/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | TileTexture.cpp | 143 GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR;
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H A D | GLUtils.cpp | 331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 373 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | TransferQueue.cpp | 207 TextureQuadData data(srcTexId, GL_NEAREST, srcTexTarget, Blit, 0, 0, 1.0, false);
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/external/quake/quake/src/QW/client/ |
H A D | gl_vidandroid.c | 18 //int texture_mode = GL_NEAREST; 169 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 170 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | gl_vidlinux.c | 103 //int texture_mode = GL_NEAREST; 318 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 319 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | gl_vidlinux_svga.c | 102 //int texture_mode = GL_NEAREST; 348 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 349 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | gl_draw.c | 313 {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, 315 {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, 317 {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, 457 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 458 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | gl_vidlinux_x11.c | 83 //int texture_mode = GL_NEAREST; 542 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 543 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | gl_vidlinuxglx.c | 71 //int texture_mode = GL_NEAREST; 490 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 491 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | gl_vidnt.c | 568 //int texture_mode = GL_NEAREST;
632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/external/quake/quake/src/WinQuake/ |
H A D | gl_vidlinux.cpp | 102 //int texture_mode = GL_NEAREST; 327 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 328 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | gl_draw.cpp | 78 int gl_filter_max = GL_NEAREST; 649 {"GL_NEAREST", GL_NEAREST, GL_NEAREST}, 651 {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, 653 {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
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H A D | gl_vidlinuxglx.cpp | 83 //int texture_mode = GL_NEAREST; 598 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 599 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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H A D | gl_vidnt.cpp | 568 //int texture_mode = GL_NEAREST;
632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | utilities.cpp | 544 case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; 556 case GL_NEAREST:
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H A D | Texture.cpp | 69 case GL_NEAREST: 93 case GL_NEAREST: 1442 case GL_NEAREST: 1458 if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) 1879 case GL_NEAREST: 1903 if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST))
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H A D | libGLESv2.cpp | 5678 case GL_NEAREST:
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | TextureLibrary.java | 152 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
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/external/qemu/distrib/sdl-1.2.15/test/ |
H A D | testgl.c | 230 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 231 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
H A D | LwjglGL1Renderer.java | 644 return GL_NEAREST; 663 return GL_NEAREST;
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H A D | LwjglRenderer.java | 1218 GL_NEAREST);
1685 return GL_NEAREST;
1704 return GL_NEAREST;
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
H A D | SDL_video.c | 1650 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); 1651 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 307 #define GL_NEAREST 0x2600 macro 311 /* GL_NEAREST */
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/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/ |
H A D | gl2.h | 307 #define GL_NEAREST 0x2600 macro 311 /* GL_NEAREST */
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 1351 GL_NEAREST); 1735 return GLES20.GL_NEAREST; 1754 return GLES20.GL_NEAREST;
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