/external/mesa3d/src/pixelflinger2/ |
H A D | buffer.cpp | 37 if (GL_FRONT > face || GL_FRONT_AND_BACK < face) 44 if (GL_FRONT == face || GL_FRONT_AND_BACK == face) { 49 if (GL_BACK == face || GL_FRONT_AND_BACK == face) { 83 if (GL_FRONT > face || GL_FRONT_AND_BACK < face) 85 if (GL_FRONT == face || GL_FRONT_AND_BACK == face) { 90 if (GL_BACK == face || GL_FRONT_AND_BACK == face) {
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H A D | pixelflinger2.cpp | 51 if (GL_FRONT > mode || GL_FRONT_AND_BACK < mode) 212 iface->StencilFuncSeparate(iface, GL_FRONT_AND_BACK, GL_ALWAYS, 0, 0xff); 213 iface->StencilOpSeparate(iface, GL_FRONT_AND_BACK, GL_KEEP, GL_KEEP, GL_KEEP);
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H A D | raster.cpp | 517 case GL_FRONT_AND_BACK:
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
H A D | atlantis.c | 163 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); 164 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); 165 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); 166 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
H A D | atlantis.c | 163 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); 164 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); 165 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); 166 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
H A D | atlantis.c | 163 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); 164 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); 165 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); 166 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
H A D | LwjglGL1Renderer.java | 96 glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); 181 glMaterial(GL_FRONT_AND_BACK, type, fb16); 189 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, context.shininess); 248 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); 251 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); 335 glCullFace(GL_FRONT_AND_BACK);
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H A D | LwjglRenderer.java | 465 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
468 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
572 glCullFace(GL_FRONT_AND_BACK);
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/external/quake/quake/src/QW/client/ |
H A D | gl_vidandroid.c | 165 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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H A D | gl_vidlinux.c | 315 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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H A D | gl_vidlinux_svga.c | 345 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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H A D | gl_vidlinux_x11.c | 539 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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H A D | gl_vidlinuxglx.c | 487 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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H A D | gl_vidnt.c | 629 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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/external/quake/quake/src/WinQuake/ |
H A D | gl_vidandroid.cpp | 208 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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H A D | gl_vidlinux.cpp | 324 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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H A D | gl_vidlinuxglx.cpp | 595 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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H A D | gl_vidnt.cpp | 629 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | libGLESv2.cpp | 1312 case GL_FRONT_AND_BACK: 4239 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); 4252 case GL_FRONT_AND_BACK: 4277 if (face == GL_FRONT || face == GL_FRONT_AND_BACK) 4282 if (face == GL_BACK || face == GL_FRONT_AND_BACK) 4296 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); 4309 case GL_FRONT_AND_BACK: 4319 if (face == GL_FRONT || face == GL_FRONT_AND_BACK) 4324 if (face == GL_BACK || face == GL_FRONT_AND_BACK) 4338 glStencilOpSeparate(GL_FRONT_AND_BACK, fai [all...] |
H A D | utilities.cpp | 522 case GL_FRONT_AND_BACK:
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H A D | Context.cpp | 3183 return mState.cullFace && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode);
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 132 #define GL_FRONT_AND_BACK 0x0408 macro
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
H A D | gl2.h | 132 #define GL_FRONT_AND_BACK 0x0408 macro
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 439 GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_LINE); 442 GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_FILL); 586 logger.info("GLES20.glCullFace(GLES20.GL_FRONT_AND_BACK)"); 588 GLES20.glCullFace(GLES20.GL_FRONT_AND_BACK);
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