Searched refs:GL_UNSIGNED_SHORT (Results 1 - 15 of 15) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DGrid.java247 GL10.GL_UNSIGNED_SHORT, mIndexBuffer.position(startIndex));
251 GL11.GL_UNSIGNED_SHORT, startIndex * CHAR_SIZE);
265 GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
277 GL11.GL_UNSIGNED_SHORT, 0);
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/geometry/
H A DIndexDataManager.cpp62 else if (type == GL_UNSIGNED_SHORT)
92 else if (type == GL_UNSIGNED_SHORT)
110 case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break;
201 case GL_UNSIGNED_SHORT: return sizeof(GLushort);
H A DVertexDataManager.cpp291 template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; };
375 template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast
376 template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
468 TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
502 case GL_UNSIGNED_SHORT: return 3;
/external/mesa3d/docs/OLD/
H A DMESA_packed_depth_stencil.spec47 And perhaps just use GL_UNSIGNED_INT, GL_UNSIGNED_SHORT ?
52 3. Do we really want the GL_UNSIGNED_SHORT formats?
/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DContext.h106 case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort);
H A DlibGLESv2.cpp1769 case GL_UNSIGNED_SHORT:
5616 case GL_UNSIGNED_SHORT:
H A DContext.cpp2829 case GL_UNSIGNED_SHORT:
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglGL1Renderer.java877 return GL_UNSIGNED_SHORT;
984 case GL_UNSIGNED_SHORT:
H A DLwjglRenderer.java1972 return GL_UNSIGNED_SHORT;
/external/quake/quake/src/WinQuake/
H A Dgl_draw.cpp2065 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index);
2080 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index);
/external/mesa3d/include/GLES2/
H A Dgl2.h238 #define GL_UNSIGNED_SHORT 0x1403 macro
/external/webkit/Source/ThirdParty/ANGLE/include/GLES2/
H A Dgl2.h238 #define GL_UNSIGNED_SHORT 0x1403 macro
/external/quake/quake/src/QW/client/
H A Dgl_draw.c1480 glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, index);
/external/mesa3d/src/mesa/main/
H A Dmtypes.h57 #define CHAN_TYPE GL_UNSIGNED_SHORT
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java2058 return GLES20.GL_UNSIGNED_SHORT;

Completed in 216 milliseconds