Searched refs:glLightfv (Results 1 - 6 of 6) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c155 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
157 glLightfv(GL_LIGHT0, GL_POSITION, position);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c155 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
157 glLightfv(GL_LIGHT0, GL_POSITION, position);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Datlantis.c155 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
156 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
157 glLightfv(GL_LIGHT0, GL_POSITION, position);
/external/quake/quake/src/WinQuake/
H A Dglquake.h302 #define glLightfv(...) do { glLightfv(__VA_ARGS__); GLCHECK("glLightfv");} while(0) macro
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java364 public void glLightfv(int light, int pname, FloatBuffer params) { method in class:GLErrorLogger.ErrorLoggingGL
365 ((GL10)mGL).glLightfv(light, pname, params);
369 public void glLightfv(int light, int pname, float[] params, int offset) { method in class:GLErrorLogger.ErrorLoggingGL
370 ((GL10)mGL).glLightfv(light, pname, params, offset);
/external/qemu/distrib/sdl-1.2.15/src/video/
H A DSDL_glfuncs.h157 SDL_PROC_UNUSED(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params))

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