Searched refs:GL_TEXTURE_2D (Results 1 - 25 of 55) sorted by relevance

123

/external/webkit/Source/WebCore/platform/graphics/gtk/
H A DGraphicsContext3DGtk.cpp73 ::glBindTexture(GL_TEXTURE_2D, m_texture);
74 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
75 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
76 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
77 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
78 ::glBindTexture(GL_TEXTURE_2D, 0);
/external/webkit/Source/WebCore/platform/graphics/mac/
H A DGraphicsContext3DMac.mm169 ::glBindTexture(GL_TEXTURE_2D, m_texture);
170 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
171 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
172 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
173 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
175 ::glBindTexture(GL_TEXTURE_2D, m_compositorTexture);
176 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
177 ::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
178 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
179 ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_
[all...]
H A DWebGLLayer.mm86 glEnable(GL_TEXTURE_2D);
87 glBindTexture(GL_TEXTURE_2D, m_context->platformTexture());
100 glBindTexture(GL_TEXTURE_2D, 0);
101 glDisable(GL_TEXTURE_2D);
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
H A DGLUtils.cpp327 glBindTexture(GL_TEXTURE_2D, texture);
329 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
331 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
347 glBindTexture(GL_TEXTURE_2D, texture);
349 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
368 glBindTexture(GL_TEXTURE_2D, texture);
370 glTexImage2D(GL_TEXTURE_2D,
[all...]
H A DDrawQuadData.h139 GLenum textureTarget = GL_TEXTURE_2D,
158 GLenum textureTarget = GL_TEXTURE_2D,
138 TextureQuadData(int textureId, GLenum textureTarget = GL_TEXTURE_2D, GLint textureFilter = GL_LINEAR, DrawQuadType type = BaseQuad, const TransformationMatrix* drawMatrix = 0, const SkRect* geometry = 0, float opacity = 1.0f, bool forceBlending = true, FloatRect fillPortion = FloatRect(0.0f, 0.0f, 1.0f, 1.0f), FloatSize repeatScale = FloatSize()) argument
156 TextureQuadData(const DrawQuadData& data, int textureId, GLenum textureTarget = GL_TEXTURE_2D, GLint textureFilter = GL_LINEAR) argument
H A DTileTexture.cpp144 TextureQuadData data(commonData, m_ownTextureId, GL_TEXTURE_2D, filter);
H A DTransferQueue.cpp110 GL_TEXTURE_2D, true, bufferQueue);
167 glBindTexture(GL_TEXTURE_2D, destTex->m_ownTextureId);
174 GL_TEXTURE_2D,
178 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0,
193 GL_TEXTURE_2D,
/external/quake/quake/src/WinQuake/
H A Dgl_draw.cpp200 glBindTexture(GL_TEXTURE_2D, e->real_texnum);
224 glBindTexture(GL_TEXTURE_2D, e->real_texnum);
229 glBindTexture(GL_TEXTURE_2D, e->real_texnum);
268 glBindTexture(GL_TEXTURE_2D, e->real_texnum);
324 glBindTexture(GL_TEXTURE_2D, UNUSED);
325 glBindTexture(GL_TEXTURE_2D, PAGED_OUT);
398 bindTexFunc (GL_TEXTURE_2D, texnum);
404 glBindTexture(GL_TEXTURE_2D, texnum);
699 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
700 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE
[all...]
H A Dgl_vidandroid.cpp201 glEnable(GL_TEXTURE_2D);
216 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
217 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
218 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
219 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
H A Dgl_vidlinux.cpp319 glEnable(GL_TEXTURE_2D);
327 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
328 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
329 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
330 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
H A Dgl_rmisc.cpp91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
385 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
388 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
389 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
H A Dgl_warp.cpp713 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba);
714 // glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
719 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
720 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1126 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1127 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1128 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1144 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1145 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1146 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE
[all...]
/external/replicaisland/src/com/replica/replicaisland/
H A DTextureLibrary.java143 gl.glBindTexture(GL10.GL_TEXTURE_2D, textureName);
152 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
153 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
155 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
156 gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE);
173 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
187 ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES,
H A DOpenGLSystem.java67 ((GL11) sGL).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES,
H A DDrawableBitmap.java85 gl.glEnable(GL10.GL_TEXTURE_2D);
128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name);
/external/quake/quake/src/QW/client/
H A Dgl_ngraph.c120 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format,
125 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
126 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
H A Dgl_draw.c92 bindTexFunc (GL_TEXTURE_2D, texnum);
94 glBindTexture (GL_TEXTURE_2D, texnum);
363 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
364 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
457 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
458 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
770 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
772 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
773 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
865 glDisable (GL_TEXTURE_2D);
[all...]
H A Dgl_vidandroid.c158 glEnable(GL_TEXTURE_2D);
169 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
170 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
171 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
172 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
H A Dgl_vidlinux.c310 glEnable(GL_TEXTURE_2D);
318 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
319 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
320 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
321 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
H A Dgl_vidlinux_svga.c340 glEnable(GL_TEXTURE_2D);
348 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
349 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
350 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
351 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
H A Dgl_rmisc.c91 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
95 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
96 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
388 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format,
393 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
394 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
H A Dgl_warp.c664 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, targa_rgba);
665 // glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pcx_rgb);
670 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
671 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1077 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_solid_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1078 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1079 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1095 glTexImage2DHelper (GL_TEXTURE_2D, 0, gl_alpha_format, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
1096 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1097 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE
[all...]
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DTextureUtil.java60 GLUtils.texImage2D(GL10.GL_TEXTURE_2D, level, bitmap, 0);
251 GLES20.glCompressedTexImage2D(GLES20.GL_TEXTURE_2D,
273 GLES20.glCompressedTexImage2D(GLES20.GL_TEXTURE_2D,
282 GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D,
/external/webkit/Source/WebCore/platform/graphics/opengl/
H A DTextureMapperGL.cpp388 GL_CMD(glBindTexture(GL_TEXTURE_2D, textureGL.m_id))
417 GL_CMD(glBindTexture(GL_TEXTURE_2D, maskTextureGL->m_id))
455 GL_CMD(glBindTexture(GL_TEXTURE_2D, m_id))
456 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR))
457 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR))
458 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE))
459 GL_CMD(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE))
460 GL_CMD(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_textureSize.width(), m_textureSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, 0))
480 GL_CMD(glBindTexture(GL_TEXTURE_2D, m_id))
481 GL_CMD(glTexSubImage2D(GL_TEXTURE_2D,
[all...]
/external/qemu/distrib/sdl-1.2.15/test/
H A Dtestgl.c128 glEnable(GL_TEXTURE_2D);
229 glBindTexture(GL_TEXTURE_2D, texture);
230 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
231 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
232 glTexImage2D(GL_TEXTURE_2D,
289 glBindTexture(GL_TEXTURE_2D, cursor_texture);
363 glBindTexture(GL_TEXTURE_2D, global_texture);

Completed in 235 milliseconds

123