Searched refs:ValuesUniform (Results 1 - 5 of 5) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
H A D | shader.cpp | 772 memcpy(params, program->ValuesUniform + index, sizeof(*program->ValuesUniform)); 780 const float * uniform = program->ValuesUniform[index]; 792 // ALOGD("%d: %.2f \t %.2f \t %.2f \t %.2f", i, program->ValuesUniform[i][0], program->ValuesUniform[i][1], 793 // program->ValuesUniform[i][2], program->ValuesUniform[i][3]); 799 // ALOGD("%d uniform.Pos=%d tmu=%d", program->Uniforms->Slots, uniform.Pos, (int)program->ValuesUniform[program->Uniforms->Slots + uniform.Pos][0]); 800 sampler2tmu[uniform.Pos] = program->ValuesUniform[program->Uniforms->Slots + uniform.Pos][0]; 824 program->ValuesUniform[star [all...] |
H A D | scanline.cpp | 252 start, end, ctx->CurrentProgram->ValuesUniform); 315 // scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->ValuesUniform, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1); 408 // function(&vertex, &vertex, ctx->glCtx->CurrentProgram->ValuesUniform);
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H A D | raster.cpp | 79 GGLProcessVertex(ctx->CurrentProgram, input, output, ctx->CurrentProgram->ValuesUniform); 445 // float * matrix = program->ValuesUniform[0]; 449 //// ALOGD("color %.02f %.02f %.02f %.02f", program->ValuesUniform[4][0], program->ValuesUniform[4][1], 450 //// program->ValuesUniform[4][2], program->ValuesUniform[4][3]);
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/external/mesa3d/src/glsl/ |
H A D | linker.cpp | 1752 prog->ValuesUniform = (float (*)[4])((unsigned long)prog->ValuesVertexOutput + sizeof(VertexOutput)); 1755 memset(prog->ValuesUniform, 0, sizeof(float) * 4 * (prog->Uniforms->Slots + prog->Uniforms->SamplerSlots));
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/external/mesa3d/src/mesa/main/ |
H A D | mtypes.h | 2143 GLfloat (*ValuesUniform)[4]; /** < samplers are at ValuesUniform[gl_uniform_list::Slots + sampler.Pos]*/ member in struct:gl_shader_program
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