Searched refs:GL_NEAREST (Results 1 - 25 of 25) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DTileTexture.cpp143 GLint filter = usePointSampling ? GL_NEAREST : GL_LINEAR;
H A DGLUtils.cpp331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
372 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
373 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A DTransferQueue.cpp207 TextureQuadData data(srcTexId, GL_NEAREST, srcTexTarget, Blit, 0, 0, 1.0, false);
/external/quake/quake/src/QW/client/
H A Dgl_vidandroid.c18 //int texture_mode = GL_NEAREST;
169 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
170 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dgl_vidlinux.c103 //int texture_mode = GL_NEAREST;
318 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
319 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dgl_vidlinux_svga.c102 //int texture_mode = GL_NEAREST;
348 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
349 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dgl_draw.c313 {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
315 {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
317 {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
457 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
458 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dgl_vidlinux_x11.c83 //int texture_mode = GL_NEAREST;
542 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
543 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dgl_vidlinuxglx.c71 //int texture_mode = GL_NEAREST;
490 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
491 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dgl_vidnt.c568 //int texture_mode = GL_NEAREST;
632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/external/quake/quake/src/WinQuake/
H A Dgl_vidlinux.cpp102 //int texture_mode = GL_NEAREST;
327 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
328 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dgl_draw.cpp78 int gl_filter_max = GL_NEAREST;
649 {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
651 {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
653 {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
H A Dgl_vidlinuxglx.cpp83 //int texture_mode = GL_NEAREST;
598 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
599 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
H A Dgl_vidnt.cpp568 //int texture_mode = GL_NEAREST;
632 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
633 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A Dutilities.cpp544 case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break;
556 case GL_NEAREST:
H A DTexture.cpp69 case GL_NEAREST:
93 case GL_NEAREST:
1442 case GL_NEAREST:
1458 if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST))
1879 case GL_NEAREST:
1903 if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST))
H A DlibGLESv2.cpp5678 case GL_NEAREST:
/external/replicaisland/src/com/replica/replicaisland/
H A DTextureLibrary.java152 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
/external/qemu/distrib/sdl-1.2.15/test/
H A Dtestgl.c230 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
231 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglGL1Renderer.java644 return GL_NEAREST;
663 return GL_NEAREST;
H A DLwjglRenderer.java1218 GL_NEAREST);
1685 return GL_NEAREST;
1704 return GL_NEAREST;
/external/qemu/distrib/sdl-1.2.15/src/video/
H A DSDL_video.c1650 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
1651 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
/external/mesa3d/include/GLES2/
H A Dgl2.h307 #define GL_NEAREST 0x2600 macro
311 /* GL_NEAREST */
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h307 #define GL_NEAREST 0x2600 macro
311 /* GL_NEAREST */
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java1351 GL_NEAREST);
1735 return GLES20.GL_NEAREST;
1754 return GLES20.GL_NEAREST;

Completed in 3555 milliseconds