/external/qemu/distrib/sdl-1.2.15/test/ |
H A D | testdyngl.c | 68 void(APIENTRY*glRotatef)(GLfloat,GLfloat,GLfloat,GLfloat); member in struct:__anon10737 90 f->glRotatef=get_funcaddr("glRotatef"); 175 f.glRotatef(2.0,1.0,1.0,1.0); 176 f.glRotatef(1.0,0.0,1.0,1.0);
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H A D | testgl.c | 717 glRotatef(5.0, 1.0, 1.0, 1.0);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
H A D | swim.c | 47 glRotatef(-fish->psi, 0.0, 1.0, 0.0); 48 glRotatef(fish->theta, 1.0, 0.0, 0.0); 49 glRotatef(-fish->phi, 0.0, 0.0, 1.0);
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H A D | dolphin.c | 1908 glRotatef(pitch, 1.0, 0.0, 0.0); 1912 glRotatef(180.0, 0.0, 1.0, 0.0);
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H A D | whale.c | 1768 glRotatef(pitch, 1.0, 0.0, 0.0); 1772 glRotatef(180.0, 0.0, 1.0, 0.0);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
H A D | swim.c | 47 glRotatef(-fish->psi, 0.0, 1.0, 0.0); 48 glRotatef(fish->theta, 1.0, 0.0, 0.0); 49 glRotatef(-fish->phi, 0.0, 0.0, 1.0);
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H A D | dolphin.c | 1908 glRotatef(pitch, 1.0, 0.0, 0.0); 1912 glRotatef(180.0, 0.0, 1.0, 0.0);
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H A D | whale.c | 1768 glRotatef(pitch, 1.0, 0.0, 0.0); 1772 glRotatef(180.0, 0.0, 1.0, 0.0);
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
H A D | swim.c | 47 glRotatef(-fish->psi, 0.0, 1.0, 0.0); 48 glRotatef(fish->theta, 1.0, 0.0, 0.0); 49 glRotatef(-fish->phi, 0.0, 0.0, 1.0);
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H A D | dolphin.c | 1908 glRotatef(pitch, 1.0, 0.0, 0.0); 1912 glRotatef(180.0, 0.0, 1.0, 0.0);
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H A D | whale.c | 1768 glRotatef(pitch, 1.0, 0.0, 0.0); 1772 glRotatef(180.0, 0.0, 1.0, 0.0);
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/external/quake/quake/src/QW/client/ |
H A D | gl_rmain.c | 126 glRotatef (e->angles[1], 0, 0, 1); 127 glRotatef (-e->angles[0], 0, 1, 0); 129 glRotatef (e->angles[2], 1, 0, 0); 795 glRotatef (-90, 1, 0, 0); // put Z going up 796 glRotatef (90, 0, 0, 1); // put Z going up 1002 glRotatef (-90, 1, 0, 0); // put Z going up 1003 glRotatef (90, 0, 0, 1); // put Z going up 1004 glRotatef (-r_refdef.viewangles[2], 1, 0, 0); 1005 glRotatef (-r_refdef.viewangles[0], 0, 1, 0); 1006 glRotatef ( [all...] |
/external/quake/quake/src/WinQuake/ |
H A D | gl_rmain.cpp | 126 glRotatef (e->angles[1], 0, 0, 1); 127 glRotatef (-e->angles[0], 0, 1, 0); 128 glRotatef (e->angles[2], 1, 0, 0); 884 glRotatef (-90, 1, 0, 0); // put Z going up 885 glRotatef (90, 0, 0, 1); // put Z going up 1239 glRotatef (-90, 1, 0, 0); // put Z going up 1240 glRotatef (90, 0, 0, 1); // put Z going up 1241 glRotatef (-r_refdef.viewangles[2], 1, 0, 0); 1242 glRotatef (-r_refdef.viewangles[0], 0, 1, 0); 1243 glRotatef ( [all...] |
H A D | glquake.h | 315 #define glRotatef(...) do { glRotatef(__VA_ARGS__); GLCHECK("glRotatef");} while(0) macro
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GLErrorLogger.java | 566 public void glRotatef(float angle, float x, float y, float z) { method in class:GLErrorLogger.ErrorLoggingGL 567 ((GL10)mGL).glRotatef(angle, x, y, z);
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
H A D | SDL_glfuncs.h | 254 SDL_PROC_UNUSED(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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