Searched refs:glFogfv (Results 1 - 6 of 6) sorted by relevance
/external/quake/quake/src/WinQuake/ |
H A D | glquake.h | 291 #define glFogfv(...) do { glFogfv(__VA_ARGS__); GLCHECK("glFogfv");} while(0) macro
|
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
H A D | atlantis.c | 173 glFogfv(GL_FOG_COLOR, fog_color);
|
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
H A D | atlantis.c | 173 glFogfv(GL_FOG_COLOR, fog_color);
|
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
H A D | atlantis.c | 173 glFogfv(GL_FOG_COLOR, fog_color);
|
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLErrorLogger.java | 250 public void glFogfv(int pname, FloatBuffer params) { method in class:GLErrorLogger.ErrorLoggingGL 251 ((GL10)mGL).glFogfv(pname, params); 255 public void glFogfv(int pname, float[] params, int offset) { method in class:GLErrorLogger.ErrorLoggingGL 256 ((GL10)mGL).glFogfv(pname, params, offset);
|
/external/qemu/distrib/sdl-1.2.15/src/video/ |
H A D | SDL_glfuncs.h | 98 SDL_PROC_UNUSED(void,glFogfv,(GLenum pname, const GLfloat *params))
|
Completed in 77 milliseconds