Searched refs:GL_RGBA (Results 1 - 24 of 24) sorted by relevance

/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DTextureUtil.java35 return GL10.GL_RGBA;
177 format = GLES20.GL_RGBA;
189 format = GLES20.GL_RGBA;
202 format = GLES20.GL_RGBA;
207 format = GLES20.GL_RGBA;
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DTextureUtil.java213 format = GL_RGBA;
219 format = GL_RGBA;
225 format = GL_RGBA;
351 format = GL_RGBA;
361 format = GL_RGBA;
366 format = GL_RGBA;
381 format = GL_RGBA;
386 format = GL_RGBA;
/external/quake/quake/src/QW/client/
H A Dgl_rmisc.c91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
127 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
133 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
139 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
145 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
152 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
159 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
389 scaled_width, scaled_height, 0, GL_RGBA,
H A Dgl_ngraph.c121 NET_TIMINGS, NET_GRAPHHEIGHT, 0, GL_RGBA,
H A Dgl_draw.c770 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1172 gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1174 glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1177 gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, trans,
1179 glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
1188 glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
1196 glTexImage2DHelper (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
1212 glTexImage2DHelper (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
H A Dgl_warp.c664 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba);
665 // glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
1077 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1095 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
H A Dgl_rsurf.c187 case GL_RGBA:
1649 gl_lightmap_format = GL_RGBA;
1653 case GL_RGBA:
/external/quake/quake/src/WinQuake/
H A Dgl_rmisc.cpp91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
134 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
140 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
146 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
152 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
159 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
166 glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
385 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
H A Dgl_draw.cpp1039 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1481 glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pData);
1484 glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 0);
1485 glTexSubImage2D(GL_TEXTURE_2D, mipLevel, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pData);
1488 glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0);
1489 glTexSubImage2D(GL_TEXTURE_2D, mipLevel, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pData);
1495 glTexImage2D(GL_TEXTURE_2D, mipLevel, GL_RGBA, widt
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H A Dgl_warp.cpp713 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba);
714 // glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
1126 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1144 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
H A Dgl_rsurf.cpp188 case GL_RGBA:
1749 gl_lightmap_format = GL_RGBA;
1760 gl_lightmap_format = GL_RGBA;
1764 case GL_RGBA:
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A Dutilities.cpp245 case GL_RGBA: return sizeof(unsigned char) * 4;
261 case GL_RGBA: return sizeof(float) * 4;
272 case GL_RGBA: return sizeof(unsigned short) * 4;
300 case GL_RGBA:
316 case GL_RGBA:
329 return (format == GL_RGBA);
H A DBlit.cpp327 case GL_RGBA:
354 case GL_RGBA:
H A DContext.cpp2253 case GL_RGBA:
3154 incomplete2d->setImage(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3163 incompleteCube->setImagePosX(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3164 incompleteCube->setImageNegX(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3165 incompleteCube->setImagePosY(0, GL_RGBA, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3166 incompleteCube->setImageNegY(0, GL_RGBA,
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H A DlibGLESv2.cpp1053 colorbufferFormat != GL_RGBA &&
1066 colorbufferFormat != GL_RGBA &&
1075 case GL_RGBA:
1076 if (colorbufferFormat != GL_RGBA &&
1205 colorbufferFormat != GL_RGBA &&
1218 colorbufferFormat != GL_RGBA &&
1227 case GL_RGBA:
1228 if (colorbufferFormat != GL_RGBA &&
3971 case GL_RGBA:
4503 case GL_RGBA
[all...]
H A DTexture.cpp268 case GL_RGBA:
289 case GL_RGBA:
298 case GL_RGBA:
320 case GL_RGBA:
342 case GL_RGBA:
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DGLUtils.cpp241 return GL_RGBA;
243 return GL_RGBA;
370 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
438 renderInfo->textureInfo->m_internalFormat = GL_RGBA;
471 textureInfo->m_internalFormat = GL_RGBA;
/external/webkit/Tools/DumpRenderTree/mac/
H A DPixelDumpSupportMac.mm216 glReadPixels(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, flipBuffer);
218 glReadPixels(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, flipBuffer);
/external/qemu/distrib/sdl-1.2.15/test/
H A Dtestgl.c234 GL_RGBA,
237 GL_RGBA,
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DTextureMapperGL.cpp460 GL_CMD(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_textureSize.width(), m_textureSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0))
481 GL_CMD(glTexSubImage2D(GL_TEXTURE_2D, 0, m_dirtyRect.x(), m_dirtyRect.y(), m_dirtyRect.width(), m_dirtyRect.height(), GL_RGBA, GL_UNSIGNED_BYTE, m_buffer->data()))
H A DGraphicsContext3DOpenGL.cpp183 colorFormat = GL_RGBA;
888 internalformat = GL_RGBA;
1400 if (format == GL_RGBA)
/external/qemu/distrib/sdl-1.2.15/src/video/
H A DSDL_video.c867 video->is_32bit ? GL_RGBA : GL_RGB,
871 video->is_32bit ? GL_RGBA : GL_RGB,
1588 this->is_32bit? GL_RGBA : GL_RGB,
/external/mesa3d/include/GLES2/
H A Dgl2.h248 #define GL_RGBA 0x1908 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h248 #define GL_RGBA 0x1908 macro

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