/external/webkit/Source/WebCore/platform/graphics/gtk/ |
H A D | GraphicsContext3DGtk.cpp | 73 ::glBindTexture(GL_TEXTURE_2D, m_texture); 74 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 75 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 76 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 77 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 78 ::glBindTexture(GL_TEXTURE_2D, 0);
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/external/webkit/Source/WebCore/platform/graphics/mac/ |
H A D | GraphicsContext3DMac.mm | 169 ::glBindTexture(GL_TEXTURE_2D, m_texture); 170 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 171 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 172 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 173 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 175 ::glBindTexture(GL_TEXTURE_2D, m_compositorTexture); 176 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 177 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 178 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 179 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_ [all...] |
H A D | WebGLLayer.mm | 86 glEnable(GL_TEXTURE_2D); 87 glBindTexture(GL_TEXTURE_2D, m_context->platformTexture()); 100 glBindTexture(GL_TEXTURE_2D, 0); 101 glDisable(GL_TEXTURE_2D);
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
H A D | GLUtils.cpp | 327 glBindTexture(GL_TEXTURE_2D, texture); 329 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); 331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 347 glBindTexture(GL_TEXTURE_2D, texture); 349 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels); 351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 368 glBindTexture(GL_TEXTURE_2D, texture); 370 glTexImage2D(GL_TEXTURE_2D, [all...] |
H A D | DrawQuadData.h | 139 GLenum textureTarget = GL_TEXTURE_2D, 158 GLenum textureTarget = GL_TEXTURE_2D, 138 TextureQuadData(int textureId, GLenum textureTarget = GL_TEXTURE_2D, GLint textureFilter = GL_LINEAR, DrawQuadType type = BaseQuad, const TransformationMatrix* drawMatrix = 0, const SkRect* geometry = 0, float opacity = 1.0f, bool forceBlending = true, FloatRect fillPortion = FloatRect(0.0f, 0.0f, 1.0f, 1.0f), FloatSize repeatScale = FloatSize()) argument 156 TextureQuadData(const DrawQuadData& data, int textureId, GLenum textureTarget = GL_TEXTURE_2D, GLint textureFilter = GL_LINEAR) argument
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H A D | TileTexture.cpp | 144 TextureQuadData data(commonData, m_ownTextureId, GL_TEXTURE_2D, filter);
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H A D | TransferQueue.cpp | 110 GL_TEXTURE_2D, true, bufferQueue); 167 glBindTexture(GL_TEXTURE_2D, destTex->m_ownTextureId); 174 GL_TEXTURE_2D, 178 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 193 GL_TEXTURE_2D,
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/external/quake/quake/src/WinQuake/ |
H A D | gl_draw.cpp | 200 glBindTexture(GL_TEXTURE_2D, e->real_texnum); 224 glBindTexture(GL_TEXTURE_2D, e->real_texnum); 229 glBindTexture(GL_TEXTURE_2D, e->real_texnum); 268 glBindTexture(GL_TEXTURE_2D, e->real_texnum); 324 glBindTexture(GL_TEXTURE_2D, UNUSED); 325 glBindTexture(GL_TEXTURE_2D, PAGED_OUT); 398 bindTexFunc (GL_TEXTURE_2D, texnum); 404 glBindTexture(GL_TEXTURE_2D, texnum); 699 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); 700 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE [all...] |
H A D | gl_vidandroid.cpp | 201 glEnable(GL_TEXTURE_2D); 216 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 217 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 218 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 219 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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H A D | gl_vidlinux.cpp | 319 glEnable(GL_TEXTURE_2D); 327 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 328 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 329 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 330 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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H A D | gl_rmisc.cpp | 91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 385 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); 388 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 389 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | gl_warp.cpp | 713 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba); 714 // glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb); 719 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 720 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1126 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); 1127 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1128 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1144 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); 1145 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1146 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | TextureLibrary.java | 143 gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName); 152 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); 153 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); 155 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); 156 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); 173 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); 187 ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES,
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H A D | OpenGLSystem.java | 67 ((GL11) sGL).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES,
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H A D | DrawableBitmap.java | 85 gl.glEnable(GL10.GL_TEXTURE_2D); 128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name);
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/external/quake/quake/src/QW/client/ |
H A D | gl_ngraph.c | 120 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 125 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 126 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | gl_draw.c | 92 bindTexFunc (GL_TEXTURE_2D, texnum); 94 glBindTexture (GL_TEXTURE_2D, texnum); 363 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min); 364 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max); 457 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 458 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 770 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); 772 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 773 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 865 glDisable (GL_TEXTURE_2D); [all...] |
H A D | gl_vidandroid.c | 158 glEnable(GL_TEXTURE_2D); 169 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 170 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 171 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 172 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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H A D | gl_vidlinux.c | 310 glEnable(GL_TEXTURE_2D); 318 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 319 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 320 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 321 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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H A D | gl_vidlinux_svga.c | 340 glEnable(GL_TEXTURE_2D); 348 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 349 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 350 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 351 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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H A D | gl_rmisc.c | 91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); 95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 388 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 393 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 394 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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H A D | gl_warp.c | 664 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba); 665 // glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb); 670 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 671 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1077 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); 1078 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1079 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 1095 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans); 1096 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 1097 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | TextureUtil.java | 60 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, level, bitmap, 0); 251 GLES20.glCompressedTexImage2D(GLES20.GL_TEXTURE_2D, 273 GLES20.glCompressedTexImage2D(GLES20.GL_TEXTURE_2D, 282 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D,
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
H A D | TextureMapperGL.cpp | 388 GL_CMD(glBindTexture(GL_TEXTURE_2D, textureGL.m_id)) 417 GL_CMD(glBindTexture(GL_TEXTURE_2D, maskTextureGL->m_id)) 455 GL_CMD(glBindTexture(GL_TEXTURE_2D, m_id)) 456 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)) 457 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)) 458 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)) 459 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)) 460 GL_CMD(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_textureSize.width(), m_textureSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0)) 480 GL_CMD(glBindTexture(GL_TEXTURE_2D, m_id)) 481 GL_CMD(glTexSubImage2D(GL_TEXTURE_2D, [all...] |
/external/qemu/distrib/sdl-1.2.15/test/ |
H A D | testgl.c | 128 glEnable(GL_TEXTURE_2D); 229 glBindTexture(GL_TEXTURE_2D, texture); 230 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 231 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 232 glTexImage2D(GL_TEXTURE_2D, 289 glBindTexture(GL_TEXTURE_2D, cursor_texture); 363 glBindTexture(GL_TEXTURE_2D, global_texture);
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