;
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H A D | FragmentShader.java | 151 item.program = mProgram;
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 254 GLuint program = glCreateProgram(); local 256 if (program) { 257 glAttachShader(program, vertexShader); 259 glAttachShader(program, fragmentShader); 261 glLinkProgram(program); 263 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 266 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 270 glGetProgramInfoLog(program, bufLength, NULL, buf); 276 glDeleteProgram(program); 277 program [all...] |
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ShaderProgram.java | 73 ShaderProgram program = nativeCreateIdentity(getGLEnvironment(context)); 74 program.setTimer(); 75 return program; 234 throw new RuntimeException("Could not prepare shader-program for drawing!");
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 136 /* void glAttachShader ( GLuint program, GLuint shader ) */ 139 (JNIEnv *_env, jobject _this, jint program, jint shader) { 141 (GLuint)program, 146 /* void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) */ 149 (JNIEnv *_env, jobject _this, jint program, jint index, jstring name) { 163 (GLuint)program, 694 /* void glDeleteProgram ( GLuint program ) */ 697 (JNIEnv *_env, jobject _this, jint program) { 699 (GLuint)program 892 /* void glDetachShader ( GLuint program, GLuin 138 android_glAttachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument 148 android_glBindAttribLocation__IILjava_lang_String_2(JNIEnv *_env, jobject _this, jint program, jint index, jstring name) argument 696 android_glDeleteProgram__I(JNIEnv *_env, jobject _this, jint program) argument 894 android_glDetachShader__II(JNIEnv *_env, jobject _this, jint program, jint shader) argument 1369 android_glGetActiveAttrib__III_3II_3II_3II_3BI(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) argument 1489 android_glGetActiveAttrib__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jobject length_buf, jobject size_buf, jobject type_buf, jbyte name) argument 1541 android_glGetActiveAttrib1(JNIEnv *_env, jobject _this, jint program, jint index, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset) argument 1636 android_glGetActiveAttrib2(JNIEnv *_env, jobject _this, jint program, jint index, jobject size_buf, jobject type_buf) argument 1697 android_glGetActiveUniform__III_3II_3II_3II_3BI(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jintArray length_ref, jint lengthOffset, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset, jbyteArray name_ref, jint nameOffset) argument 1817 android_glGetActiveUniform__IIILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2Ljava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint program, jint index, jint bufsize, jobject length_buf, jobject size_buf, jobject type_buf, jbyte name) argument 1869 android_glGetActiveUniform1(JNIEnv *_env, jobject _this, jint program, jint index, jintArray size_ref, jint sizeOffset, jintArray type_ref, jint typeOffset) argument 1967 android_glGetActiveUniform2(JNIEnv *_env, jobject _this, jint program, jint index, jobject size_buf, jobject type_buf) argument 2026 android_glGetAttachedShaders__II_3II_3II(JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) argument 2095 android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint program, jint maxcount, jobject count_buf, jobject shaders_buf) argument 2132 android_glGetAttribLocation__ILjava_lang_String_2(JNIEnv *_env, jobject _this, jint program, jstring name) argument 3212 android_glGetProgramiv__II_3II(JNIEnv *_env, jobject _this, jint program, jint pname, jintArray params_ref, jint offset) argument 3256 android_glGetProgramiv__IILjava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint program, jint pname, jobject params_buf) argument 3852 android_glGetUniformfv__II_3FI(JNIEnv *_env, jobject _this, jint program, jint location, jfloatArray params_ref, jint offset) argument 3896 android_glGetUniformfv__IILjava_nio_FloatBuffer_2(JNIEnv *_env, jobject _this, jint program, jint location, jobject params_buf) argument 3920 android_glGetUniformiv__II_3II(JNIEnv *_env, jobject _this, jint program, jint location, jintArray params_ref, jint offset) argument 3964 android_glGetUniformiv__IILjava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint program, jint location, jobject params_buf) argument 3988 android_glGetUniformLocation__ILjava_lang_String_2(JNIEnv *_env, jobject _this, jint program, jstring name) argument 4200 android_glIsProgram__I(JNIEnv *_env, jobject _this, jint program) argument 4253 android_glLinkProgram__I(JNIEnv *_env, jobject _this, jint program) argument 5637 android_glUseProgram__I(JNIEnv *_env, jobject _this, jint program) argument 5646 android_glValidateProgram__I(JNIEnv *_env, jobject _this, jint program) argument [all...] |
/frameworks/av/media/libstagefright/mpeg2ts/ |
H A D | ATSParser.cpp | 99 Stream(Program *program, 183 ALOGV("new program number %u", programNumber); 453 Program *program, 457 : mProgram(program), 995 const sp<Program> &program = mPrograms.itemAt(index); local 997 if (program->number() == program_number) { 998 program->updateProgramMapPID(programMapPID); 1197 const sp<Program> &program = mPrograms.editItemAt(i); local 1199 if (which >= 0 && (int)program->number() != which) { 1203 sp<MediaSource> source = program 452 Stream( Program *program, unsigned elementaryPID, unsigned streamType, unsigned PCR_PID) argument [all...] |
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTexture_test.cpp | 342 GLuint program = glCreateProgram(); local 344 if (program) { 345 glAttachShader(program, vertexShader); 347 glAttachShader(program, fragmentShader); 349 glLinkProgram(program); 351 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 354 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 358 glGetProgramInfoLog(program, bufLength, NULL, buf); 364 glDeleteProgram(program); 365 program [all...] |