Searched refs:GL_FRONT_AND_BACK (Results 1 - 24 of 24) sorted by relevance

/external/mesa3d/src/pixelflinger2/
H A Dbuffer.cpp37 if (GL_FRONT > face || GL_FRONT_AND_BACK < face)
44 if (GL_FRONT == face || GL_FRONT_AND_BACK == face) {
49 if (GL_BACK == face || GL_FRONT_AND_BACK == face) {
83 if (GL_FRONT > face || GL_FRONT_AND_BACK < face)
85 if (GL_FRONT == face || GL_FRONT_AND_BACK == face) {
90 if (GL_BACK == face || GL_FRONT_AND_BACK == face) {
H A Dpixelflinger2.cpp51 if (GL_FRONT > mode || GL_FRONT_AND_BACK < mode)
212 iface->StencilFuncSeparate(iface, GL_FRONT_AND_BACK, GL_ALWAYS, 0, 0xff);
213 iface->StencilOpSeparate(iface, GL_FRONT_AND_BACK, GL_KEEP, GL_KEEP, GL_KEEP);
H A Draster.cpp517 case GL_FRONT_AND_BACK:
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c163 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
164 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
165 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
166 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c163 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
164 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
165 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
166 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Datlantis.c163 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
164 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
165 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
166 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglGL1Renderer.java96 glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
181 glMaterial(GL_FRONT_AND_BACK, type, fb16);
189 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, context.shininess);
248 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
251 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
335 glCullFace(GL_FRONT_AND_BACK);
H A DLwjglRenderer.java465 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
468 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
572 glCullFace(GL_FRONT_AND_BACK);
/external/quake/quake/src/QW/client/
H A Dgl_vidandroid.c165 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
H A Dgl_vidlinux.c315 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
H A Dgl_vidlinux_svga.c345 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
H A Dgl_vidlinux_x11.c539 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
H A Dgl_vidlinuxglx.c487 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
H A Dgl_vidnt.c629 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
/external/quake/quake/src/WinQuake/
H A Dgl_vidandroid.cpp208 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
H A Dgl_vidlinux.cpp324 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
H A Dgl_vidlinuxglx.cpp595 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
H A Dgl_vidnt.cpp629 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DlibGLESv2.cpp1312 case GL_FRONT_AND_BACK:
4239 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
4252 case GL_FRONT_AND_BACK:
4277 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4282 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4296 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
4309 case GL_FRONT_AND_BACK:
4319 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4324 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4338 glStencilOpSeparate(GL_FRONT_AND_BACK, fai
[all...]
H A Dutilities.cpp522 case GL_FRONT_AND_BACK:
H A DContext.cpp3183 return mState.cullFace && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode);
/external/mesa3d/include/GLES2/
H A Dgl2.h132 #define GL_FRONT_AND_BACK 0x0408 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h132 #define GL_FRONT_AND_BACK 0x0408 macro
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java439 GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_LINE);
442 GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_FILL);
586 logger.info("GLES20.glCullFace(GLES20.GL_FRONT_AND_BACK)");
588 GLES20.glCullFace(GLES20.GL_FRONT_AND_BACK);

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