Searched refs:glRotatef (Results 1 - 16 of 16) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/test/
H A Dtestdyngl.c68 void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat); member in struct:__anon10737
90 f->glRotatef=get_funcaddr("glRotatef");
175 f.glRotatef(2.0,1.0,1.0,1.0);
176 f.glRotatef(1.0,0.0,1.0,1.0);
H A Dtestgl.c717 glRotatef(5.0, 1.0, 1.0, 1.0);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Dswim.c47 glRotatef(-fish->psi, 0.0, 1.0, 0.0);
48 glRotatef(fish->theta, 1.0, 0.0, 0.0);
49 glRotatef(-fish->phi, 0.0, 0.0, 1.0);
H A Ddolphin.c1908 glRotatef(pitch, 1.0, 0.0, 0.0);
1912 glRotatef(180.0, 0.0, 1.0, 0.0);
H A Dwhale.c1768 glRotatef(pitch, 1.0, 0.0, 0.0);
1772 glRotatef(180.0, 0.0, 1.0, 0.0);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Dswim.c47 glRotatef(-fish->psi, 0.0, 1.0, 0.0);
48 glRotatef(fish->theta, 1.0, 0.0, 0.0);
49 glRotatef(-fish->phi, 0.0, 0.0, 1.0);
H A Ddolphin.c1908 glRotatef(pitch, 1.0, 0.0, 0.0);
1912 glRotatef(180.0, 0.0, 1.0, 0.0);
H A Dwhale.c1768 glRotatef(pitch, 1.0, 0.0, 0.0);
1772 glRotatef(180.0, 0.0, 1.0, 0.0);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Dswim.c47 glRotatef(-fish->psi, 0.0, 1.0, 0.0);
48 glRotatef(fish->theta, 1.0, 0.0, 0.0);
49 glRotatef(-fish->phi, 0.0, 0.0, 1.0);
H A Ddolphin.c1908 glRotatef(pitch, 1.0, 0.0, 0.0);
1912 glRotatef(180.0, 0.0, 1.0, 0.0);
H A Dwhale.c1768 glRotatef(pitch, 1.0, 0.0, 0.0);
1772 glRotatef(180.0, 0.0, 1.0, 0.0);
/external/quake/quake/src/QW/client/
H A Dgl_rmain.c126 glRotatef (e->angles[1], 0, 0, 1);
127 glRotatef (-e->angles[0], 0, 1, 0);
129 glRotatef (e->angles[2], 1, 0, 0);
795 glRotatef (-90, 1, 0, 0); // put Z going up
796 glRotatef (90, 0, 0, 1); // put Z going up
1002 glRotatef (-90, 1, 0, 0); // put Z going up
1003 glRotatef (90, 0, 0, 1); // put Z going up
1004 glRotatef (-r_refdef.viewangles[2], 1, 0, 0);
1005 glRotatef (-r_refdef.viewangles[0], 0, 1, 0);
1006 glRotatef (
[all...]
/external/quake/quake/src/WinQuake/
H A Dgl_rmain.cpp126 glRotatef (e->angles[1], 0, 0, 1);
127 glRotatef (-e->angles[0], 0, 1, 0);
128 glRotatef (e->angles[2], 1, 0, 0);
884 glRotatef (-90, 1, 0, 0); // put Z going up
885 glRotatef (90, 0, 0, 1); // put Z going up
1239 glRotatef (-90, 1, 0, 0); // put Z going up
1240 glRotatef (90, 0, 0, 1); // put Z going up
1241 glRotatef (-r_refdef.viewangles[2], 1, 0, 0);
1242 glRotatef (-r_refdef.viewangles[0], 0, 1, 0);
1243 glRotatef (
[all...]
H A Dglquake.h315 #define glRotatef(...) do { glRotatef(__VA_ARGS__); GLCHECK("glRotatef");} while(0) macro
/external/replicaisland/src/com/replica/replicaisland/
H A DGLErrorLogger.java566 public void glRotatef(float angle, float x, float y, float z) { method in class:GLErrorLogger.ErrorLoggingGL
567 ((GL10)mGL).glRotatef(angle, x, y, z);
/external/qemu/distrib/sdl-1.2.15/src/video/
H A DSDL_glfuncs.h254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))

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