Searched refs:glMaterialfv (Results 1 - 6 of 6) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c163 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
164 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
165 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
166 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c163 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
164 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
165 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
166 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Datlantis.c163 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
164 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
165 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
166 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
/external/quake/quake/src/WinQuake/
H A Dglquake.h306 #define glMaterialfv(...) do { glMaterialfv(__VA_ARGS__); GLCHECK("glMaterialfv");} while(0) macro
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java434 public void glMaterialfv(int face, int pname, FloatBuffer params) { method in class:GLErrorLogger.ErrorLoggingGL
435 ((GL10)mGL).glMaterialfv(face, pname, params);
439 public void glMaterialfv(int face, int pname, float[] params, int offset) { method in class:GLErrorLogger.ErrorLoggingGL
440 ((GL10)mGL).glMaterialfv(face, pname, params, offset);
/external/qemu/distrib/sdl-1.2.15/src/video/
H A DSDL_glfuncs.h177 SDL_PROC_UNUSED(void,glMaterialfv,(GLenum face, GLenum pname, const GLfloat *params))

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