Searched refs:light (Results 1 - 25 of 163) sorted by relevance

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/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
H A DLightControl.java36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.Light;
38 import com.jme3.light.PointLight;
63 * to the Transform of the light.
67 private Light light; field in class:LightControl
77 * @param light The light to be synced.
79 public LightControl(Light light) { argument
80 this.light = light;
86 LightControl(Light light, ControlDirection controlDir) argument
95 setLight(Light light) argument
122 spatialTolight(Light light) argument
140 lightToSpatial(Light light) argument
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/external/qemu/android/
H A Dhw-control.h18 * of a given light. 'light' is a string which can be one of:
26 const char* light,
/external/qemu/android/protocol/
H A Dui-commands-api.h34 const char* light,
H A Dui-commands.h41 char light[0]; member in struct:UICmdChangeDispBrightness
H A Dui-commands-proxy.c136 * of a given light. 'light' is a string which can be one of:
145 const char* light,
149 const size_t cmd_size = sizeof(UICmdChangeDispBrightness) + strlen(light) + 1;
154 strcpy(cmd->light, light);
144 _uiCmdProxy_brightness_change_callback(void* opaque, const char* light, int brightness) argument
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
H A DLightNode.java34 import com.jme3.light.Light;
54 public LightNode(String name, Light light) { argument
55 this(name, new LightControl(light));
82 public void setLight(Light light) { argument
83 lightControl.setLight(light);
/external/jmonkeyengine/engine/src/core/com/jme3/light/
H A DAmbientLight.java1 package com.jme3.light;
6 * An ambient light adds a constant color to the scene.
10 * multiplied by the ambient light color to get the final ambient color of
/external/skia/src/effects/
H A DSkEmbossMaskFilter.cpp38 SkEmbossMaskFilter::Light light; local
40 memcpy(light.fDirection, direction, sizeof(light.fDirection));
41 light.fAmbient = SkToU8(am);
42 light.fSpecular = SkToU8(sp);
44 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
58 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) argument
59 : fLight(light), fBlurRadius(blurRadius) {
98 // run the light direction through the matrix...
99 Light light local
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H A DSkEmbossMask.cpp81 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { argument
86 int specular = light.fSpecular;
87 int ambient = light.fAmbient;
88 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
89 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
90 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
143 // value in the light, and just pass that in to this function.
/external/qemu/distrib/sdl-1.2.15/test/
H A Dtestalpha.c62 /* Create a "light" -- a yellowish surface with variable alpha */
71 SDL_Surface *light; local
79 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 16,
86 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2*radius, 2*radius, 32,
88 if ( light == NULL ) {
89 fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError());
94 /* Fill with a light yellow-orange color */
95 skip = light->pitch-(light->w*light
153 FlashLight(SDL_Surface *screen, SDL_Surface *light, int x, int y) argument
247 MoveSprite(SDL_Surface *screen, SDL_Surface *light) argument
331 SDL_Surface *light; local
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
H A DSceneLoader.java36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.Light;
38 import com.jme3.light.PointLight;
39 import com.jme3.light.SpotLight;
74 private Light light; field in class:SceneLoader
100 light = null;
145 checkTopNode("light");
148 if (light instanceof DirectionalLight)
149 ((DirectionalLight) light).setDirection(parseVector3(attribs));
150 else if (light instanceo
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
H A DShadowCamera.java34 import com.jme3.light.DirectionalLight;
35 import com.jme3.light.Light;
36 import com.jme3.light.PointLight;
41 * Creates a camera according to a light
42 * Handy to compute projection matrix of a light
58 * Updates the camera view direction and position based on the light
/external/jmonkeyengine/engine/src/test/jme3test/texture/
H A DTestTexture3D.java9 import com.jme3.light.PointLight;
73 //add some light so that it is visible
74 PointLight light = new PointLight();
75 light.setColor(ColorRGBA.White);
76 light.setPosition(new Vector3f(5, 5, 5));
77 light.setRadius(20);
78 rootNode.addLight(light);
79 light = new PointLight();
80 light.setColor(ColorRGBA.White);
81 light
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/external/jmonkeyengine/engine/src/test/jme3test/light/
H A DTestManyLights.java33 package jme3test.light;
H A DTestLightRadius.java33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
H A DTestSimpleLighting.java33 package jme3test.light;
36 import com.jme3.light.DirectionalLight;
37 import com.jme3.light.PointLight;
/external/quake/quake/src/QW/client/
H A Dgl_rlight.c37 // light animations
38 // 'm' is normal light, 'a' is no light, 'z' is double bright
94 void R_RenderDlight (dlight_t *light) argument
104 rad = light->radius * 0.35;
106 VectorSubtract (light->origin, r_origin, v);
109 AddLightBlend (1, 0.5, 0, light->radius * 0.0003);
119 glColor4f (light->color[0], light->color[1], light
189 R_MarkLights(dlight_t *light, int bit, mnode_t *node) argument
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H A Dr_surf.c81 continue; // not lit by this light
251 // the fractional light values should range from 0 to (VID_GRADES - 1) << 16
328 int v, i, b, lightstep, lighttemp, light; local
349 light = lightright;
355 [(light & 0xFF00) + pix];
356 light += lightstep;
378 int v, i, b, lightstep, lighttemp, light; local
399 light = lightright;
405 [(light & 0xFF00) + pix];
406 light
428 int v, i, b, lightstep, lighttemp, light; local
478 int v, i, b, lightstep, lighttemp, light; local
532 int lighttemp, lightstep, light; local
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H A Dr_light.c38 // light animations
39 // 'm' is normal light, 'a' is no light, 'z' is double bright
69 void R_MarkLights (dlight_t *light, int bit, mnode_t *node) argument
80 dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
82 if (dist > light->radius)
84 R_MarkLights (light, bit, node->children[0]);
87 if (dist < -light->radius)
89 R_MarkLights (light, bit, node->children[1]);
105 R_MarkLights (light, bi
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/external/quake/quake/src/WinQuake/
H A Dgl_rlight.cpp37 // light animations
38 // 'm' is normal light, 'a' is no light, 'z' is double bright
75 void R_RenderDlight (dlight_t *light) argument
82 rad = light->radius * 0.35;
84 VectorSubtract (light->origin, r_origin, v);
87 AddLightBlend (1, 0.5, 0, light->radius * 0.0003);
105 *pPos++ = light->origin[i] - vpn[i]*rad;
114 *pPos++ = light->origin[j] + vright[j]*cos(a)*rad
127 v[i] = light
192 R_MarkLights(dlight_t *light, int bit, mnode_t *node) argument
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H A Dr_surf.cpp81 continue; // not lit by this light
268 // the fractional light values should range from 0 to (VID_GRADES - 1) << 16
345 int v, i, b, lightstep, lighttemp, light; local
366 light = lightright;
372 [(light & 0xFF00) + pix];
373 light += lightstep;
395 int v, i, b, lightstep, lighttemp, light; local
416 light = lightright;
422 [(light & 0xFF00) + pix];
423 light
445 int v, i, b, lightstep, lighttemp, light; local
495 int v, i, b, lightstep, lighttemp, light; local
549 int lighttemp, lightstep, light; local
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/lights/
H A DLightHelper.java35 import com.jme3.light.DirectionalLight;
36 import com.jme3.light.Light;
37 import com.jme3.light.PointLight;
38 import com.jme3.light.SpotLight;
50 * A class that is used in light calculations.
105 throw new BlenderFileException("Unknown light source type: " + type);
/external/skia/include/effects/
H A DSkEmbossMaskFilter.h17 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
28 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius);
/external/jmonkeyengine/engine/src/android/jme3test/android/
H A DTestUnshadedModel.java4 import com.jme3.light.AmbientLight;
5 import com.jme3.light.PointLight;
/external/jmonkeyengine/engine/src/test/jme3test/material/
H A DTestUnshadedModel.java4 import com.jme3.light.AmbientLight;
5 import com.jme3.light.PointLight;

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